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- ## Copyright (C) 2016 Jeremiah Orians
- ## This file is part of stage0.
- ##
- ## stage0 is free software: you can redistribute it and/or modify
- ## it under the terms of the GNU General Public License as published by
- ## the Free Software Foundation, either version 3 of the License, or
- ## (at your option) any later version.
- ##
- ## stage0 is distributed in the hope that it will be useful,
- ## but WITHOUT ANY WARRANTY; without even the implied warranty of
- ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ## GNU General Public License for more details.
- ##
- ## You should have received a copy of the GNU General Public License
- ## along with stage0. If not, see <http://www.gnu.org/licenses/>.
- ;; Node format:
- ;; PREV->pointer (register size)
- ;; Address (register size)
- ;; NULL terminated string (strln + 1)
- # :start 0
- :0
- # ;; R1 is reserved for reading/writing bytes (don't touch)
- # ;; We will be using R8 for our malloc pointer
- # ;; We will be using R9 for our header size in bytes
- # ;; We will be using R10 for our toggle
- # ;; We will be using R11 for our PC counter
- # ;; We will be using R12 for holding our nybble
- # ;; We will be using R13 for our register size in bytes
- # ;; We will be using R14 for our head-node
- E0002D2F 0400 # LOADUI R15 $stack ; We will be using R15 for our stack
- # ;; Main program functionality
- # ;; Reads in Tape_01 and writes out results onto Tape_02
- # ;; Accepts no arguments and HALTS when done
- # :main 6
- :2
- # ;; Initialize header info
- 0D000010 # READSCID R0 ; Get process capabilities
- E100B010000f # ANDI R1 R0 0xF ; We only care about size nybble
- E0002D200001 # LOADUI R0 1 ; Assume we are 8bit
- 05032D01 # SL0 R13 R0 R1 ; Let size nybble correct answer
- 0900049D # COPY R9 R13 ; Prepare Header size
- E0002D590001 # SL0I R9 1 ; Double to make proper size
- # ;; Prep TAPE_01
- E0002D201100 # LOADUI R0 0x1100
- 42100000 # FOPEN_READ
- # ;; Intialize environment
- E0002D211100 # LOADUI R1 0x1100 ; Read from tape_01
- 0D00002C # FALSE R12 ; Set holder to zero
- 0D00002B # FALSE R11 ; Set PC counter to zero
- 0D00002A # FALSE R10 ; Our toggle
- E0002D280700 # LOADUI R8 0x700 ; Where we want our heap to start
- # ;; Perform first pass
- E0002D0F @3 # CALLI R15 @first_pass
- # ;; We need to rewind tape_01 to perform our second pass
- E0002D201100 # LOADUI R0 0x1100
- 42100003 # REWIND
- # ;; Reintialize environment
- 0D00002C # FALSE R12 ; Set holder to zero
- 0D00002B # FALSE R11 ; Set PC counter to zero
- 0D00002A # FALSE R10 ; Our toggle
- # ;; Prep TAPE_02
- E0002D201101 # LOADUI R0 0x1101
- 42100001 # FOPEN_WRITE
- E0002D0F @4 # CALLI R15 @second_pass
- # ;; Close up as we are done
- E0002D201100 # LOADUI R0 0x1100 ; Close TAPE_01
- 42100002 # FCLOSE
- E0002D201101 # LOADUI R0 0x1101 ; Close TAPE_02
- 42100002 # FCLOSE
- FFFFFFFF # HALT
- # ;; First pass function
- # ;; Reads Tape_01 and creates our label table
- # ;; Will Overwrite R0 R10 R11
- # ;; Returns to Main function when done
- # :first_pass 8a
- :3
- 42100100 # FGETC ; Read a Char
- # ;; Check for EOF
- E000A0100000 # CMPSKIPI.GE R0 0
- 0D01001F # RET R15
- # ;; Check for and deal with label (:)
- E000A030003a # CMPSKIPI.NE R0 58
- 3C00 @5 # JUMP @storeLabel
- # ;; Check for and deal with pointers to labels
- # ;; Starting with (@)
- E000A0300040 # CMPSKIPI.NE R0 64
- 3C00 @6 # JUMP @ThrowAwayPointer
