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- Voxelands changelog
- ----------------------
- This should contain all the major changes.
- For minor stuff, refer to the commit log of the repository.
- 1504.01: (release 2015-05-01)
- - fix standalone server not compiling
- - fix windows utf8-multibyte conversion crashing the client
- - support out-of-tree builds
- - add deb and rpm package building support
- 1504.00: (release 2015-04-25)
- - new crosshair
- - send node type with animation updates, so remote player dig sound is correct
- - fix loading not centring when resized
- - remove some old sectors junk
- - remove some warnings
- - reduce mob client initialisation data
- - reduce mob send data slightly
- - some mob sounds
- - little bit of cleanup to particles
- - remove dangerous optimizations, add some checks
- - swords should kill mobs faster than spears
- - give grass its own walk sound, add new dirt walk sound
- - new readme file
- - better utf-8 support for windows
- - gettext without gettext
- - add ambient sounds
- - add sounds for other players walking and digging, and mobs walking
- - make volume control actually control the volume
- - allow per-sound gain settings
- - split walk sounds into left and right steps
- - replace rm -rf fork/exec with nftw callbacks
- - keep the players directory clean
- - new character creator background music
- - new main menu music
- - give sound a step, make music fade out
- - actually delete the soundManager
- - print chat to stdout on client, cheap copy/paste
- - fix shovel not being craftable from jungle wood
- - flip key texture
- - updated brick textures
- - always show health/hunger icons when enabled
- - leaves falling on grass become either saplings or wild grass
- - prefill username in main menu with system user name
- - add some query api urls to http server
- 1503.01: (release 2015-03-23)
- - some improvements to http server
- - fix tool wear not being sent to client
- - fix pistons leaving nodes behind when contracting
- 1503.00: (release 2015-03-22)
- - add some mob sounds
- - add classic hotbar option to settings menu
- - get text rotating correctly, and add text to books
- - detect network timeouts, show error message, autoquit
- - add an inventory status indicator
- - add background to wieldring
- - add buttons to rebind next/previous item in change keys menu
- - fix junglegrass having wrong material
- - fix border in key change menu
- - add old_hotbar setting
- - add prev/next wield item keys
- - new HUD with wieldring instead of hotbar
- - fix the rest of clang's default warnings
- - fix more warnings, mostly unused variables
- - stop MainMenuData throwing a compiler warning
- - add volume control to settings menu
- - all slabs can now use CDT_SLABLIKE to include face culling
- - get new stairs lighting right, add face culling
- - players shouldn't be able to walk through tree trunks
- - have the address field default to servers.voxelands.com in the multiplayer menu
- - inventory should only be updated when digging/placing, don't send the whole thing
- - adjust item fall speed, parcel dig speed, and ensure items don't fall through the ground
- - no on-punch events with a mese pick, it just digs
- - remove junglegrass to cotton recipe
- - remove junglegrass growing on sand
- - fix object duplication and mob over-spawning
- - remove ambient sounds from the network, these can be done in the client, later
- - add a teleport sound when a player is force moved
- - log an error when trying to play stereo sounds as positional, as that won't work
- - ensure reference distance is set on positional sounds
- - add a bunch of environmental sounds
- - add open book sound file
- - add book sound when right clicking an open book
- - add sound when formspec is shown, and when item is wielded
- - replace some sound files, add water dig/place sounds, and make footsteps faster when running
- - some setup for sound additions
- - reduce serialization size of inventory
- - don't free and reallocate inventory items for no reason
