!%

Constant Story "I";
Constant Headline "^^";
Release 0;
Include "Parser";
Include "VerbLib";
Include "Grammar";

Class Room
	with	cant_go [;
			"I don't see any point in going that way.";
		],
	has	light;

Class Prop
	with 	before[ ;
			Take, Push, PushDir:
				"I'm not going to bother.";
		],
	has	scenery;

Class Furniture
	with	describe [; rtrue; ],
		before [;
			Take: "I'm not going to bother.";
			Push: "It doesn't budge.";
		],
	has	supporter enterable;
!====

Room parklet "The park"
	with	description
		"I'm in this dinky little park with broken sidewalks and scruffy grass.",
	has	;

Prop -> park "park"
	with	description
		"Lots of people have passed through here, but very few stay.",
		name 'park' 'grass' 'sidewalk' 'sidewalks',
	has	;

Furniture -> bench "bench"
	with	description
		"A cold black iron bench.",
		name 'bench',
	has	;

!====init

[ Initialise ;
	location = bench;
	lookmode = 2;

	player.description = "I'm exactly what you expect me to be.";
];


