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- mobs:register_mob("nssm:ant_queen", {
- type = "monster",
- hp_max = 220,
- hp_min = 220,
- collisionbox = {-0.6, 0.00, -0.6, 0.6, 1, 0.6},
- visual = "mesh",
- mesh = "ant_queen.x",
- textures = {
- {"ant_queen.png"}
- },
- visual_size = {x = 6, y = 6},
- makes_footstep_sound = true,
- view_range = 30,
- fear_height = 5,
- walk_velocity = 1.5,
- run_velocity = 2,
- lifetimer = 300,
- rotate = 270,
- sounds = {
- random = "ant",
- attack = "ant",
- },
- damage = 4,
- jump = true,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 5, max = 7},
- {name = "nssm:ant_queen_abdomen", chance = 1, min = 1, max = 1},
- {name = "nssm:ant_leg", chance = 2, min = 1, max = 6},
- {name = "nssm:ant_mandible", chance = 3, min = 1, max = 2},
- },
- reach = 8,
- armor = 40,
- drawtype = "front",
- water_damage = 2,
- lava_damage = 7,
- fire_damage = 7,
- light_damage = 0,
- blood_texture = "nssm_blood_blue.png",
- blood_amount = 50,
- stepheight = 2.1,
- knock_back = 0,
- jump_height = 12,
- attack_type = "dogfight",
- animation = {
- speed_normal = 20,
- speed_run = 25,
- stand_start = 1,
- stand_end = 50,
- walk_start = 120,
- walk_end = 160,
- run_start = 120,
- run_end = 160,
- punch_start = 170,
- punch_end = 190,
- },
- custom_attack = function(self)
- self.ant_queen_counter = (self.ant_queen_counter or 0) + 1
- if self.ant_queen_counter == 4 then
- self.ant_queen_counter = 0
- local counter = 0
- local s = self.object:get_pos()
- local p = self.attack:get_pos()
- p.y = p.y + 1.5
- s.y = s.y + 1.5
- if mobs:line_of_sight(self, p, s) == true then
- -- play attack sound
- if self.sounds.attack then
- minetest.sound_play(self.sounds.attack, {
- object = self.object,
- max_hear_distance = self.sounds.distance
- })
- end
- local pos1 = {
- x = s.x + math.random(-3, 3),
- y = s.y - 1,
- z = s.z + math.random(-3, 3)
- }
- local objects = minetest.get_objects_inside_radius(s, 10)
- for _,obj in ipairs(objects) do
- if (obj:get_luaentity()
- and obj:get_luaentity().name == "nssm:ant_soldier") then
- counter = counter + 1
- end
- end
- if ((pos1.x~=s.x) and (pos1.z~=s.z))
- and (minetest.get_node(pos1).name == "air")
- and (counter < 4) then
- explosion_particles(pos1, 1)
- minetest.add_entity(pos1, "nssm:ant_soldier")
- end
- end
- end
- end
- })
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