- # ;; Then dealing with ($)
- E000A0300024 # CMPSKIPI.NE R0 36
- 3C00 @6 # JUMP @ThrowAwayPointer
- # ;; Now check for absolute addresses (&)
- E000A0300026 # CMPSKIPI.NE R0 38
- 3C00 @7 # JUMP @ThrowAwayAddress
- # ;; Otherwise attempt to process
- E0002D0F @8 # CALLI R15 @hex ; Convert it
- E0002CC0 @3 # JUMP.NP R0 @first_pass ; Don't record, nonhex values
- # ;; Flip the toggle
- 090006AA # NOT R10 R10
- E0002C9A @3 # JUMP.Z R10 @first_pass ; Jump if toggled
- # ;; Deal with case of second half of byte
- E1000FBB0001 # ADDUI R11 R11 1 ; increment PC now that that we have a full byte
- 3C00 @3 # JUMP @first_pass
- # ;; Second pass function
- # ;; Reads from Tape_01 and uses the values in the table
- # ;; To write desired contents onto Tape_02
- # ;; Will Overwrite R0 R10 R11
- # ;; Returns to Main function when done
- # :second_pass e0
- :4
- 42100100 # FGETC ; Read a Char
- # ;; Check for EOF
- E000A0100000 # CMPSKIPI.GE R0 0
- 0D01001F # RET R15
- # ;; Check for and deal with label
- E000A030003a # CMPSKIPI.NE R0 58
- 3C00 @9 # JUMP @ThrowAwayLabel
- # ;; Check for and deal with Pointers to labels
- E000A0300040 # CMPSKIPI.NE R0 64 ; @ for relative
- 3C00 @a # JUMP @StoreRelativePointer
- E000A0300024 # CMPSKIPI.NE R0 36 ; $ for absolute
- 3C00 @b # JUMP @StoreAbsolutePointer
- E000A0300026 # CMPSKIPI.NE R0 38 ; & for address
- 3C00 @c # JUMP @StoreAbsoluteAddress
- # ;; Process everything else
- E0002D0F @8 # CALLI R15 @hex ; Attempt to Convert it
- E000A0100000 # CMPSKIPI.GE R0 0 ; Don't record, nonhex values
- 3C00 @4 # JUMP @second_pass ; Move onto Next char
- # ;; Determine if we got a full byte
- 090006AA # NOT R10 R10
- E0002C9A @d # JUMP.Z R10 @second_pass_0 ; Jump if toggled
- # ;; Deal with case of first half of byte
- E100B0C0000f # ANDI R12 R0 0x0F ; Store our first nibble
- 3C00 @4 # JUMP @second_pass
- # :second_pass_0 13a
- :d
- # ;; Deal with case of second half of byte
- E0002D5C0004 # SL0I R12 4 ; Shift our first nybble
- E100B000000f # ANDI R0 R0 0x0F ; Mask out top
- 0500000C # ADD R0 R0 R12 ; Combine nybbles
- E0002D211101 # LOADUI R1 0x1101 ; Write the combined byte
- 42100200 # FPUTC ; To TAPE_02
- E0002D211100 # LOADUI R1 0x1100 ; Read from tape_01
- E1000FBB0001 # ADDUI R11 R11 1 ; increment PC now that that we have a full byte
- 3C00 @4 # JUMP @second_pass
- # ;; Store Label function
- # ;; Writes out the token and the current PC value
- # ;; Its static variable for storing the next index to be used
- # ;; Will overwrite R0
- # ;; Returns to first pass when done
- # :storeLabel 164
- :5
- 09000408 # COPY R0 R8 ; get current malloc
- 05000889 # ADD R8 R8 R9 ; update malloc
- # ;; Add node info
- 05048B0D # STOREX R11 R0 R13 ; Store the PC of the label
- E10020E00000 # STORE R14 R0 0 ; Store the Previous Head
- 090005E0 # MOVE R14 R0 ; Update Head
- # ;; Store the name of the Label
- E0002D0F @e # CALLI R15 @writeout_token
- # ;; And be done
- 3C00 @3 # JUMP @first_pass
- # ;; StoreRelativepointer function
- # ;; Deals with the special case of relative pointers
- # ;; Stores string
- # ;; Finds match in Table
- # ;; Writes out the offset
- # ;; Modifies R0 R11
- # ;; Jumps back into Pass2
- # :StoreRelativePointer 184
- :a
- # ;; Correct the PC to reflect the size of the pointer
- E1000FBB0002 # ADDUI R11 R11 2 ; Exactly 2 bytes
- E0002D0F @o # CALLI R15 @Match_string ; Find the Match
- 0500200B # SUB R0 R0 R11 ; Determine the difference