- - make wood roof tiles, actually wood material
- - small change to grass side
- - have saplings auto-plant when dropped on mud or grass
- - have dropped items become parcels when they touch ground, or add themselves to a nearby parcel
- - make ItemCAO use SmoothTranslator for less jumpy movement
- - reduce vertices on glasslike drawtype
- - stone tiles and parquetry
- - upside down stair updates
- - new look stairs and slabs
- - add .gitignore
- - fix some compiler warnings
- - update project sqlite, untrack files that don't need tracking
- - use hard tabs
- - remove some commented out code
- - update brick texture
- - some fertilizer changes
- - some (more) piston tweaks
- - turn grass into mud if there's some non-airlike above it
- - improve flower pot, and make plants sit in it, not on it
- - allow rotated nodeboxes to centre rotation anywhere in the node
- 1501.00: (release 2015-01-26)
- - fix trees growing at night breaking lighting
- - make paged things flip to first page when pressing next on the last page
- - some mob spawner optimisations
- - optimise inventory a little bit, remove an assert
- - tweak fire timing a bit
- - add support for writting text on nodes
- - add text to signs
- - Make leaves climbable (Wayward_One)
- - update translations, add japanese
- - fix mesh index overflows
- - make this build on FreeBSD (Menche)
- - actually disable audio when audio is disabled (Menche)
- - make leaves and apple blossoms use CDT_ROOFLIKE
- - lighting tweaks
- - add stormchaser safe mode
- - adjust active furnace glow a bit
- - give steel bars a working recipe
- - make safes safe
- 1412.01: (release 2014-12-22)
- - fix array index overflow in content_features()
- 1412.00: (release 2014-12-21)
- - some changes that might make irrlicht 1.7.3 work again
- - wrap gettext around some player formspecs
- - Add CMT_GLASS, and update glass nodes (JHeaton)
- - and add glass sounds
- - add support for objects damaging other objects
- - fix segfault when picking up items, check for NULL pointer deref
- - fix CAO yaw not being set when initialised
- - add a safe, and make some nodes safe from destructive mobs
- - don't reset creative inventory, unless player has no creative chest
- - add support for tools that throw objects, add bow and arrow
- - add support for throwing objects, add snowball mob
- - get timeout message working with gettext again
- - cotton block should be decraftable to string
- - add steel fences and bars
- - more piston tweaks
- - update GPL headers to new style
- - fix delete key in editbox (sol_invictus)
- - default to freetype enabled
- - fix text alignment in pause menu
- - arbitrary nodebox rotation - wield item support
- - add support for arbitrary rotation of nodeboxes
- - fix 7 on french keyboard (sol_invictus - freeminer)
- - fix utf-8 and numpad in editboxes
- - add some names to credits
- - slight path change in cguittfont to support non-standard build path
- 1411.03: (release 2014-11-16)
- - fix some internationalization bugs
- - fix font path finding
- - fix skin path finding
- - include skins in install
- 1411.01: (release 2014-11-16)
- - for to enable compiling if gettext is disabled
- - give the player some pants
- 1411.00: (release 2014-11-16)
- - make pine tile better
- - modify guiTextInputMenu
- - switch conifers to standard cube shape
- - a bunch of translation improvements
- - add plurals to some translated strings
- - add freetype2 support and make special characters actually work
- - fix sprite extruded not extruding correctly
- - some map speedups
- - pretty up menu background a little
- - rebalance tools for attacking creatures
- - make some ItemCAO's 'die' after a few minutes
- - add miss sound for digging while pointing at air
- - add mob punch sound effect
- - stop menu text duplicating on window resize
- - create up2date.sh
- - make ItemCAO 3D
- - make mush cookable to ash
- - reduce mob spawn lag more
- - fix bug with small mobs trying to fly in stone
- - slight optimisation of server and client data processing
- - merge IFormSource and TextDest into FormIO
