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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="Material Testers"
- config/description="This demo includes many sphere-like objects with complex materials,
- for the purpose of showcasing Godot's rendering capabilities.
- This demo was featured at the beginning of the Godot 3.0 trailer."
- config/tags=PackedStringArray("3d", "demo", "official", "rendering")
- run/main_scene="res://material_tester.tscn"
- config/features=PackedStringArray("4.3")
- config/icon="res://icon.webp"
- [debug]
- gdscript/warnings/untyped_declaration=1
- [display]
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- [filesystem]
- import/blender/enabled=false
- [layer_names]
- 3d_render/layer_1="World"
- 3d_render/layer_2="Tester 1"
- 3d_render/layer_3="Tester 2"
- 3d_render/layer_4="Tester 3"
- 3d_render/layer_5="Tester 4"
- 3d_render/layer_6="Tester 5"
- 3d_render/layer_7="Tester 6"
- 3d_render/layer_8="Tester 7"
- 3d_render/layer_9="Tester 8"
- 3d_render/layer_10="Tester 9"
- 3d_render/layer_11="Tester 10"
- 3d_render/layer_12="Tester 11"
- 3d_render/layer_13="Tester 12"
- 3d_render/layer_14="Tester 13"
- [memory]
- multithread/thread_rid_pool_prealloc=60
- [rendering]
- lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
- reflections/reflection_atlas/reflection_count=16
- textures/default_filters/anisotropic_filtering_level=4
- anti_aliasing/quality/msaa_3d=2
- anti_aliasing/quality/use_debanding=true
- lights_and_shadows/positional_shadow/atlas_size=2048
- lights_and_shadows/positional_shadow/atlas_size.mobile=1024
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