initial_stuff = return {"default:pick_steel","ctf_ranged:pistol_loaded","default:torch 5"}
map_version = 3
author = gameit
name = Big Ocean
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=220,x=220,y=140}
hint = 
others = 
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=110,x=1,y=60},pos2={z=219,x=219,y=65},amount=22},{pos1={z=1,x=1,y=60},pos2={z=110,x=219,y=65},amount=22},{pos1={z=1,x=1,y=120},pos2={z=109,x=219,y=139},amount=10},{pos1={z=111,x=1,y=120},pos2={z=219,x=219,y=139},amount=10}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=10,x=109,y=61},pos1={z=0,x=220,y=0},pos2={z=110,x=0,y=140},[_[2]]=true},red={[_[1]]={z=210,x=109,y=61},pos1={z=220,x=220,y=0},pos2={z=110,x=0,y=140},[_[2]]=true}}
barrier_area = return {pos2={z=220,x=220,y=140},pos1={z=0,x=0,y=0}}
game_modes = return {"classic","classes"}
enable_shadows = 0.26
