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- !%
- Constant Story "I";
- Constant Headline "^^";
- Release 0;
- Include "Parser";
- Include "VerbLib";
- Include "Grammar";
- Class Room
- with cant_go [;
- "I don't see any point in going that way.";
- ],
- has light;
- Class Prop
- with before[ ;
- Take, Push, PushDir:
- "I'm not going to bother.";
- ],
- has scenery;
- Class Furniture
- with describe [; rtrue; ],
- before [;
- Take: "I'm not going to bother.";
- Push: "It doesn't budge.";
- ],
- has supporter enterable;
- !====
- Room parklet "The park"
- with description
- "I'm in this dinky little park with broken sidewalks and scruffy grass.",
- has ;
- Prop -> park "park"
- with description
- "Lots of people have passed through here, but very few stay.",
- name 'park' 'grass' 'sidewalk' 'sidewalks',
- has ;
- Furniture -> bench "bench"
- with description
- "A cold black iron bench.",
- name 'bench',
- has ;
- !====init
- [ Initialise ;
- location = bench;
- lookmode = 2;
- player.description = "I'm exactly what you expect me to be.";
- ];
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