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- mobs:register_mob("nssm:icelamander", {
- type = "monster",
- hp_max = 230,
- hp_min = 230,
- collisionbox = {-0.5, 0, -0.5, 0.5, 2.3, 0.5},
- visual = "mesh",
- mesh = "icelamander.x",
- textures = {
- {"icelamander.png"}
- },
- visual_size = {x = 4, y = 4},
- makes_footstep_sound = true,
- view_range = 35,
- lifetimer = 500,
- fear_height = 4,
- walk_velocity = 2,
- run_velocity = 4,
- sounds = {
- random = "icelamander",
- },
- damage = 12,
- jump = true,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 6, max = 8},
- {name = "nssm:frosted_amphibian_heart", chance = 1, min = 1, max = 1},
- {name = "nssm:ice_tooth", chance = 1, min = 1, max = 1},
- {name = "nssm:little_ice_tooth", chance = 1, min = 0, max = 20},
- {name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 1},
- },
- armor = 40,
- drawtype = "front",
- water_damage = 0,
- lava_damage = 30,
- fire_damage = 20,
- light_damage = 0,
- attack_type = "dogshoot",
- dogshoot_switch = true,
- blood_texture = "nssm_blood.png",
- blood_amount = 20,
- stepheight = 1.1,
- knock_back = 0,
- jump_height = 8,
- dogshoot_count_max = 7,
- arrow = "nssm:snow_arrow",
- shoot_interval = 2,
- animation = {
- speed_normal = 15,
- speed_run = 25,
- stand_start = 1,
- stand_end = 40,
- walk_start = 80,
- walk_end = 160,
- run_start = 40,
- run_end = 80,
- punch_start = 160,
- punch_end = 190,
- shoot_start = 190,
- shoot_end = 210,
- },
- do_custom = function(self)
- midas_ability(self, "default:ice", self.run_velocity, 1, 3)
- end,
- })
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