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- mobs:register_mob("nssm:spiderduck", {
- type = "monster",
- hp_max = 35,
- hp_min = 24,
- collisionbox = {-0.6, -0.8, -0.6, 0.6, 0.4, 0.5},
- visual = "mesh",
- rotate = 270,
- mesh = "spiderduck.x",
- textures = {
- {"spiderduck.png"}
- },
- visual_size = {x = 2, y = 2},
- fear_height = 4,
- makes_footstep_sound = true,
- view_range = 24,
- walk_velocity = 2,
- run_velocity = 4,
- sounds = {
- random = "duck",
- },
- damage = 6,
- jump = true,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 1, max = 2},
- {name = "nssm:duck_legs", chance = 1, min = 1, max = 8},
- {name = "nssm:silk_gland", chance = 2, min = 1, max = 2},
- {name = "nssm:black_duck_feather", chance = 3, min = 1, max = 4},
- {name = "nssm:duck_beak", chance = 5, min = 1, max = 1},
- },
- armor = 80,
- drawtype = "front",
- water_damage = 2,
- lava_damage = 5,
- fire_damage = 5,
- light_damage = 0,
- group_attack = true,
- attack_animals = true,
- knock_back = 2,
- blood_texture = "nssm_blood.png",
- stepheight = 1.5,
- dogshoot_switch = true,
- attack_type = "dogshoot",
- arrow = "nssm:webball",
- reach = 2,
- shoot_interval = 2,
- shoot_offset = 2,
- animation = {
- speed_normal = 25,
- speed_run = 35,
- stand_start = 60,
- stand_end = 140,
- walk_start = 220,
- walk_end = 260,
- run_start = 220,
- run_end = 260,
- punch_start = 20,
- punch_end = 46,
- shoot_start = 150,
- shoot_end = 200,
- }
- })
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