- E0002D0F @p # CALLI R15 @ProcessImmediate ; Write out the value
- 3C00 @4 # JUMP @second_pass
- # ;; StoreAbsolutepointer function
- # ;; Deals with the special case of absolute pointers
- # ;; Stores string
- # ;; Finds match in Table
- # ;; Writes out the absolute address of match
- # ;; Modifies R0 R11
- # ;; Jumps back into Pass2
- # :StoreAbsolutePointer 1a4
- :b
- # ;; Correct the PC to reflect the size of the pointer
- E1000FBB0002 # ADDUI R11 R11 2 ; Exactly 2 bytes
- E0002D0F @o # CALLI R15 @Match_string ; Find the Match
- E0002D0F @p # CALLI R15 @ProcessImmediate ; Write out the value
- 3C00 @4 # JUMP @second_pass
- # ;; StoreAbsoluteAddress function
- # ;; Deal with the special case of absolute Addresses
- # ;; Stores string
- # ;; Finds match in Table
- # ;; Writes out the full absolute address [32 bit machine]
- # ;; Modifies R0 R11
- # ;; Jumpbacs back into Pass2
- # :StoreAbsoluteAddress 1ba
- :c
- # ;; Correct the PC to reflect the size of the address
- E1000FBB0004 # ADDUI R11 R11 4 ; 4 Bytes on 32bit machines
- E0002D0F @o # CALLI R15 @Match_string ; Find the Match
- E100B020ffff # ANDI R2 R0 0xFFFF ; Save bottom half for next function
- E0002D400010 # SARI R0 16 ; Drop bottom 16 bits
- E0002D0F @p # CALLI R15 @ProcessImmediate ; Write out top 2 bytes
- 09000502 # MOVE R0 R2 ; Use the saved 16bits
- E0002D0F @p # CALLI R15 @ProcessImmediate ; Write out bottom 2 bytes
- 3C00 @4 # JUMP @second_pass
- # ;; Writeout Token Function
- # ;; Writes the Token [minus first char] to the address
- # ;; given by malloc and updates malloc pointer
- # ;; Returns starting address of string
- # :writeout_token 1e6
- :e
- # ;; Preserve registers
- 0902001F # PUSHR R1 R15
- 0902002F # PUSHR R2 R15
- # ;; Initialize
- 09000428 # COPY R2 R8 ; Get current malloc pointer
- # ;; Our core loop
- # :writeout_token_0 1f2
- :r
- 42100100 # FGETC ; Get another byte
- # ;; Deal with termination cases
- E000A0300020 # CMPSKIPI.NE R0 32 ; Finished if space
- 3C00 @q # JUMP @writeout_token_done
- E000A0300009 # CMPSKIPI.NE R0 9 ; Finished if tab
- 3C00 @q # JUMP @writeout_token_done
- E000A030000a # CMPSKIPI.NE R0 10 ; Finished if newline
- 3C00 @q # JUMP @writeout_token_done
- E000A030ffff # CMPSKIPI.NE R0 -1 ; Finished if EOF
- 3C00 @q # JUMP @writeout_token_done
- # ;; Deal with valid input
- E10021080000 # STORE8 R0 R8 0 ; Write out the byte
- E1000F880001 # ADDUI R8 R8 1 ; Increment
- 3C00 @r # JUMP @writeout_token_0 ; Keep looping
- # ;; Clean up now that we are done
- # :writeout_token_done 22e
- :q
- # ;; Fix malloc
- E1000F880001 # ADDUI R8 R8 1
- # ;; Prepare for return
- 09000502 # MOVE R0 R2
- # ;; Restore registers
- 0902802F # POPR R2 R15
- 0902801F # POPR R1 R15
- # ;; And be done
- 0D01001F # RET R15
- # ;; Match string function
- # ;; Walks down list until match is found or returns -1
- # ;; Reads a token
- # ;; Then returns address of match in R0
- # ;; Returns to whatever called it
- # :Match_string 244
- :o
- # ;; Preserve registers
- 0902001F # PUSHR R1 R15
- 0902002F # PUSHR R2 R15
- # ;; Initialize for Loop
- E0002D0F @e # CALLI R15 @writeout_token ; Get our desired string
- 09000510 # MOVE R1 R0 ; Position our desired string
- 0900042E # COPY R2 R14 ; Begin at our head node
- # ;; Loop until we find a match
- # :Match_string_0 25a
- :h
- 05000029 # ADD R0 R2 R9 ; Where the string is located
- E0002D0F @f # CALLI R15 @strcmp
- E0002C50 @g # JUMP.E R0 @Match_string_1 ; It is a match!
