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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="Glow for 2D"
- config/description="This showcases how to use glow in a 2D game via the WorldEnvironment node.
- Slide the cave image left and right to observe the glow effect at work."
- config/tags=PackedStringArray("2d", "demo", "official", "rendering")
- run/main_scene="res://beach_cave.tscn"
- config/features=PackedStringArray("4.2")
- config/icon="res://icon.webp"
- run/name=""
- [debug]
- gdscript/warnings/untyped_declaration=1
- [display]
- window/size/viewport_width=1080
- window/size/viewport_height=720
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- [input]
- toggle_glow_map={
- "deadzone": 0.2,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
- ]
- }
- [rendering]
- environment/defaults/default_clear_color=Color(0.0666667, 0.0588235, 0.0431373, 1)
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