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- mobs:register_mob("nssm:phoenix", {
- type = "monster",
- hp_max = 160,
- hp_min = 160,
- collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
- visual = "mesh",
- mesh = "phoenix.x",
- textures = {
- {"phoenix.png"}
- },
- visual_size = {x = 18, y = 18},
- view_range = 40,
- lifetimer = 500,
- floats = 1,
- rotate = 270,
- walk_velocity = 2,
- run_velocity = 2.5,
- fall_speed = 0,
- stepheight = 3,
- sounds = {
- random = "phoenix",
- distance = 45,
- },
- damage = 2,
- jump = false,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 7, max = 8},
- {name = "nssm:sun_feather", chance = 1, min = 1, max = 1},
- {name = "nssm:phoenix_tear", chance = 1, min = 5, max = 6},
- {name = "nssm:phoenix_nuggets", chance = 6, min = 10, max = 20},
- },
- armor = 40,
- drawtype = "front",
- water_damage = 5,
- lava_damage = 0,
- fire_damage = 0,
- light_damage = 0,
- blood_texture = "nssm_blood.png",
- blood_amount = 50,
- fly = true,
- attack_type = "shoot",
- arrow = "nssm:phoenix_arrow",
- reach = 1,
- shoot_interval = 4,
- animation = {
- speed_normal = 25,
- speed_run = 25,
- stand_start = 220,
- stand_end = 280,
- walk_start = 140,
- walk_end = 180,
- run_start = 190,
- run_end = 210,
- punch_start = 80,
- punch_end = 110,
- shoot_start = 80,
- shoot_end = 110,
- }
- })
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