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- mobs:register_mob("nssm:morwa", {
- type = "monster",
- hp_max = 56,
- hp_min = 49,
- collisionbox = {-1, -0.1, -1, 1, 3, 1},
- visual = "mesh",
- mesh = "morwa.x",
- textures = {
- {"morwa.png"}
- },
- visual_size = {x = 10, y = 10},
- makes_footstep_sound = true,
- view_range = 25,
- fear_height = 4,
- walk_velocity = 0.5,
- run_velocity = 4,
- sounds = {
- random = "morwa",
- },
- damage = 8,
- jump = true,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 3, max = 4},
- {name = "nssm:wrathful_soul_fragment", chance = 3, min = 1, max = 1},
- },
- armor = 50,
- drawtype = "front",
- water_damage = 0,
- reach = 4,
- rotate = 270,
- lava_damage = 0,
- fire_damage = 0,
- light_damage = 0,
- group_attack = true,
- attack_animals = true,
- knock_back = 1,
- blood_texture = "morparticle.png",
- stepheight = 1.1,
- attack_type = "dogshoot",
- dogshoot_switch = true,
- arrow = "nssm:morarrow",
- shoot_interval = 2,
- shoot_offset = 0,
- animation = {
- speed_normal = 25,
- speed_run = 25,
- stand_start = 10,
- stand_end = 40,
- walk_start = 50,
- walk_end = 90,
- run_start = 100,
- run_end = 120,
- punch_start = 130,
- punch_end = 160,
- shoot_start =176,
- shoot_end=226,
- },
- do_custom = function (self)
- local pos = self.object:get_pos()
- local light = minetest.get_node_light(pos)
- --minetest.chat_send_all("Luce: "..light)
- if light < 8 then
- self.object:remove()
- minetest.set_node(pos, {name = "nssm:morwa_statue"})
- end
- end,
- })
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