project.godot 1.1 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Decals"
  11. config/tags=PackedStringArray("3d", "demo", "official", "rendering")
  12. run/main_scene="res://test.tscn"
  13. config/features=PackedStringArray("4.3")
  14. config/icon="res://icon.webp"
  15. [debug]
  16. gdscript/warnings/untyped_declaration=1
  17. [display]
  18. window/stretch/mode="canvas_items"
  19. window/stretch/aspect="expand"
  20. [input]
  21. place_decal={
  22. "deadzone": 0.2,
  23. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  24. ]
  25. }
  26. [rendering]
  27. lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
  28. textures/default_filters/anisotropic_filtering_level=4
  29. textures/decals/filter=5