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@@ -1,5 +1,5 @@
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-local S = mobs.intllib
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+local S = mobs.intllib_animal
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-- Chicken by JK Murray and Sirrobzeroone
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@@ -146,7 +146,7 @@ mobs:register_arrow("mobs_animal:egg_entity", {
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hit_node = function(self, pos, node)
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- if math.random(1, 10) > 1 then
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+ if math.random(10) > 1 then
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return
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end
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@@ -160,28 +160,10 @@ mobs:register_arrow("mobs_animal:egg_entity", {
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return
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end
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- local mob = minetest.add_entity(pos, "mobs_animal:chicken")
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- local ent2 = mob:get_luaentity()
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-
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- mob:set_properties({
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- textures = ent2.child_texture[1],
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- visual_size = {
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- x = ent2.base_size.x / 2,
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- y = ent2.base_size.y / 2
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- },
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- collisionbox = {
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- ent2.base_colbox[1] / 2,
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- ent2.base_colbox[2] / 2,
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- ent2.base_colbox[3] / 2,
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- ent2.base_colbox[4] / 2,
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- ent2.base_colbox[5] / 2,
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- ent2.base_colbox[6] / 2
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- },
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- })
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+ local staticdata = minetest.serialize(
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+ {child = true, tamed = true, owner = self.playername})
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- ent2.child = true
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- ent2.tamed = true
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- ent2.owner = self.playername
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+ minetest.add_entity(pos, "mobs_animal:chicken", staticdata)
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end
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})
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@@ -215,13 +197,13 @@ local mobs_shoot_egg = function (item, player, pointed_thing)
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ent.switch = 1 -- needed so that egg doesn't despawn straight away
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ent._is_arrow = true -- tell advanced mob protection this is an arrow
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- obj:setvelocity({
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+ obj:set_velocity({
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x = dir.x * egg_VELOCITY,
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y = dir.y * egg_VELOCITY,
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z = dir.z * egg_VELOCITY
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})
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- obj:setacceleration({
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+ obj:set_acceleration({
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x = dir.x * -3,
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y = -egg_GRAVITY,
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z = dir.z * -3
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@@ -229,6 +211,7 @@ local mobs_shoot_egg = function (item, player, pointed_thing)
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-- pass player name to egg for chick ownership
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local ent2 = obj:get_luaentity()
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+
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ent2.playername = player:get_player_name()
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item:take_item()
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