project.godot 1.5 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Navigation Polygon 2D"
  11. config/description="Example of using 2D navigation using a NavigationPolygon in a
  12. NavigationPolygonInstance node. It uses the 2D navigation API to request
  13. a path between two points, and then traverses the resulting path."
  14. config/tags=PackedStringArray("2d", "ai", "demo", "official")
  15. run/main_scene="res://navigation.tscn"
  16. config/features=PackedStringArray("4.2")
  17. config/icon="res://icon.webp"
  18. [debug]
  19. gdscript/warnings/untyped_declaration=1
  20. [display]
  21. window/size/viewport_width=800
  22. window/stretch/mode="canvas_items"
  23. window/stretch/aspect="expand"
  24. [input]
  25. click={
  26. "deadzone": 0.2,
  27. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
  28. ]
  29. }
  30. [physics]
  31. common/physics_ticks_per_second=120
  32. [rendering]
  33. renderer/rendering_method="gl_compatibility"
  34. renderer/rendering_method.mobile="gl_compatibility"
  35. environment/defaults/default_clear_color=Color(0.160784, 0.172549, 0.278431, 1)