- - servers give player their default clothes on first joining
- - add more clothes items
- - implement character creator working
- - widen main menu so longer translations fit
- - expand clothing system to also support layers
- - allow skins to be fetched as parts
- - fix infotext being written over top of forms
- 1410.00: (release 2014-10-25)
- - a couple of pistons bugfixes
- - install the html files needed by the server properly
- - rework player damage system
- - wrap gettext around various forgotten strings
- - make player wield arm show correct clothing appearance
- - stop wield items glowing in the dark
- - move coldzone to 60-1024, add space above 1024
- - implement active furnaces/incinerators
- - use misc/freedesktop/ and add more icon sizes
- - add space suit
- - add cotton/canvas/leather/fur sheet materials for clothes system
- - add life support system for creating air in space
- - add space to mapgen
- - add multiple mapgen types
- - stop objects disappearing, reimplement object activation/deactivation
- - add clothes system
- - add spear tools
- - stop objects freezing
- - updatepo.sh should update only the pot file by default
- - fix bug in client searchNear
- - fix compile failing with older openal libs
- - fix empty strings in inventory deserialization crashing the server
- - fix debug info hiding player position
- - remove a lot of randomness from the env loop
- - stop eating damaging players
- - implement MobCAO
- - add sheep - punch with shears to get string -> cotton
- - add deer
- - add doe
- - kill to get fur
- - add stag
- - attacks when punched
- - kill to get meat
- - feed to tame
- - add wolves
- - hunts player
- - feed to tame
- - add fish
- - catchable with spear
- - cook to make edible
- - add sharks
- - hunts player, kill to get meat
- - reimplement dungeon master convert old mob to new
- - kill to get gunpowder
- - reimplement rat convert old mob to new
- - catchable with punch
- - cook to make edible
- - reimplement oerkki convert old mob to new
- - kill to get oerkki dust to teleport home
- 1409.00: (release 2014-09-27)
- - make compiling work on OSX
- - update some nodeboxes
- - limit sponge growth
- - fix craft guide dug_item
- - add tree growth stages
- - new firelike drawtype
- - add loading screen
- - fix broken player files crashing the server
- - add home flags for per-player respawn points
- - remove some leftover minetest.conf references
- - give oerrkis a drop - used to teleport home
- - add ability to drop items
- - implement game modes, remove old creative_mode setting
- - rework singleplayer menu to give better game and map options
- - optimise pistons
- - translation updates, new spanish, polish, and german translations
- - have the server send some settings to the client
- - add hunger, enable for survival mode
- - add suffocation and drowning, enable for survival mode
- - fix lava not hurting player when it only touches their head
- - make wielded item visible to other players
- - fix item swapping not working in inventory
- - fix clicking not changing focus in formspecs
- - add key for unlocking locked things
- - new logos
- - add 3d wires
- - use transifex for translations
- - make standing on a damaging node damage the player
- - decrease circuit step time, and optimise the active block code a bit
- 1408.00: (release 2014-08-29)
- - highlight the selected node instead of showing a selection box
- - implement circuits:
- - add wirelike drawtype
- - add energy propagation to environment
- - add mesewire
- - add copperwire
- - add reactor
- - add solarpanel
- - add waterwheel
- - add switch
- - add button
- - add NOT gate
- - add wood/stone pressure plates
- - add repeater
- - add lamp
- - add piston
- - add sticky piston
- - add a clock
- - optimise mesh gen a little
- - set give_initial_stuff to default as true
- - implement sound
- - add quartz to lava cooling
- 1407.00: (release 2014-07-26)
- - name changed from Minetest Classic to Voxelands
- - new menu logo (sdzen)
- - add roughstone brick/block to stone brick/block cook recipes
