123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249 |
- [gd_resource type="TileSet" load_steps=7 format=3 uid="uid://ceswxvl27cesm"]
- [ext_resource type="Texture2D" uid="uid://dup8jrb6ajapx" path="res://tileset/isotiles.png" id="1"]
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s3w07"]
- texture = ExtResource("1")
- margins = Vector2i(28, 75)
- texture_region_size = Vector2i(135, 105)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fa1vh"]
- texture = ExtResource("1")
- margins = Vector2i(221, 75)
- texture_region_size = Vector2i(135, 105)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xpb3e"]
- texture = ExtResource("1")
- margins = Vector2i(28, 220)
- texture_region_size = Vector2i(140, 140)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 62, 30, -2, 62, -66, 30)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(2, -2, -62, 30, 2, 62, 66, 30)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 2, 62, -30, -2, -62, -66, -30)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(2, 2, -62, -30, 2, -62, 66, -30)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 62, 30, -2.00001, 62, -66, 30)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(2, -2, -62, 30, 1.99999, 62, 66, 30)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 2, 62, -30, -1.99999, -62, -66, -30)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(2, 2, -62, -30, 2.00001, -62, 66, -30)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aki5c"]
- texture = ExtResource("1")
- margins = Vector2i(259, 241)
- texture_region_size = Vector2i(55, 95)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, 19.5, -10.5, 11.5, 13.5, 11.5, 25.5, 19.5, 25.5, 35.5, 13.5, 43.5, -6.5, 43.5, -22.5, 35.5)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, 19.5, 10.5, 11.5, -13.5, 11.5, -25.5, 19.5, -25.5, 35.5, -13.5, 43.5, 6.5, 43.5, 22.5, 35.5)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, -19.5, -10.5, -11.5, 13.5, -11.5, 25.5, -19.5, 25.5, -35.5, 13.5, -43.5, -6.5, -43.5, -22.5, -35.5)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, -19.5, 10.5, -11.5, -13.5, -11.5, -25.5, -19.5, -25.5, -35.5, -13.5, -43.5, 6.5, -43.5, 22.5, -35.5)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, 19.5, -10.5, 11.5, 13.5, 11.5, 25.5, 19.5, 25.5, 35.5, 13.5, 43.5, -6.5, 43.5, -22.5, 35.5)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, 19.5, 10.5, 11.5, -13.5, 11.5, -25.5, 19.5, -25.5, 35.5, -13.5, 43.5, 6.5, 43.5, 22.5, 35.5)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, -19.5, -10.5, -11.5, 13.5, -11.5, 25.5, -19.5, 25.5, -35.5, 13.5, -43.5, -6.5, -43.5, -22.5, -35.5)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, -19.5, 10.5, -11.5, -13.5, -11.5, -25.5, -19.5, -25.5, -35.5, -13.5, -43.5, 6.5, -43.5, 22.5, -35.5)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ec70s"]
- texture = ExtResource("1")
- margins = Vector2i(54, 426)
- texture_region_size = Vector2i(85, 110)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, 31, 39.5, -9, 39.5, 15, -40.5, 55)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, 31, -39.5, -9, -39.5, 15, 40.5, 55)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, -31, 39.5, 9, 39.5, -15, -40.5, -55)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, -31, -39.5, 9, -39.5, -15, 40.5, -55)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, 31, 39.5, -9, 39.5, 15, -40.5, 55)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, 31, -39.5, -9, -39.5, 15, 40.5, 55)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, -31, 39.5, 9, 39.5, -15, -40.5, -55)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, -31, -39.5, 9, -39.5, -15, 40.5, -55)
- [resource]
- tile_shape = 1
- tile_layout = 5
- tile_size = Vector2i(128, 64)
- physics_layer_0/collision_layer = 1
- sources/0 = SubResource("TileSetAtlasSource_s3w07")
- sources/1 = SubResource("TileSetAtlasSource_fa1vh")
- sources/2 = SubResource("TileSetAtlasSource_xpb3e")
- sources/3 = SubResource("TileSetAtlasSource_aki5c")
- sources/4 = SubResource("TileSetAtlasSource_ec70s")
|