project.godot 6.1 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Volumetric Fog"
  11. config/tags=PackedStringArray("3d", "demo", "official", "rendering")
  12. run/main_scene="res://volumetric_fog.tscn"
  13. config/features=PackedStringArray("4.3")
  14. config/icon="res://icon.webp"
  15. [debug]
  16. gdscript/warnings/untyped_declaration=1
  17. [display]
  18. window/stretch/mode="canvas_items"
  19. window/stretch/aspect="expand"
  20. [input]
  21. toggle_temporal_reprojection={
  22. "deadzone": 0.2,
  23. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  24. ]
  25. }
  26. increase_temporal_reprojection={
  27. "deadzone": 0.2,
  28. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
  29. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  30. ]
  31. }
  32. decrease_temporal_reprojection={
  33. "deadzone": 0.2,
  34. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
  35. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  36. ]
  37. }
  38. increase_fog_density={
  39. "deadzone": 0.2,
  40. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  41. ]
  42. }
  43. decrease_fog_density={
  44. "deadzone": 0.2,
  45. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  46. ]
  47. }
  48. move_forward={
  49. "deadzone": 0.2,
  50. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  51. ]
  52. }
  53. move_back={
  54. "deadzone": 0.2,
  55. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  56. ]
  57. }
  58. move_right={
  59. "deadzone": 0.2,
  60. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  61. ]
  62. }
  63. move_left={
  64. "deadzone": 0.2,
  65. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  66. ]
  67. }
  68. toggle_mouse_capture={
  69. "deadzone": 0.2,
  70. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  71. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194341,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  72. ]
  73. }
  74. increase_volumetric_fog_quality={
  75. "deadzone": 0.2,
  76. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194323,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  77. ]
  78. }
  79. decrease_volumetric_fog_quality={
  80. "deadzone": 0.2,
  81. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194324,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  82. ]
  83. }
  84. [rendering]
  85. lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
  86. lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
  87. textures/default_filters/anisotropic_filtering_level=4
  88. anti_aliasing/quality/msaa_3d=2
  89. anti_aliasing/quality/use_debanding=true