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- -- Load support for intllib.
- local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/"
- -- Check for translation method
- local S
- if minetest.get_translator ~= nil then
- S = minetest.get_translator("mob_horse") -- 5.x translation function
- else
- if minetest.get_modpath("intllib") then
- dofile(minetest.get_modpath("intllib") .. "/init.lua")
- if intllib.make_gettext_pair then
- gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
- else
- gettext = intllib.Getter() -- old text file method
- end
- S = gettext
- else -- boilerplate function
- S = function(str, ...)
- local args = {...}
- return str:gsub("@%d+", function(match)
- return args[tonumber(match:sub(2))]
- end)
- end
- end
- end
- -- 0.4.17 or 5.0 check
- local y_off = 20
- if minetest.features.object_independent_selectionbox then
- y_off = 10
- end
- -- horse shoes (speed, jump, break, overlay texture)
- local shoes = {
- ["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"},
- ["mobs:horseshoe_bronze"] = {7, 4, 4, "mobs_horseshoe_bronzeo.png"},
- ["mobs:horseshoe_mese"] = {9, 5, 8, "mobs_horseshoe_meseo.png"},
- ["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"},
- ["mobs:horseshoe_crystal"] = {11, 6, 9, "mobs_horseshoe_crystalo.png"}
- }
- -- rideable horse
- mobs:register_mob("mob_horse:horse", {
- type = "animal",
- visual = "mesh",
- visual_size = {x = 1.20, y = 1.20},
- mesh = "mobs_horse.x",
- collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
- animation = {
- speed_normal = 15,
- speed_run = 30,
- stand_start = 25,
- stand_end = 50, -- 75
- stand2_start = 25,
- stand2_end = 25,
- stand3_start = 55,
- stand3_end = 75,
- stand3_loop = false,
- walk_start = 75,
- walk_end = 100,
- run_start = 75,
- run_end = 100
- },
- textures = {
- {"mobs_horse.png"}, -- textures by Mjollna
- {"mobs_horsepeg.png"},
- {"mobs_horseara.png"}
- },
- fear_height = 3,
- runaway = true,
- fly = false,
- walk_chance = 60,
- view_range = 5,
- follow = {
- "farming:wheat", "default:apple", "farming:oat",
- "farming:barley", "farming:corn"},
- passive = true,
- hp_min = 12,
- hp_max = 16,
- armor = 200,
- lava_damage = 5,
- fall_damage = 5,
- water_damage = 1,
- makes_footstep_sound = true,
- drops = {
- {name = "mobs:leather", chance = 1, min = 0, max = 2}
- },
- do_custom = function(self, dtime)
- -- set needed values if not already present
- if not self.v2 then
- self.v2 = 0
- self.max_speed_forward = 6
- self.max_speed_reverse = 2
- self.accel = 6
- self.terrain_type = 3
- self.driver_attach_at = {x = 0, y = y_off, z = -2}
- self.driver_eye_offset = {x = 0, y = 3, z = 0}
- self.driver_scale = {x = 0.8, y = 0.8} -- shrink driver to fit model
- end
- -- if driver present allow control of horse
- if self.driver then
- mobs.drive(self, "walk", "stand", false, dtime)
- return false -- skip rest of mob functions
- end
- return true
- end,
- on_die = function(self, pos)
- -- detach player from horse properly
- if self.driver then
- mobs.detach(self.driver, {x = 1, y = 0, z = 1})
- end
- -- drop saddle if found
- if self.saddle then
- minetest.add_item(pos, "mobs:saddle")
- end
- -- drop any horseshoes added
- if self.shoed then
- minetest.add_item(pos, self.shoed)
- end
- end,
- do_punch = function(self, hitter)
- -- don't cut the branch you're... ah, that's not about that
- if hitter ~= self.driver then
- return true
- end
- end,
- on_rightclick = function(self, clicker)
- -- make sure player is clicking
- if not clicker or not clicker:is_player() then
- return
- end
- -- feed, tame or heal horse
- if mobs:feed_tame(self, clicker, 10, true, true) then
- return
- end
- -- applying protection rune
- if mobs:protect(self, clicker) then
- return
- end
- local player_name = clicker:get_player_name()
- -- make sure tamed horse is being clicked by owner only
- if self.tamed and self.owner == player_name then
- local inv = clicker:get_inventory()
- local tool = clicker:get_wielded_item()
- local item = tool:get_name()
- -- detatch player already riding horse
- if self.driver and clicker == self.driver then
- mobs.detach(clicker, {x = 1, y = 0, z = 1})
- return
- end
- -- attach saddle to horse
- if not self.driver
- and not self.child
- and clicker:get_wielded_item():get_name() == "mobs:saddle"
- and not self.saddle then
- self.saddle = true