- - add CDT_NODEBOX_META for dynamic nodeboxes
- - simplify bookshelf recipe, add inventory, have books in inventory show
- on shelves
- - add customisable inventory list rulesets
- - add couches
- - add decorative stone/wood knobs (Menche)
- - make onpunch_replace_node not work when wielding a crowbar
- - move mesh.cpp to client srcs - fixes server build on Arch (Menche)
- - make cotton plant weild more string
- - make some farm plants grow faster
- - fix some conflicting recipes
- - change some leftover mushed_food drops to mush
- - add method to slowly delete objects
- 1405.01: (release 2014-05-26)
- - fix hatch recipes not working
- - fix tool wearbars not working
- 1405.00: (release 2014-05-25)
- - new thatch, glass, and coloured glass rooftiles
- - add new texture to sides of glass slabs
- - allow trees to grow through apple blossoms and on footsteps
- - add flint tools
- - make selection boxes fit nodeboxes better
- - show multiple recipes for items in craft guide
- - allow material items in inventory to convert to newer nodeids
- - add converters for craftitems and toolitems
- - optimize craftitem and toolitem (de)serialization a bit
- - allow grass footsteps to be ploughed to farm dirt
- - make rooflike nodes climbable without jumping
- - add endcaps and topcaps to rooflike drawtype
- - fix /setpassword crashing server when player doesn't exist
- - merge rotten fruit + mushed food and scorched stuff + ash (Menche)
- - add pumpkins to creative inventory (Menche)
- - add plank to wood recipes, and lessen the hay recipe
- - fix texture rotation on rooflike nodes
- - make crowbar work on CPT_FACEDIR_WALLMOUNT nodes
- - remove CDT_SIGNLIKE use nodeboxes for signs
- - notify banned player of banning
- - fix water buckets not working in creative mode
- - fix slabs turning fences into wood
- - add cutouts in jack o lanterns
- 1404.00: (release 2014-04-19)
- - fixes to rooflike lighting
- - fixes to rooflike rendering
- - some hud tweaks (sdzen)
- - add digging cracks to nodeboxes and special draw types
- - make fences and walls connect to their base block type
- - 3d ladders
- - make cobble wall non-jumpable
- - fix servers requiring empty passwords
- - add disallow_empty_passwords setting
- - replace locking doors with spring closing doors
- - fix rendering glitches when far from origin
- - ContentFeatures cleanup
- - redo some inventory things, add borderstone to initial inventories
- (Menche)
- - make fireflies spawn in jungles at night
- - make glasslight recipe use firefly instead of torch
- - remove CDT_WALLMOUNT and ContentFeatures wall_mounted - better to use
- nodeboxes and CPT_FACEDIR_WALLMOUNT
- - 3d rails
- 1403.00: (release 2014-03-23)
- - fix deadvine on trellis causing abort when dug
- - tweaks to rooflike lighting
- - implement formspec
- - new fromspec-based craft guide
- - add a creative chest
- - some noise tweaks
- - add new books system (craft/cooking/decrafting guides, writtable book)
- - make the texture atlas bigger, again
- - Added paintings (Pentium44)
- - fix infinite grapes
- - Piearesquare! - square slicable pies (Menche)
- - backporting HUD hiding (sdzen)
- - Icon in .desktop file (MavJS)
- - add starch texture
- - fix hatches losing their facedir
- - some fiddling with initial and creative inventory items
- 1402.00: (release 2014-02-16)
- - new textures, skyboxes, and fog (sdzen)
- - new chest and furnace textures (Menche)
- - farm expansion: add pumpkin, cotton, wheat, carrot, beetroot, melon,
- grapes
- - add rotten fruit, and fertilizer
- - add trellis node, let vines only grow on them
- - add Jack O' Lanterns (sdzen)
- - add apple and pumpkin pies, bread, dough, carrot cake
- - make craft guide into a book (Menche)
- - make sponge less rare and junglegrass growth more rare
- - make cactus grow flowers and fruit
- - fix texture coords on wielded nodeboxes
- - replace only_peace_mobs with max_mob_level
- - .desktop file for app launching (tiemay)
- - new digging properties calculation
- - make special tools not dig in client either
- - add ToolType to ToolItemFeatures, streamline some code
