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- mobs:register_mob("nssm:bloco", {
- type = "monster",
- hp_max = 24,
- hp_min = 14,
- collisionbox = {-0.56, -0.2, -0.56, 0.56, 1.2, 0.56},
- visual = "mesh",
- mesh = "bloco.x",
- textures = {
- {"bloco.png"}
- },
- visual_size = {x = 4, y = 4},
- makes_footstep_sound = true,
- view_range = 8,
- fear_height = 4,
- walk_velocity = 0.6,
- run_velocity = 2.5,
- rotate = 270,
- sounds = {
- random = "bloco",
- },
- damage = 4,
- reach = 2,
- jump = true,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 1, max = 1},
- {name = "default:stone", chance = 1, min = 2, max = 3},
- {name = "nssm:bloco_skin", chance = 3, min = 1, max = 2},
- },
- armor = 40,
- drawtype = "front",
- water_damage = 3,
- lava_damage = 1,
- light_damage = 0,
- fire_damage = 0,
- group_attack = true,
- attack_animals = true,
- knock_back = 0,
- blood_texture = "stone_blood.png",
- immune_to = {
- {'default:sword_stone', -2},
- {'default:stone', -2},
- {'default:cobble', -2},
- {'default:axe_stone', -2},
- {'default:shovel_stone', -2},
- {'default:pick_stone', -2}
- },
- stepheight = 1.1,
- attack_type = "dogfight",
- animation = {
- speed_normal = 20,
- speed_run = 20,
- stand_start = 90,
- stand_end = 110,
- walk_start = 1,
- walk_end = 80,
- run_start = 120,
- run_end = 160,
- punch_start = 170,
- punch_end = 190,
- }
- })
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