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- /*
- This file is part of QTau
- Copyright (C) 2013-2018 Tobias "Tomoko" Platen <tplaten@posteo.de>
- Copyright (C) 2013 digited <https://github.com/digited>
- Copyright (C) 2010-2013 HAL@ShurabaP <https://github.com/haruneko>
- QTau is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- SPDX-License-Identifier: GPL-3.0+
- */
- #ifndef AUDIOENGINE_H
- #define AUDIOENGINE_H
- #include <QObject>
- #include <QThread>
- class JackAudio;
- class OutputBuffer;
- class IPreviewSynth;
- //class ISynth;
- class qtauController;
- class AudioEngine : public QThread
- {
- JackAudio* _jack=nullptr;
- float* _jack_buffer=nullptr;
- int _jack_buffer_size=0;
- int _eventfd=0;
- bool _useJackTransport=false;
- bool _localTransportRolling=false;
- int _pos=0;
- int _lastJackTransportPos=0;
- OutputBuffer* _outp=nullptr;
- IPreviewSynth* _preview=nullptr;
- bool _running=true;
- Q_OBJECT
- public:
- explicit AudioEngine(JackAudio* jack,QObject *parent = 0);
- void run() override;
- bool useJackTransport() {return _useJackTransport;}
- void setLocalTransportRolling(bool value) {_localTransportRolling=value;}
- void setUseJackTransport(bool value) {_useJackTransport=value;}
- void setOutputBuffer(OutputBuffer* outp){_outp =outp;}
- void setPreviewSynth(IPreviewSynth* psynth){_preview =psynth;}
- int transportPosition(){return _pos;}
- void setTransportPosition(int value){_pos = value;}
- bool localTransportRolling(){return _localTransportRolling;}
- void shutdown();
- signals:
- public slots:
- };
- #endif // AUDIOENGINE_H
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