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- mobs:register_mob("nssm:mese_dragon", {
- type = "monster",
- hp_max = 666,
- hp_min = 666,
- collisionbox = {-1, 0, -1, 1, 5, 1},
- visual = "mesh",
- mesh = "mese_dragon.x",
- textures = {
- {"mese_dragon.png"}
- },
- visual_size = {x = 12, y = 12},
- makes_footstep_sound = true,
- view_range = 45,
- rotate = 270,
- fear_height = 5,
- walk_velocity = 2,
- run_velocity = 4,
- sounds = {
- shoot_attack = "mesed",
- attack = "mese_dragon",
- distance = 60,
- },
- damage = 18,
- jump = true,
- jump_height = 10,
- drops = {
- {name = "nssm:rainbow_staff", chance = 1, min = 1, max = 1},
- {name = "nssm:energy_globe", chance = 1, min = 99, max = 99},
- },
- armor = 30,
- drawtype = "front",
- water_damage = 0,
- lava_damage = 0,
- fire_damage = 0,
- light_damage = 0,
- on_rightclick = nil,
- attack_type = "dogshoot",
- dogshoot_switch = true,
- blood_texture = "mese_blood.png",
- blood_amount = 30,
- stepheight = 3.1,
- knock_back = 0,
- jump_height = 12,
- dogshoot_count_max = 9,
- arrow = "nssm:roar_of_the_dragon",
- reach = 5,
- shoot_interval = 3,
- shoot_offset = -1,
- animation = {
- speed_normal = 15,
- speed_run = 25,
- stand_start = 60,
- stand_end = 120,
- walk_start = 161,
- walk_end = 205,
- run_start = 206,
- run_end = 242,
- punch_start = 242,
- punch_end = 275,
- punch2_start = 330,
- punch2_end = 370,
- dattack_start = 120,
- dattack_end = 160,
- },
- do_custom = function(self)
- midas_ability(self, "default:mese_block", self.run_velocity, 2, 3)
- end,
- custom_attack = function(self)
- if self.timer > 1 then
- self.timer = 0
- self.attack_rip = (self.attack_rip or 0) + 1
- local s = self.object:get_pos()
- if minetest.is_protected(s, "") then
- return
- end
- local p = self.attack:get_pos()
- p.y = p.y + 1.5
- s.y = s.y + 1.5
- if minetest.line_of_sight(p, s) == true then
- -- play attack sound
- if self.sounds.attack then
- minetest.sound_play(self.sounds.attack, {
- object = self.object,
- max_hear_distance = self.sounds.distance
- })
- end
- -- punch player
- self.attack:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups = {fleshy = self.damage}
- }, nil)
- end
- if self.attack_rip >= 8 then
- self.attack_rip = 0
- self:set_animation("punch1")
- for dx = -17, 17 do
- for dz = -17, 17 do
- local k = {x = s.x + dx, y = s.y + 20, z = s.z + dz}
- local n = minetest.get_node(k).name
- if n == "air" and math.random(1, 23) == 1 then
- minetest.set_node(k, {name="nssm:mese_meteor"})
- minetest.check_single_for_falling(k)
- end
- end
- end
- end
- end
- end
- })
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