mobs:register_mob("nssm:echidna", {
	type = "monster",
	hp_max = 240,
	hp_min = 240,
	collisionbox = {-0.6, 0.00, -0.6, 0.6, 2, 0.6},
	visual = "mesh",
	mesh = "echidna.x",
	textures = {
		{"echidnapes.png"}
	},
	visual_size = {x = 6, y = 6},
	makes_footstep_sound = true,
	view_range = 30,
	rotate = 270,
	lifetimer = 500,
	fear_height = 4,
	walk_velocity = 2,
	run_velocity = 3.5,
	damage = 12,
	jump = true,
	sounds = {
		random = "echidna",
	},
	drops = {
		{name = "nssm:life_energy", chance = 1, min = 6, max = 7},
		{name = "nssm:snake_scute", chance = 1, min = 1, max = 1},
	},
	armor = 40,
	drawtype = "front",
	water_damage = 0,
	floats = 1,
	lava_damage = 0,
	fire_damage = 0,
	light_damage = 0,
	blood_texture = "nssm_blood.png",
	blood_amount = 10,
	stepheight = 1.1,
	knock_back = 0,
	jump_height = 8,
	attack_type = "dogshoot",
	dogshoot_switch = true,
	arrow = "nssm:super_gas";
	reach = 5,
	shoot_interval = 3,
	animation = {
		speed_normal = 15,
		speed_run = 25,
		stand_start = 60,
		stand_end = 140,
		walk_start = 1,
		walk_end = 40,
		run_start = 1,
		run_end = 40,
		punch_start = 160,
		punch_end = 190,
		shoot_start = 200,
		shoot_end = 240,
	}
})
