123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- ===========================================================================
- Advanced engine needed : dbmid_e4.wad requires Crispy Doom, Eternity, ZDoom,
- or a MAPINFO-compatible port. The other WADs are
- vanilla compatible.
- Primary purpose : Single play
- ===========================================================================
- Title : Double Impact MIDI Pack
- Filename : dbimmidi.zip
- Release date : 2023-05-11
- Author : continuum.mid, with contributions by Matzu, R0rque,
- Korp, and ZeMystic; DeHackEd by Pringao friki
- chalado
- Email Address : [redacted]
- Other Files By Author : Ultimate MIDI Pack and contributions to numerous
- MIDI packs and WAD soundtracks.
- Description : Few Ultimate Doom WADs have stood the test of time
- as well as the 2011 E1 replacement "Double Impact"
- by RottKing and Ralphis, a collection of sprawling
- techbases with agile action. In addition to being
- released as a standalone PWAD, Double Impact became
- the fourth episode of the IWAD replacement
- Freedoom: Phase 1 in 2013, and in 2020 became an
- official add-on for the Unity port of Doom,
- introducing it to a wider audience than even the
- best Doom WADs usually receive.
-
- One small flaw in this otherwise great WAD is its
- incomplete soundtrack. The original PWAD contained
- two original tracks and two remixes of Bobby
- Prince's music. In Freedoom, due to the limitations
- of the engine, Double Impact simply reuses music
- from the first three episodes, in the same pattern
- that Ultimate Doom's fourth episode did, meaning
- that the music selections fit only a little better
- than random chance. This project aims to fix that
- flaw by providing a new soundtrack for the WAD that
- can be used with both the PWAD and Freedoom: Phase
- 1, and which, in the spirit of Freedoom, is
- absolutely free to reuse and remix.
- Special thanks : RottKing for Double Impact.
- Ralphis for Double Impact, and also for providing
- some early feedback on the idea for the project.
- Everyone who's contributed to Freedoom and the
- wider ecosystem of open-source software and games.
- Palitoman and Bobby were set to contribute to this
- pack, but never finished their contributions due to
- my (continuum.mid) lack of due diligence in keeping
- the project alive. Thanks for contributing and I'm
- sorry for taking so long.
- ===========================================================================
- * What is included *
- New levels : None
- Sounds : No
- Music : Yes
- Graphics : No
- Dehacked/BEX Patch : No
- Demos : No
- Other : {E,U,Z,}MAPINFO
- Other files required : Freedoom: Phase 1 or Double Impact
- * Play Information *
- Game : Doom
- Single Player : N/A
- Cooperative 2-4 Player : N/A
- Deathmatch 2-4 Player : N/A
- Other game styles : N/A
- Difficulty Settings : Not implemented
- * Construction *
- Base : New from scratch
- Build Time : 2 years
- Editor(s) used : SLADE and MuseScore, Sekaiju, etc
- May Not Run With : dbmid_e4.wad may not run on ports that don't
- support its MAPINFO or lump locations.
- Tested With : Chocolate Doom (dbmide4v.wad only), Crispy Doom,
- Eternity, GZDoom
- * Copyright / Permissions *
- Authors MAY use the contents of this file as a base for
- modification or reuse. Permissions have been obtained from original
- authors for any of their resources modified or included in this file.
- To the extent possible under law, the authors have dedicated all copyright
- and related and neighboring rights to this file to the public domain
- worldwide. You should have received a copy of the CC0 Public Domain
- Dedication along with this file. If not, see
- <http://creativecommons.org/publicdomain/zero/1.0/>.
- * Where to get the file that this text file describes *
- The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
|