noise_viewer_material.tres 261 B

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  1. [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dnxbb2gtigc6b"]
  2. [ext_resource type="Shader" path="res://noise_viewer.gdshader" id="1"]
  3. [resource]
  4. shader = ExtResource("1")
  5. shader_parameter/min_value = -1.0
  6. shader_parameter/max_value = 1.0