- # ;; Prepare for next loop
- E10013220000 # LOAD R2 R2 0 ; Move to next node
- E0002CA2 @h # JUMP.NZ R2 @Match_string_0 ; Keep looping
- 0D000032 # TRUE R2 ; Set result to -1 if not found
- # :Match_string_1 27a
- :g
- # ;; Store the correct answer
- E000A022ffff # CMPSKIPI.E R2 -1 ; Otherwise get the value
- 0503802D # LOADX R0 R2 R13 ; Get the value we care about
- # ;; Restore registers
- 0902802F # POPR R2 R15
- 0902801F # POPR R1 R15
- 0D01001F # RET R15
- # ;; Our simple string compare function
- # ;; Receives two pointers in R0 and R1
- # ;; Returns the difference between the strings in R0
- # ;; Returns to whatever called it
- # :strcmp 290
- :f
- # ;; Preserve registers
- 0902001F # PUSHR R1 R15
- 0902002F # PUSHR R2 R15
- 0902003F # PUSHR R3 R15
- 0902004F # PUSHR R4 R15
- # ;; Setup registers
- 09000520 # MOVE R2 R0
- 09000531 # MOVE R3 R1
- E0002D240000 # LOADUI R4 0
- # :cmpbyte 2ae
- :i
- 0503A024 # LOADXU8 R0 R2 R4 ; Get a byte of our first string
- 0503A134 # LOADXU8 R1 R3 R4 ; Get a byte of our second string
- E1000F440001 # ADDUI R4 R4 1 ; Prep for next loop
- 05004101 # CMP R1 R0 R1 ; Compare the bytes
- E000A0200000 # CMPSKIPI.E R0 0 ; Stop if byte is NULL
- E0002C51 @i # JUMP.E R1 @cmpbyte ; Loop if bytes are equal
- # ;; Done
- 09000501 # MOVE R0 R1 ; Prepare for return
- # ;; Restore registers
- 0902804F # POPR R4 R15
- 0902803F # POPR R3 R15
- 0902802F # POPR R2 R15
- 0902801F # POPR R1 R15
- 0D01001F # RET R15
- # ;; Processimmediate Function
- # ;; Receives an integer value in R0
- # ;; Writes out the values to Tape_02
- # ;; Doesn't modify registers
- # ;; Returns to whatever called it
- # :ProcessImmediate 2e4
- :p
- # ;; Preserve registers
- 0902000F # PUSHR R0 R15
- 0902001F # PUSHR R1 R15
- 0902002F # PUSHR R2 R15
- # ;; Break up Immediate
- E100B02000ff # ANDI R2 R0 0xFF ; Put lower byte in R2
- E0002D400008 # SARI R0 8 ; Drop Bottom byte from R0
- E100B00000ff # ANDI R0 R0 0xFF ; Maskout everything outside of top byte
- # ;; Write out Top Byte
- E0002D211101 # LOADUI R1 0x1101 ; Write the byte
- 42100200 # FPUTC ; To TAPE_02
- # ;; Write out bottom Byte
- 09000502 # MOVE R0 R2 ; Put Lower byte in R0
- 42100200 # FPUTC ; To TAPE_02
- # ;; Restore registers
- 0902802F # POPR R2 R15
- 0902801F # POPR R1 R15
- 0902800F # POPR R0 R15
- # ;; Be Done
- 0D01001F # RET R15
- # ;; ThrowAwaypointer function
- # ;; Handle the special case of a generic problem
- # ;; for Pass1, Will update R11 and modify R0
- # ;; Will return to the start of first_pass
- # ;; Never call this function, only jump to it
- # :ThrowAwayPointer 324
- :6
- E1000FBB0002 # ADDUI R11 R11 2 ; Pointers always take up 2 bytes
- E0002D0F @j # CALLI R15 @throwAwayToken ; Get rid of rest of token
- 3C00 @3 # JUMP @first_pass ; Then return to the proper place
- # ;; ThrowAwayAddress function
- # ;; Handle the case of a 32bit absolute address storage
- # ;; for Pass1, Will update R11 and modify R0
- # ;; Will return to the start of first_pass
