project.godot 1.5 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Pause"
  11. config/description="A demo showing how a game made in Godot can be paused."
  12. config/tags=PackedStringArray("demo", "official")
  13. run/main_scene="res://spinpause.tscn"
  14. config/features=PackedStringArray("4.2")
  15. config/icon="res://icon.webp"
  16. [debug]
  17. gdscript/warnings/untyped_declaration=1
  18. [display]
  19. window/stretch/mode="canvas_items"
  20. window/stretch/aspect="expand"
  21. [input]
  22. toggle_pause={
  23. "deadzone": 0.2,
  24. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":80,"physical_keycode":0,"key_label":0,"unicode":112,"echo":false,"script":null)
  25. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194313,"key_label":0,"unicode":0,"echo":false,"script":null)
  26. ]
  27. }
  28. [rendering]
  29. renderer/rendering_method="gl_compatibility"
  30. renderer/rendering_method.mobile="gl_compatibility"
  31. environment/defaults/default_clear_color=Color(0.133333, 0.133333, 0.133333, 1)
  32. anti_aliasing/quality/msaa_3d=2
  33. anti_aliasing/quality/use_debanding=true