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- local S
- if minetest.get_modpath("intllib") then
- S = intllib.Getter()
- else
- S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
- end
- -- length of the steam engine loop sound
- local SND_LOOP_LEN = 5
- advtrains.register_wagon("moretrains_steam_train", {
- mesh="moretrains_steam_train.b3d",
- textures = {"moretrains_steam_train.png"},
- is_locomotive=true,
- drives_on={default=true},
- max_speed=11,
- seats = {
- {
- name=S("Driver Stand (left)"),
- attach_offset={x=-5, y=3, z=-16},
- view_offset={x=0, y=7, z=0},
- group = "dstand",
- },
- {
- name=S("Driver Stand (right)"),
- attach_offset={x=5, y=3, z=-16},
- view_offset={x=0, y=7, z=0},
- group = "dstand",
- },
- },
- seat_groups = {
- dstand={
- name = "Driver Stand",
- driving_ctrl_access=true,
- access_to = {},
- },
- },
- assign_to_seat_group = {"dstand"},
- visual_size = {x=1, y=1},
- wagon_span=2.587,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- custom_on_velocity_change=function(self, velocity)
- if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
- self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*22, 0, true)
- self.old_anim_velocity=advtrains.abs_ceil(velocity)
- end
- end,
- custom_on_step=function(self, dtime)
- if self:train().velocity > 0 then -- First make sure that the train isn't standing
- if not self.sound_loop_tmr or self.sound_loop_tmr <= 0 then
- -- start the sound if it was never started or has expired
- self.sound_loop_handle = minetest.sound_play({name="advtrains_steam_loop", gain=2}, {object=self.object})
- self.sound_loop_tmr = SND_LOOP_LEN
- end
- --decrease the sound timer
- self.sound_loop_tmr = self.sound_loop_tmr - dtime
- else
- -- If the train is standing, the sound will be stopped in some time. We do not need to interfere with it.
- self.sound_loop_tmr = nil
- end
- end,
- custom_on_activate = function(self, staticdata_table, dtime_s)
- minetest.add_particlespawner({
- amount = 10,
- time = 0,
- -- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
- minpos = {x=0, y=2.32, z=2.08},
- maxpos = {x=0, y=2.4, z=2.03},
- minvel = {x=-0.2, y=1.8, z=-0.2},
- maxvel = {x=0.2, y=2, z=0.2},
- minacc = {x=0, y=-0.1, z=0},
- maxacc = {x=0, y=-0.3, z=0},
- minexptime = 2,
- maxexptime = 4,
- minsize = 1,
- maxsize = 5,
- -- ^ The particle's properties are random values in between the bounds:
- -- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
- -- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
- collisiondetection = true,
- -- ^ collisiondetection: if true uses collision detection
- vertical = false,
- -- ^ vertical: if true faces player using y axis only
- texture = "smoke_puff.png",
- -- ^ Uses texture (string)
- attached = self.object,
- })
- end,
- drops={"default:steelblock 1"},
- horn_sound = "advtrains_steam_whistle",
- }, S("Steam Train #1"), "moretrains_steam_train_inv.png")
- advtrains.register_wagon("moretrains_tender", {
- mesh="moretrains_steam_tender.b3d",
- textures = {"moretrains_steam_tender.png"},
- drives_on={default=true},
- max_speed=30,
- seats = {},
- visual_size = {x=1, y=1},
- wagon_span=1.667,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- drops={"default:steelblock 1"},
- has_inventory = true,
- get_inventory_formspec = function(self, pname, invname)
- return "size[8,11]"..
- "list["..invname..";box;0,0;8,3;]"..
- "list[current_player;main;0,5;8,4;]"..
- "listring[]"
- end,
- inventory_list_sizes = {
- box=1*8,
- },
- }, S("Tender #1"), "moretrains_steam_tender_inv.png")
- minetest.register_craft({
- output = 'advtrains:moretrains_steam_train',
- recipe = {
- {'', '', 'advtrains:chimney'},
- {'advtrains:driver_cab', 'dye:blue', 'advtrains:boiler'},
- {'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
- },
- })
- minetest.register_craft({
- output = 'advtrains:moretrains_tender',
- recipe = {
- {'default:steel_ingot', 'default:coalblock', 'default:steel_ingot'},
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- {'advtrains:wheel', '', 'advtrains:wheel'},
- },
- })
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