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- extends Area2D
- @onready var player = get_tree().get_first_node_in_group("Player")
- @onready var coins_storage = get_tree().get_first_node_in_group("CoinsStorage")
- @onready var animation = $AnimationPlayer
- func _unhandled_key_input(event: InputEvent) -> void:
- if event.keycode == KEY_E:
- if overlaps_body(player):
- grab_coins()
- if coins_storage.get_child_count() == 0:
- EventBus.level_completed.emit()
- func grab_coins() -> void:
- player.set_coin_count(0)
- func show_interaction_prompt(_body: Node2D) -> void:
- EventBus.show_interaction_prompt.emit()
- animation.play("Open")
-
- func hide_interaction_prompt(_body: Node2D) -> void:
- EventBus.hide_interaction_prompt.emit()
- animation.play_backwards("Open")
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