mobs:register_mob("nssm:sand_bloco", {
	type = "monster",
	hp_max = 24,
	hp_min = 17,
	collisionbox = {-0.5, -0.2, -0.5, 0.5, 1.3, 0.5},
	visual = "mesh",
	mesh = "sand_bloco.x",
	textures = {
		{"sand_bloco.png"}
	},
	visual_size = {x = 4, y = 4},
	makes_footstep_sound = true,
	view_range = 14,
	fear_height = 4,
	walk_velocity = 0.8,
	run_velocity = 2,
	rotate = 270,
	sounds = {
		random = "bloco",
	},
	damage = 4,
	reach = 1.5,
	jump = true,
	drops = {
		{name = "nssm:life_energy", chance = 1, min = 1, max = 1},
		{name = "default:sandstone", chance = 1, min = 2, max = 3},
		{name = "nssm:sand_bloco_skin", chance = 2, min = 1, max = 3},
	},
	armor = 40,
	drawtype = "front",
	water_damage = 10,
	lava_damage = 1,
	fire_damage = 1,
	light_damage = 0,
	group_attack = true,
	attack_animals = true,
	knock_back = 2,
	blood_texture = "stone_blood.png",
	attack_type = "dogfight",
	animation = {
		speed_normal = 20,
		speed_run = 20,
		stand_start = 10,
		stand_end = 90,
		walk_start = 140,
		walk_end = 180,
		run_start = 190,
		run_end = 200,
		punch_start = 100,
		punch_end = 130,
	}
})
