project.godot 1.7 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Material Testers"
  11. config/description="This demo includes many sphere-like objects with complex materials,
  12. for the purpose of showcasing Godot's rendering capabilities.
  13. This demo was featured at the beginning of the Godot 3.0 trailer."
  14. config/tags=PackedStringArray("3d", "demo", "official", "rendering")
  15. run/main_scene="res://material_tester.tscn"
  16. config/features=PackedStringArray("4.3")
  17. config/icon="res://icon.webp"
  18. [debug]
  19. gdscript/warnings/untyped_declaration=1
  20. [display]
  21. window/stretch/mode="canvas_items"
  22. window/stretch/aspect="expand"
  23. [filesystem]
  24. import/blender/enabled=false
  25. [layer_names]
  26. 3d_render/layer_1="World"
  27. 3d_render/layer_2="Tester 1"
  28. 3d_render/layer_3="Tester 2"
  29. 3d_render/layer_4="Tester 3"
  30. 3d_render/layer_5="Tester 4"
  31. 3d_render/layer_6="Tester 5"
  32. 3d_render/layer_7="Tester 6"
  33. 3d_render/layer_8="Tester 7"
  34. 3d_render/layer_9="Tester 8"
  35. 3d_render/layer_10="Tester 9"
  36. 3d_render/layer_11="Tester 10"
  37. 3d_render/layer_12="Tester 11"
  38. 3d_render/layer_13="Tester 12"
  39. 3d_render/layer_14="Tester 13"
  40. [memory]
  41. multithread/thread_rid_pool_prealloc=60
  42. [rendering]
  43. lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
  44. reflections/reflection_atlas/reflection_count=16
  45. textures/default_filters/anisotropic_filtering_level=4
  46. anti_aliasing/quality/msaa_3d=2
  47. anti_aliasing/quality/use_debanding=true
  48. lights_and_shadows/positional_shadow/atlas_size=2048
  49. lights_and_shadows/positional_shadow/atlas_size.mobile=1024