mobs:register_mob("nssm:icesnake", {
	type = "monster",
	hp_max = 27,
	hp_min = 17,
	collisionbox = {-0.7, 0, -0.7, 0.7, 0.50, 0.7},
	visual = "mesh",
	mesh = "icesnake.x",
	textures = {
		{"icesnake.png"}
	},
	visual_size = {x = 7, y = 7},
	makes_footstep_sound = false,
	view_range = 10,
	rotate = 270,
	fear_height = 3,
	walk_velocity = 1.2,
	run_velocity = 3,
	sounds = {
		random = "icesnake",
	},
	damage = 4,
	reach = 2,
	jump = true,
	drops = {
		{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
		{name = "nssm:frosted_amphibian_heart", chance = 2, min = 1, max = 1},
		{name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4},
		{name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 3},
	},
	armor = 70,
	drawtype = "front",
	water_damage = 0,
	lava_damage = 20,
	fire_damage = 15,
	light_damage = 0,
	group_attack = true,
	attack_animals = true,
	knock_back = 2,
	blood_texture = "nssm_blood.png",
	stepheight = 1.1,
	attack_type = "dogfight",
	animation = {
		speed_normal = 15,
		speed_run = 25,
		stand_start = 170,
		stand_end = 220,
		walk_start = 1,
		walk_end = 60,
		run_start = 80,
		run_end = 120,
		punch_start = 130,
		punch_end = 160,
	},
	do_custom = function(self)
		putting_ability(self, "default:ice", self.run_velocity)
	end,
})