- - add /setpassword command
- 1401.01: (release 2014-01-13)
- - add models to install files
- - add furnace back into craft guide
- 1401.00: (release 2014-01-12)
- - add particle effects
- - add mipmaps and bilinear/trilinear/anisotropic filters
- - some tweaks to the texture atlas
- - optimise meshgen a little
- - fix models sharing lighting values
- - add 3d mobs
- - digging tree with an axe yields 6 wood
- - add tnt stick, change tnt recipe
- - make fire drop ash, add ash block
- - make apple trees grow apple blossoms and apples (Menche)
- - add grass footsteps
- - make /setting command show the current value if no value given
- - improved /help command
- - enable lavabuckets and tnt by default
- - when digging apples, make leaves grow back in their place
- - make apple blossoms randomly drop a blossom craft item
- - turn a bug into a feature, some minerals should drop to when dug
- - add sloped rails
- - add a rooflike drawtype, and several roof tiles
- - get default_password working
- - fix node owner being lost with crowbar rotation
- - stop incinerators eating the buck when fueled with lava
- - add diagonal fences and walls
- - some rendering fixes to walls
- - optimise environment loop a bit (Menche)
- - improve farming a bit, make it require more work, allow flower farms
- - add some random drops to dirt/mud nodes
- - add locking signs and furnaces
- - make a couple of special tools unable to dig anything
- 1312.01: (release 2013-12-06)
- - fix craft recipes for doors, hatches, incinerators
- - add some missing nodes to the craft guide
- 1312.00: (release 2013-12-04)
- - added http transfer of player skins (buggy, but easier to debug in use)
- - add snow biome at y = 60-200, damage player in cold unless near fire
- - add conifer trees in snow biome
- - allow facedir nodes to also propogate light - no more dark doorways
- - add lava cooling to roughstone and ores when near water (Menche)
- - add dig animation to player
- - fix some wield items
- - add tables, chairs, and beds
- - fix upside down stair/slab placement
- - water freezes to ice in the cold band, melts back to water down low
- - add a basic in-game craft guide
- - add crowbar tool to rotate nodes without losing metadata
- - make 0.3.x show a warning when connecting to classic servers
- - enable smooth lighting for nodeboxes and some special draw types
- - add incinerator for disposing of inventory items
- - increase infotext length slightly
- - complete rewrite of crafting, craftitems, and toolitems
- - make fences and walls not jumpable
- - assorted code cleanups
- - make mese glow slightly when digging
- - pretty up tool progress bars
- - some fixes to new style water
- - give apple trees their own wood and leaves
- - make regular and large trees bigger
- - make trimmed leaves for all 4 leaf types (conifer,regular,apple,jungle)
- - add plank craftitem, replace sticks/wood with plank on most recipes
- - craft sticks from leaves
- - some meshgen improvements
- - let firestarter start fire on lava
- - make nodeboxes align with texture pixels
- - make cobble grow moss when underwater
- 1311.01: (release 2013-11-14)
- - prevent water being placed inside doors
- - stop fire only burning half of doors
- - fix infinite everything bug
- - stop stacked large plantlike nodes depth buffer fighting (jungle grass)
- 1311.00: (release 2013-11-13)
- - replace cobble with rough stone
- - make cobble craftable from rough stone
- - add rough stone slabs, stairs, and walls
- - make all default crafting recipes use rough stone instead of cobble
- - switch sign inventory item to floor mounted nodebox
- - give jungle trees their own jungle leaves that drop jungle saplings
- - make jungle saplings grow into jungle trees
- - move cook result to ContentFeatures
- - change project name and paths to minetest-classic
- - make server MINETEST ascii art message into MINETEST CLASSIC
- - try to fix the water digging bug
- - backport a serialization fix
- - make single player not abort when port is already in use
- - fix node box selection box
