Tyler Breisacher
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fa6061c623
Add static types in 2D Navigation AStar demo (#1008)
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3 mesi fa |
Hugo Locurcio
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bac1e69164
Use static typing in all demos (#1063)
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6 mesi fa |
Danil Alexeev
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8ef5764b0d
Rework "Grid-based Navigation with Astar" demo
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1 anno fa |
dev-gilbride
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648befbf58
Check for obstacle before teleporting player in Grid-based Pathfinding with Astar (#771)
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1 anno fa |
Hugo Locurcio
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1d5184e235
Update most demos for Godot 4.0.beta10 (#782)
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1 anno fa |
Aaron Franke
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bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
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2 anni fa |
Aaron Franke
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7e129db12e
Use "not" instead of the exclamation mark in GDScript files
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3 anni fa |
Aaron Franke
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006309bd6f
Many tweaks thanks to IAmActuallyCthulhu
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4 anni fa |
Aaron Franke
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5f1905e0d6
Replace _input with _unhandled_input
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4 anni fa |
Aaron Franke
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13f6e015bd
Some changes to Astar code
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4 anni fa |
Aaron Franke
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b0e1cc0227
Update 2D navigation demos
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4 anni fa |
Rémi Verschelde
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faae60ac2f
Port 2D demos to Godot 3.1
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5 anni fa |
Toshio Araki
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a6ce6dbf4c
Updated 2D pathfinding for version 3.1 (#301)
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5 anni fa |
0ttoman
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d09cc6af8b
checking array length beforehand
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6 anni fa |
Nathan
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2c2c8e7e73
Add path-following character
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6 anni fa |