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- extends Test
- @export_range(1, 100) var height := 10
- @export_range(1, 100) var width_max := 100
- @export_range(1, 100) var depth_max := 1
- @export var box_size := Vector3(1.0, 1.0, 1.0)
- @export var box_spacing := Vector3(0.0, 0.0, 0.0)
- func _ready() -> void:
- _create_pyramid()
- func _create_pyramid() -> void:
- var root_node: Node3D = $Pyramid
- var template_body := create_rigidbody_box(box_size, true)
- var pos_y := 0.5 * box_size.y + box_spacing.y
- for level in height:
- var level_index := height - level - 1
- var num_boxes := 2 * level_index + 1
- var num_boxes_width := mini(num_boxes, width_max)
- var num_boxes_depth := mini(num_boxes, depth_max)
- var row_node := Node3D.new()
- row_node.transform.origin = Vector3(0.0, pos_y, 0.0)
- row_node.name = "Row%02d" % (level + 1)
- root_node.add_child(row_node)
- var pos_x := -0.5 * (num_boxes_width - 1) * (box_size.x + box_spacing.x)
- for box_index_x in num_boxes_width:
- var pos_z := -0.5 * (num_boxes_depth - 1) * (box_size.z + box_spacing.z)
- for box_index_z in num_boxes_depth:
- var box_index := box_index_x * box_index_z
- var box := template_body.duplicate()
- box.transform.origin = Vector3(pos_x, 0.0, pos_z)
- box.name = "Box%02d" % (box_index + 1)
- row_node.add_child(box)
- pos_z += box_size.z + box_spacing.z
- pos_x += box_size.x + box_spacing.x
- pos_y += box_size.y + box_spacing.y
- template_body.queue_free()
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