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- mobs:register_mob("nssm:morvy", {
- type = "monster",
- hp_max = 39,
- hp_min = 21,
- collisionbox = {-0.3, -0.1, -0.3, 0.3, 2.3, 0.3},
- visual = "mesh",
- mesh = "morvy.x",
- textures = {
- {"morvy.png"}
- },
- visual_size = {x = 6, y = 6},
- makes_footstep_sound = true,
- view_range = 35,
- fear_height = 5,
- walk_velocity = 0.7,
- run_velocity = 2,
- rotate = 270,
- damage = 4,
- sounds = {
- random = "morvy",
- },
- jump = true,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 5, max = 7},
- {name = "nssm:envious_soul_fragment", chance = 3, min = 1, max = 1},
- },
- reach = 8,
- armor = 60,
- drawtype = "front",
- water_damage = 0,
- lava_damage = 0,
- light_damage = 0,
- fire_damage = 0,
- group_attack = true,
- attack_animals = true,
- knock_back = 1,
- blood_texture = "morparticle.png",
- stepheight = 1.1,
- attack_type = "dogfight",
- animation = {
- speed_normal = 20,
- speed_run = 25,
- stand_start = 10,
- stand_end = 40,
- walk_start = 50,
- walk_end = 90,
- run_start = 50,
- run_end = 90,
- punch_start = 100,
- punch_end = 130,
- },
- custom_attack = function(self)
- mobs:set_animation(self, "stand")
- self.morvy_counter = (self.morvy_counter or 0) + 1
- if self.morvy_counter == 4 then
- mobs:set_animation(self, "punch")
- self.morvy_counter = 0
- local counter = 0
- local s = self.object:get_pos()
- local p = self.attack:get_pos()
- p.y = p.y + 1.5
- s.y = s.y + 1.5
- if mobs:line_of_sight(self, p, s) == true then
- --[[play attack sound
- if self.sounds.attack then
- minetest.sound_play(self.sounds.attack, {
- object = self.object,
- max_hear_distance = self.sounds.distance
- })
- end]]
- local pos1 = {
- x = s.x + math.random(-0.5, 0.5),
- y = s.y + 0.2,
- z = s.z + math.random(-0.5, 0.5)
- }
- local objects = minetest.get_objects_inside_radius(s, 10)
- for _,obj in ipairs(objects) do
- if (obj:get_luaentity()
- and ((obj:get_luaentity().name == "nssm:morbat1")
- or (obj:get_luaentity().name == "nssm:morbat2")
- or (obj:get_luaentity().name == "nssm:morbat3"))) then
- counter = counter + 1
- end
- end
- if minetest.get_node(pos1).name == "air"
- and counter < 5 then
- local bat
- local which = math.random(1,3)
- if which == 1 then
- bat = "nssm:morbat1"
- elseif which == 2 then
- bat = "nssm:morbat2"
- elseif which == 3 then
- bat = "nssm:morbat3"
- end
- if (bat=="nssm:morbat3") then
- pos1.y = pos1.y + 1.5
- end
- minetest.add_entity(pos1, bat)
- minetest.add_particlespawner({
- amount = 20,
- time = 0.1,
- minpos = {x=pos1.x-0.2, y=pos1.y-0.2, z=pos1.z-0.2},
- maxpos = {x=pos1.x+0.2, y=pos1.y+0.2, z=pos1.z+0.2},
- minvel = {x=0, y=0, z=0},
- maxvel = {x=0.1, y=0.3, z=0.1},
- minacc = {x=-0.5,y=1,z=-0.5},
- maxacc = {x=0.5,y=1,z=0.5},
- minexptime = 0.1,
- maxexptime = 4,
- minsize = 2,
- maxsize = 6,
- collisiondetection = false,
- texture = "morparticle.png"
- })
- end
- end
- end
- end
- })
- --Morbats
- mobs:register_mob("nssm:morbat1", {
- type = "monster",
- hp_max = 15,
- hp_min = 13,
- collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
- visual = "mesh",
- mesh = "morbat.x",
- textures = {
- {"morbat1.png"}
- },
- visual_size = {x = 2, y = 2},
- view_range = 40,
- walk_velocity = 0.5,
- run_velocity = 3,
- fall_speed = 0,
- stepheight = 3,
- --[[ sounds = {
- random = "duck",
- },]]
- damage = 4,
- reach = 2,
- jump = true,
- rotate = 270,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 1, max = 2},
- },
- armor = 80,
- drawtype = "front",
- water_damage = 0,
- lava_damage = 0,
- fire_damage = 0,
- light_damage = 0,
- blood_texture="morparticle.png",
- fly = true,
- attack_type = "dogfight",
- animation = {
- speed_normal = 25,
- speed_run = 35,
- stand_start = 60,
- stand_end = 90,
- walk_start = 10,
- walk_end = 50,
- run_start = 10,
- run_end = 50,
- punch_start = 100,
- punch_end = 115,
- }
- })
- mobs:register_mob("nssm:morbat2", {
- type = "monster",
- hp_max = 13,
- hp_min = 5,
- collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
- visual = "mesh",
- mesh = "morbat.x",
- textures = {
- {"morbat2.png"}
- },
- visual_size = {x = 2, y = 2},
- view_range = 40,
- walk_velocity = 0.5,
- run_velocity = 3,
- fall_speed = 0,
- stepheight = 3,
- --[[ sounds = {
- random = "duck",
- },]]
- damage = 4,
- reach = 1,
- jump = true,
- rotate = 270,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 1, max = 2},
- },
- armor = 100,
- drawtype = "front",
- water_damage = 0,
- lava_damage = 0,
- fire_damage = 0,
- light_damage = 0,
- blood_texture="morparticle.png",
- fly = true,
- attack_type = "explode",
- explosion_radius = 3,
- animation = {
- speed_normal = 25,
- speed_run = 35,
- stand_start = 60,
- stand_end = 90,
- walk_start = 10,
- walk_end = 50,
- run_start = 10,
- run_end = 50,
- punch_start = 100,
- punch_end = 115,
- }
- })
- mobs:register_mob("nssm:morbat3", {
- type = "monster",
- hp_max = 13,
- hp_min = 12,
- collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
- visual = "mesh",
- mesh = "morbat.x",
- textures = {
- {"morbat3.png"}
- },
- visual_size = {x = 2, y = 2},
- view_range = 40,
- walk_velocity = 0.5,
- run_velocity = 3,
- fall_speed = 0,
- stepheight = 3,
- --[[ sounds = {
- random = "duck",
- },]]
- damage = 4,
- reach = 1,
- jump = true,
- rotate = 270,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 1, max = 2},
- },
- armor = 100,
- drawtype = "front",
- water_damage = 0,
- lava_damage = 0,
- fire_damage = 0,
- light_damage = 0,
- blood_texture = "morparticle.png",
- fly = true,
- attack_type = "shoot",
- arrow = "nssm:morarrow",
- shoot_interval = 3,
- animation = {
- speed_normal = 25,
- speed_run = 35,
- stand_start = 60,
- stand_end = 90,
- walk_start = 10,
- walk_end = 50,
- run_start = 10,
- run_end = 50,
- punch_start = 100,
- punch_end = 115,
- }
- })
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