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- .TH 0AD "6" "May 17 2014" "0ad 0.0.16 Patañjali" "User Commands"
- .SH NAME
- 0ad \- manual page for 0ad 0.0.16 Patañjali
- .SH SYNOPSIS
- .B 0ad
- [\fIoptions\fR]
- .SH DESCRIPTION
- 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
- real-time strategy (RTS) game of ancient warfare. In short, it is a
- historically-based war/economy game that allows players to relive or rewrite
- the history of Western civilizations, focusing on the years between 500 B.C.
- and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D
- graphics, detailed artwork, sound, and a flexible and powerful custom-built
- game engine.
- The game has been in development by Wildfire Games (WFG), a group of volunteer,
- hobbyist game developers, since 2001.
- .PP
- Basic gameplay:
- .TP
- \fB\-autostart\fR
- load a map instead of showing main menu (see below)
- .TP
- \fB\-editor\fR
- launch the Atlas scenario editor
- .TP
- \fB\-mod\fR \fINAME\fR
- start the game using \fINAME\fR mod
- .TP
- \fB\-quickstart\fR
- load faster (disables audio and some system info logging)
- .PP
- Autostart:
- .TP
- \fB\-autostart\fR=\fINAME\fR
- map \fINAME\fR for scenario, or rms name for random map
- .TP
- \fB\-autostart-ai\fR=\fIPLAYER\fR:\fIAI\fR
- adds named \fIAI\fR to the given \fIPLAYER\fR (e.g. 2:testbot)
- .TP
- \fB-autostart-aidiff\fR=\fIPLAYER\fR:\fIlevel\fR
- changes the difficulty setting for \fIAI PLAYER\fR (0: easy, 3: very hard)
- .PP
- Multiplayer:
- .TP
- \fB\-autostart-playername\fR=\fINAME\fR
- multiplayer local player \fINAME\fR (default 'anonymous')
- .TP
- \fB\-autostart-host\fR
- multiplayer host mode
- .TP
- \fB\-autostart-players\fR=\fINUMBER\fR
- multiplayer host: \fINUMBER\fR of client players (default 2)
- .TP
- \fB\-autostart-client\fR
- multiplayer client mode
- .TP
- \fB\-autostart-ip\fR=\fIIP\fR
- multiplayer client: connect to this host \fIIP\fR
- .PP
- Random maps only:
- .TP
- \fB\-autostart-random\fR
- random map
- .TP
- \fB\-autostart-random\fR=\fISEED\fR
- random map with \fISEED\fR value (default 0, use -1 for random)
- .TP
- \fB\-autostart-size\fR=\fITILES\fR
- random map \fISIZE\fR in tiles (default 192)
- .TP
- \fB\-autostart-players\fR=\fINUMBER\fI
- \fINUMBER\fR of players on random map
- .TP
- \fB-autostart-civ\fR=\fIPLAYER\fR:\fICIV\fR
- changes the civilisation of player \fIPLAYER\fR to \fICIV\fR (default athen)
- .PP
- Configuration:
- .TP
- \fB\-conf\fR:\fIKEY\fR=\fIVALUE\fR
- set a config value (overrides the contents of system.cfg)
- .TP
- \fB\-g\fR=\fIF\fR
- set the gamma correction to '\fIF\fR' (default 1.0)
- .TP
- \fB\-nosound\fR
- disable audio
- .TP
- \fB-noUserMod\fR
- disable loading of the user mod
- .TP
- \fB\-shadows\fR
- enable shadows
- .TP
- \fB\-vsync\fR
- enable VSync, i.e. lock FPS to monitor refresh rate
- .TP
- \fB\-xres\fR=\fIN\fR
- set screen \fIX\fR resolution to '\fIN\fR'
- .TP
- \fB\-yres\fR=\fIN\fR
- set screen \fIY\fR resolution to '\fIN\fR'
- .PP
- Advanced / diagnostic:
- .TP
- \fB\-dumpSchema\fR
- creates a file \fIentity.rng\fR in the working directory, containing
- complete entity XML schema, used by various analysis tools
- .TP
- \fB\-entgraph\fR
- (disabled)
- .TP
- \fB\-listfiles\fR
- (disabled)
- .TP
- \fB\-profile\fR=\fINAME\fR
- (disabled)
- .TP
- \fB\-replay\fR=\fIPATH\fR
- non-visual replay of a previous game, used for analysis purposes
- \fIPATH\fR is system path to commands.txt containing simulation log
- .TP
- \fB\-writableRoot\fR
- store runtime game data in root data directory
- (only use if you have write permissions on that directory)
- .TP
- \fB\-ooslog\fR
- dumps simulation state in binary and ASCII representations each turn,
- files created in sim_log within the game's log folder. \fBNOTE\fR: game will
- run much slower with this option!
- .TP
- \fB-serializationtest\fR
- checks simulation state each turn for serialization errors; on test
- failure, error is displayed and logs created in oos_log within the
- game's log folder. \fBNOTE\fR: game will run much slower with this option!
- .PP
- Archive builder:
- .TP
- \fB\-archivebuild\fR=\fIPATH\fR
- system \fIPATH\fR of the base directory containing mod data to be archived/precached
- .TP
- \fB\-archivebuild-output\fR=\fIPATH\fR
- system \fIPATH\fR to output of the resulting .zip archive (use with archivebuild)
- .TP
- \fB\-archivebuild-compress\fR
- enable deflate compression in the .zip
- (no zip compression by default since it hurts compression of release packages)
- .SH "REPORTING BUGS"
- Bugs should be reported on Trac. For information on reporting problems
- and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
- .SH COPYRIGHT
- 0 A.D. is released as open source: you can freely use, copy, modify and
- distribute the game's source code and data files, as long as you include
- attribution to Wildfire Games and let anyone freely modify and distribute any
- of your own modifications to the game's files.
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