mobs:register_mob("nssm:duckking", {
	type = "monster",
	hp_max = 180,
	hp_min = 180,
	collisionbox = {-1.2, -0.25, -1.2, 1.2, 4, 1.2},
	visual = "mesh",
	mesh = "king_duck.x",
	textures = {
		{"king_duck.png"}
	},
	visual_size = {x = 10, y = 10},
	lifetimer = 300,
	makes_footstep_sound = true,
	view_range = 30,
	rotate = 270,
	duck_father = true,
	walk_velocity = 1,
	fear_height = 4,
	run_velocity = 2,
	damage = 8,
	jump = true,
	sounds = {
		random = "duckking",
		attack = "duckking",
	},
	drops = {
		{name = "nssm:life_energy", chance = 1, min = 7, max = 8},
		{name = "nssm:duck_legs", chance = 1, min = 40, max = 50},
		{name = "nssm:helmet_crown", chance = 1, min = 1, max = 1},
		{name = "nssm:duck_beak", chance = 4, min = 10, max = 20},
		{name = "nssm:duck_feather", chance = 3, min = 20, max = 40},
	},
	armor = 50,
	drawtype = "front",
	water_damage = 0,
	floats = 1,
	lava_damage = 5,
	fire_damage = 5,
	light_damage = 0,
	attack_type = "dogshoot",
	dogshoot_switch = true,
	dogshoot_count_max = 9,
	blood_texture="nssm_blood.png",
	blood_amount = 50,
	stepheight = 2.1,
	knock_back = 0,
	jump_height = 12,
	arrow = "nssm:duck_father",
	shoot_interval = 3,
	shoot_offset = -1,
	animation = {
		speed_normal = 15,
		speed_run = 25,
		stand_start = 60,
		stand_end = 140,
		walk_start = 0,
		walk_end = 40,
		run_start = 0,
		run_end = 40,
		punch_start = 190,
		punch_end = 220,
		shoot_start = 160,
		shoot_end = 180,
	}
})