- - make /ban work on players that aren't connected
- - add glass doors and slabs
- - fix ladders and some plantlike node being back face culled
- - add hay from 9 deadgrass, make it burnable
- - add stained clay and glass
- - add terracotta + block, brick and tile
- - add sandstone block and brick
- - add silver, gold, copper, and tin ores
- - add quartz
- - add cobble, mossy cobble, sandstone, and stone walls
- - add gates
- - add flint as random drop from gravel
- - make cooked wood create charcoal instead of coal
- - make cooked mese create saltpeter
- - add coal and charcoal blocks
- - add firestarter, fire, and fire spread
- - add gunpowder, tnt and tnt 'flash' explosion
- - make fire, fire spread, and tnt honour borderstone
- - add sponges
- - tweak plant growth a bit
- 1310.01: (release 2013-10-22)
- - fix water flooding with sources growing upwards
- 1310.00: (release 2013-10-20)
- - Update jthread to 1.3.1
- - Implement buckets
- - Implement wildgrass, flowers, dyes, coloured cotton, flower pots
- - Implement shears, trimmed leaves (no leaf decay)
- - Added some alternate craft recipes
- - Remember main menu tab when exiting game
- - Add wieldnode for nodeboxes, and player arm when nothing wielded
- - Fix nodebox lighting
- - Implement doors and hatches
- - Implement inventory images for nodeboxes
- - Move texture definitions to content features and clean up content_mapblock.cpp
- - Fix collision + sneak + sneak elevators
- - Make some 3d things 3d (torches, signs)
- - Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
- - Correct text position on guiMessageMenu
- 1309.00: (release 2013-09-01)
- - a wide assortment of bugfixes to just about everything
- - update license to GPLv3
- - kill rats in lava
- - add farming and farm dirt
- - fix sandstone only dropping 1 sand
- - add static_spawnpoint setting
- - fix various compiler errors
- - add mouse_sensitivity option by EXio4 and kahrl
- - fix player getting thrown underground after connecting
- - 3D player models -> Stu's improved model -> b3d models
- - png shrinkage
- - stop too many mobs spawning
- - let trees grow through apples
- - allow planting of jungle tree
- - add random large trees
- - borderstone
- - implement nodeboxes -> implement stairs and slabs
- - ui redesign and new main menu
- - switch to new versions that don't conflict with minetest-engine
- Classic: (initial fork April 2013)
- - Leaf and apple decay, +junglegrass and papyrus now grow
- - Fixed inventory cube rendering
- - Added support for irrlicht 1.8
- - remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
- junglegrass
- ========================================================================
- 0.3.1: (released on 2011-11-09)
- - Fix frustum culling (previous versions have rendered too much stuff
- that is not actually visible (about 180 degrees, while should have been
- more like 100.))
- - Add occlusion culling (improves performance a lot)
- - Add “3d clouds” on/off checkbox in main menu
- - Add “opaque water” on/off checkbox
- - Fix some random minor stuff
- - Turn mipmapping off (This makes far-away textures a bit noisier but
- better looking)
- - Add Command-line signal handler for Windows (contributed by SpeedProg)
- - Fix network layer segmentation fault introduced in 0.3.dev-20111021
- - Fix water-glass and water-lava and lava-glass surfaces
- 0.3.0: (released on 2011-11-01)
- - Some small fixes
- 0.3.dev-20111021:
- - Modify dungeon masters to only try to shoot players
- - Fix object duplication bug at block load/unload bug
- - Improve network layer
- 0.3.dev-20111016:
- - Locked chest (contributed)
- - Server user limit setting (max_users)
- - Wielded tool is shown in HUD (contributed)
- - View bobbing (contributed)
- - Saplings that drop from leaf blocks and when placed on ground will
- grow to trees (contributed)
- - Optimized map saving (does not re-save everything all the time)
- - New mob system and new mob: dungeon master
- - Death/respawn screen
- 0.2.20110922_3:
- - Fix the build for MSVC2010; also released for windows using MSVC2010.
