A simple spectrogram

Emilia Blåsten a281de9bcc Give a short description of the centroid in the readme 5 年之前
.gitignore 7ab27c6ac3 Remove binary compiled file that sneaked in 6 年之前
Makefile 38d78f448c Allow building a debug version in Makefile 5 年之前
README.md a281de9bcc Give a short description of the centroid in the readme 5 年之前
agpl.md 11ea6220bc License the project properly 6 年之前
sspect.cpp ba645b6ee1 Add command-line parameter for toggling drawing the centroid line 5 年之前

README.md

sspect

Simple real-time audio spectrogram in OpenGL

This is a simple audio spectrogram primarily intended as a visualization tool for transgender vocal training, but can be of course used for other purposes.

Description

The spectrogram uses OpenGL, GLUT and ALSA for display and sound input. The large main window shows a scrolling real-time spectrogram with time on the horizontal axis, frequency on the vertical axis, and the color intensity shows the amplitude (i.e. energy) of that particular frequency at that particular time. Higher pitched sounds will produce curves higher up in the display, and lower pitched ones will show lower. Optionally the spectrogram will draw the centroid, i.e. a line which shows at which frequency the average energy is distributed in the current moment. In other words the brighter the sound (i.e. the more energy in the high frequencies) the higher the centroid would be. In addition there are two smaller graphs on the bottom of the screen. The left-side one shows the real-time spectrum of the sound, in other words a vertical slice of the main plot if you will. The right-side graph shows the instantanous signal, i.e. the time-varying sound pressure in the current timing window used to calculate the spectrum.

Usage

The spectrogram is started from the command line and the various arguments are as follows:

sspect  [-f] [-v] [-d <device_number>] [-sf <scroll_factor>] [-w <windowtype>] [-t twowinsize]  [-fl freqline] [-c]

Command line arguments:
-f fullscreen
-v verbose mode
device_number = 0,1,... the ALSA input device number (default 0)
windowtype =    0 (no window) (will be crappy)
                1 (Hann)
                2 (Gaussian trunc at +-4sigma) (default, recommended)
scroll_factor = 1,2,...   How many vSyncs (@ 60Hz) to wait per scroll pixel
                  (default 1)
twowinsize = 11,12,...,16  is the power of 2 giving FFT win_size N (default 13)
        (Note: this controls the vertical frequency resolution and range)
freqline   draws at line at frequency freqline. Several -fl options can be used to draw several lines
-c draws the centroid line

Keys & mouse:   arrows or middle button drag - brightness/contrast
       		i - step through colormaps (B/W, inverse B/W, color)
                q or Esc - quit
                [ and ] - control horizontal scroll factor (rate)

In addition to the command line arguments, various settings can be changed in real-time as the spectrogram runs. See Keys & mouse above. In addition left-clicking on a point on the main graph will draw a horizontal line above which the current frequency and musical note will be shown. Left-clicking does the same, but also displays a harmonic series of notes. This is interesting for understanding vocal formants.

Installation

This depends on OpenGL, GLUT and ALSA, so is intended to run on a GNU/Linux system. On Debian-based systems it requires the packages freeglut3, freeglut3-dev, libfftw3-dev, libasound2 and libasound2-dev. Similar packages are provided on other GNU/Linux distributions, but their names might be slightly different.

In addition to the above you should have a C++ compiler and make. Under Debian-based systems these are provided by the package build-essential. Then build it with a simple make. Run it with ./sspect.

Credits and other people's code

The large effort of writing the core of the spectrogram is due to Alex Barnett (author of glSpect) who based his code somewhat on glScope by Luke Campagnola. This current code has had some default settings changed, added a few frequency lines for voice practice, and also added the option to choose the sound input device on the command line. In addition there's a lot of code and documentation cleaning up.

Anthony Agnone forked glSpect in August 2016, and his version is called audio_visualization.

License

Alex and Luke licensed their work with the following sentence

Distributed under a completely free license; this means you can do
absolutely anything you want with this code.

So the part of this code that's their work is under the above extremely permissive license. The rest is licensed under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See agpl.md for the full terms.