- # ;; Never call this function, conly jump to it
- # :ThrowAwayAddress 334
- :7
- E1000FBB0004 # ADDUI R11 R11 4 ; Addresses on 32bit systems take up 4 bytes
- E0002D0F @j # CALLI R15 @throwAwayToken ; Get rid of rest of token
- 3C00 @3 # JUMP @first_pass ; Then return to the proper place
- # ;; ThrowAwaylabel function
- # ;; Handle the special case of a generic problem
- # ;; for Pass2, Will update R11 and modify R0
- # ;; Will return to the start of second_pass
- # ;; Never call this function, only jump to it
- # :ThrowAwayLabel 344
- :9
- E0002D0F @j # CALLI R15 @throwAwayToken ; Get rid of rest of token
- 3C00 @4 # JUMP @second_pass
- # ;; Throw away token function
- # ;; Deals with the general case of not wanting
- # ;; The rest of the characters in a token
- # ;; This Will alter the values of R0 R1
- # ;; Returns back to whatever called it
- # :throwAwayToken 34e
- :j
- 42100100 # FGETC ; Read a Char
- # ;; Stop looping if space
- E000A0300020 # CMPSKIPI.NE R0 32
- 0D01001F # RET R15
- # ;; Stop looping if tab
- E000A0300009 # CMPSKIPI.NE R0 9
- 0D01001F # RET R15
- # ;; Stop looping if newline
- E000A030000a # CMPSKIPI.NE R0 10
- 0D01001F # RET R15
- # ;; Stop looping if EOF
- E000A030ffff # CMPSKIPI.NE R0 -1
- 0D01001F # RET R15
- # ;; Otherwise keep looping
- 3C00 @j # JUMP @throwAwayToken
- # ;; Hex function
- # ;; This function is serving three purposes:
- # ;; Identifying hex characters
- # ;; Purging line comments
- # ;; Returning the converted value of a hex character
- # ;; This function will alter the values of R0
- # ;; Returns back to whatever called it
- # :hex 37e
- :8
- # ;; Deal with line comments starting with #
- E000A0300023 # CMPSKIPI.NE R0 35
- 3C00 @k # JUMP @ascii_comment
- # ;; Deal with line comments starting with ;
- E000A030003b # CMPSKIPI.NE R0 59
- 3C00 @k # JUMP @ascii_comment
- # ;; Deal with all ascii less than '0'
- E000A0100030 # CMPSKIPI.GE R0 48
- 3C00 @l # JUMP @ascii_other
- # ;; Deal with '0'-'9'
- E000A0000039 # CMPSKIPI.G R0 57
- 3C00 @m # JUMP @ascii_num
- # ;; Deal with all ascii less than 'A'
- E000A0100041 # CMPSKIPI.GE R0 65
- 3C00 @l # JUMP @ascii_other
- # ;; Unset high bit to set everything into uppercase
- E100B00000df # ANDI R0 R0 0xDF
- # ;; Deal with 'A'-'F'
- E000A0000046 # CMPSKIPI.G R0 70
- 3C00 @n # JUMP @ascii_high
- # ;; Ignore the rest
- 3C00 @l # JUMP @ascii_other
- # :ascii_num 3c4
- :m
- E10011000030 # SUBUI R0 R0 48
- 0D01001F # RET R15
- # :ascii_high 3ce
- :n
- E10011000037 # SUBUI R0 R0 55
- 0D01001F # RET R15
- # :ascii_comment 3d8
- :k
- 42100100 # FGETC ; Read another char
- E0002CC0 @l # JUMP.NP R0 @ascii_other ; Stop with EOF
- E000A020000a # CMPSKIPI.E R0 10 ; Stop at the end of line
- 3C00 @k # JUMP @ascii_comment ; Otherwise keep looping
- # :ascii_other 3ec
- :l
- 0D000030 # TRUE R0
- 0D01001F # RET R15
- # ;; Where we will putting our stack
- # :stack 3f4
- :1
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