- 0.2.20110922_1:
- - Make client report a newer version number to the server than
- 2011-07-31 does and make server disallow old clients
- 0.2.20110922:
- - Map is saved in an SQLite database file (by Queatz)
- - Ladders (MarkTraceur)
- - Lava
- - Apple trees (sfan5)
- - Slightly better looking inventory with transparency
- - /me chat command (Oblomov)
- - Using chosen map seed possible through fixed_map_seed configuration
- option (kahrl)
- - Fix the long-existed PeerNotFound loop bug
- - Some translations and localization-related fixes
- - Lots of small fixes
- 2011-07-31_3:
- - Fixes a bug that made the server to deny non-empty passwords from
- players connecting the first time
- 2011-07-31_2:
- - Fixes a bug that caused the server to always read an empty password
- from the client when a client connected.
- 2011-07-31:
- - A number of small fixes, build system stuff and such (refer to version
- control log)
- - Map generator no longer crashes at generation limit
- - Fixed mapgen producing lots of cut-down trees
- - Some minor tweaks in map generator (some contributed)
- - Volumetric clouds (contributed)
- - Icon added (graphic contributed)
- - Key configuration menu (contributed)
- - Decorative blocks and items: bookshelf, sandstone, cactus, clay,
- brick, papyrus, rail, paper, book (contributed)
- - Jungles!
- - Hotbar is a bit smaller
- - Health is now enabled by default; You can now eat cooked rats to heal
- yourself.
- - Finally added sword textures, altough sword is still of no use
- - Creative mode now preserves normal mode inventory
- 2011-07-04:
- - Many small fixes
- - Code reorganizing to aid further development
- - Renewed map generator
- 2011-06-02:
- - Password crash on windows fixed
- - Optimized server CPU usage a lot
- - Furnaces now work also while players are not near to them
- 2011-05-29:
- - Optimized smooth lighting
- - A number of small fixes
- - Added clouds and simple skyboxes
- - The glass block added
- - Added key configuration to config file
- - Player privileges on server
- - Slightly updated map format
- - Player passwords
- - All textures first searched from texture_path
- - Map directory ("map") has been renamed to "world" (just rename it to
- load an old world)
- - Mouse inversion (invert_mouse)
- - Grass doesn't grow immediately anymore
- - Fence added
- 2011-04-24:
- - Smooth lighting with simple ambient occlusion
- - Updated main menu
- 2011-04-23_0_test:
- - Small bug fixes
- - Item drop multiplication fixed
- - HP added
- - Added A simple monster which spawns to dark places at map generation
- time
- - Some code refactoring and cleaning (possibly new bugs)
- 2011-04-11:
- - Fixed crafting a bit
- 2011-04-10_0:
- - Asynchronous map generation
- - New object system
- 2011-04-06:
- - Mesh update of node addition/removal is now done asynchronously on
- client, removing frametime spike
- - Node addition/removal is sent directly only to clients that are closer
- than 100 nodes to the modification. For the others, the modified blocks
- are set unsent. (and are re-sent when applicable)
- 2011-04-05:
- - Made furnace usable
- - Added cobblestone
- - Added wood, stone and steel tools: pickaxes, shovels and axes
- - Incremented to version 0.0.2
- 2011-04-04:
- - Cleaned client to be completely synchronous, except for the mesh
- calculation, which is now done with queues in a separate thread.
- - Added node metadata support
- - Added chests
- 2011-02-17:
- - Added better handling of textures. Now many file extensions are
- searched. Also too large textures are not put on the texture atlas,
- and the construction of the texture atlas is stopped when it is full.
- 2011-02-16:
- - Better handling of Ctrl-C on POSIX systems
- 2011-02-15:
- - Fixed a problem of not saving and loading the "lighting expired" value
- of MapBlocks properly. This caused high server CPU usage.
- - Ctrl-C handling on POSIX systems
- - Added simple command support to server
- - Added settings enable_texture_atlas and texture_path
- 2011-02-14:
- - Created changelog.txt
- - Added sneaking/crouching
- - Modified the looks of the hotbar and cleaned code
- - Added code to allow generating 3D cube images for inventory
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