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- mobs:register_mob("nssm:octopus", {
- type = "monster",
- hp_max = 32,
- hp_min = 25,
- collisionbox = {-0.9, -0.5, -0.9, 0.9, 0.92, 0.9},
- visual = "mesh",
- mesh = "octopus.x",
- textures = {
- {"octopus.png"}
- },
- visual_size = {x = 4, y = 4},
- view_range = 25,
- fly = true,
- fly_in = "default:water_source",
- fall_speed = -20,
- walk_velocity = 1.5,
- run_velocity = 3,
- damage = 5,
- reach = 2,
- rotate = 270,
- jump = false,
- jump_chance = 0,
- jump_height = 0,
- sounds = {
- random = "octopus",
- },
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 2, max = 3},
- {name = "nssm:tentacle", chance = 1, min = 1, max = 8},
- },
- armor = 70,
- drawtype = "front",
- water_damage = 0,
- lava_damage = 10,
- fire_damage = 10,
- light_damage = 0,
- group_attack = true,
- attack_animals = true,
- knock_back = 2,
- blood_texture = "nssm_blood_blue.png",
- attack_type = "dogfight",
- animation = {
- speed_normal = 25,
- speed_run = 35,
- stand_start = 1,
- stand_end = 50,
- walk_start = 60,
- walk_end = 100,
- run_start = 60,
- run_end = 100,
- punch_start = 120,
- punch_end = 160,
- }
- })
- mobs:register_mob("nssm:xgaloctopus", {
- type = "monster",
- hp_max = 30,
- hp_min = 27,
- collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
- visual = "mesh",
- mesh = "octopus.x",
- textures = {
- {"xgaloctopus.png"}
- },
- visual_size = {x = 1, y = 1},
- view_range = 25,
- fly = true,
- fly_in = "default:water_source",
- fall_speed = -20,
- walk_velocity = 1.5,
- run_velocity = 3,
- damage = 5,
- reach = 1,
- rotate = 270,
- jump = false,
- jump_chance = 0,
- jump_height = 0,
- sounds = {
- random = "octopus",
- },
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 2, max = 3},
- {name = "nssm:tentacle", chance = 1, min = 1, max = 8},
- },
- armor = 60,
- drawtype = "front",
- water_damage = 0,
- lava_damage = 10,
- fire_damage = 10,
- light_damage = 0,
- group_attack = true,
- attack_animals = true,
- knock_back = 2,
- blood_texture = "nssm_blood_blue.png",
- attack_type = "dogfight",
- animation = {
- speed_normal = 25,
- speed_run = 35,
- stand_start = 1,
- stand_end = 50,
- walk_start = 60,
- walk_end = 100,
- run_start = 60,
- run_end = 100,
- punch_start = 120,
- punch_end = 160,
- },
- replace_rate = 1,
- replace_what = {"default:torch"},
- replace_with = "default:water_source",
- replace_offset = 0,
- })
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