Hugo Locurcio edccce8563 Fix normal map direction in 2D Lights and Shadows (#1123) | 1 month ago | |
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screenshots | 4 years ago | |
README.md | 5 months ago | |
background.png | 4 years ago | |
background.png.import | 1 year ago | |
caster.png | 4 years ago | |
caster.png.import | 1 year ago | |
godot.png | 4 years ago | |
godot.png.import | 1 year ago | |
godot_normal.png | 4 years ago | |
godot_normal.png.import | 1 month ago | |
icon.webp | 1 year ago | |
icon.webp.import | 1 year ago | |
light.png | 4 years ago | |
light.png.import | 1 year ago | |
light_shadows.gd | 5 months ago | |
light_shadows.tscn | 1 month ago | |
project.godot | 1 month ago | |
spot.png | 4 years ago | |
spot.png.import | 1 year ago |
Simple demo of 2D lights and shadows, using
Light2D
and LightOccluder2D
.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2721