- self.order = "stand"
- self.object:set_properties({stepheight = 1.1})
- -- take saddle from inventory
- inv:remove_item("main", "mobs:saddle")
- self.texture_mods = self.texture_mods .. "^mobs_saddle_overlay.png"
- self.object:set_texture_mod(self.texture_mods)
- return
- end
- -- apply horseshoes
- if item:find("mobs:horseshoe") then
- -- drop any existing shoes
- if self.shoed then
- minetest.add_item(self.object:get_pos(), self.shoed)
- end
- local speed = shoes[item][1]
- local jump = shoes[item][2]
- local reverse = shoes[item][3]
- local overlay = shoes[item][4]
- self.max_speed_forward = speed
- self.jump_height = jump
- self.max_speed_reverse = reverse
- self.accel = speed
- self.shoed = item
- -- apply horseshoe overlay to current horse texture
- if overlay then
- self.texture_mods = "^" .. overlay
- if self.saddle then
- self.texture_mods = self.texture_mods
- .. "^mobs_saddle_overlay.png"
- end
- self.object:set_texture_mod(self.texture_mods)
- end
- -- show horse speed and jump stats with shoes fitted
- minetest.chat_send_player(player_name,
- S("Horse shoes fitted -")
- .. S(" speed: ") .. speed
- .. S(" , jump height: ") .. jump
- .. S(" , stop speed: ") .. reverse)
- tool:take_item()
- clicker:set_wielded_item(tool)
- return
- end
- end
- -- used to capture horse with magic lasso
- if mobs:capture_mob(self, clicker, nil, nil, 100, false, nil) then return end
- -- ride horse if saddled
- if self.saddle and self.owner == player_name then
- mobs.attach(self, clicker)
- end
- end
- })
- -- check for custom spawn.lua
- local input = io.open(MP .. "spawn.lua", "r")
- if input then
- input:close()
- input = nil
- dofile(MP .. "spawn.lua")
- else
- mobs:spawn({
- name = "mob_horse:horse",
- nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
- min_light = 14,
- interval = 60,
- chance = 16000,
- min_height = 10,
- max_height = 31000,
- day_toggle = true
- })
- end
- mobs:register_egg("mob_horse:horse", S("Horse"), "wool_brown.png", 1)
- -- steel horseshoes
- minetest.register_craftitem(":mobs:horseshoe_steel", {
- description = S("Steel HorseShoes (use on horse to apply)"),
- inventory_image = "mobs_horseshoe_steel.png",
- })
- minetest.register_craft({
- output = "mobs:horseshoe_steel",
- recipe = {
- {"", "default:steelblock", ""},
- {"default:steel_ingot", "", "default:steel_ingot"},
- {"default:steel_ingot", "", "default:steel_ingot"}
- }
- })
- -- bronze horseshoes
- minetest.register_craftitem(":mobs:horseshoe_bronze", {
- description = S("Bronze HorseShoes (use on horse to apply)"),
- inventory_image = "mobs_horseshoe_bronze.png"
- })
- minetest.register_craft({
- output = "mobs:horseshoe_bronze",
- recipe = {
- {"", "default:bronzeblock", ""},
- {"default:bronze_ingot", "", "default:bronze_ingot"},
- {"default:bronze_ingot", "", "default:bronze_ingot"}
- }
- })
- -- mese horseshoes
- minetest.register_craftitem(":mobs:horseshoe_mese", {
- description = S("Mese HorseShoes (use on horse to apply)"),
- inventory_image = "mobs_horseshoe_mese.png"
- })
- minetest.register_craft({
- output = "mobs:horseshoe_mese",
- recipe = {
- {"", "default:mese", ""},
- {"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
- {"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"}
- }
- })
- -- diamond horseshoes
- minetest.register_craftitem(":mobs:horseshoe_diamond", {
- description = S("Diamond HorseShoes (use on horse to apply)"),
- inventory_image = "mobs_horseshoe_diamond.png"
- })
- minetest.register_craft({
- output = "mobs:horseshoe_diamond",
- recipe = {
- {"", "default:diamondblock", ""},
- {"default:diamond", "", "default:diamond"},
- {"default:diamond", "", "default:diamond"}
- }
- })
- -- crystal horseshoes
- if minetest.get_modpath("ethereal") then
- minetest.register_craftitem(":mobs:horseshoe_crystal", {
- description = S("Crystal HorseShoes (use on horse to apply)"),
- inventory_image = "mobs_horseshoe_crystal.png"
- })
- minetest.register_craft({
- output = "mobs:horseshoe_crystal",
- recipe = {
- {"", "ethereal:crystal_block", ""},
- {"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"},
- {"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"}
- }
- })
- end
- -- lucky blocks
- if minetest.get_modpath("lucky_block") then
- lucky_block:add_blocks({
- {"dro", {"mobs:horseshoe_steel"}},
- {"dro", {"mobs:horseshoe_bronze"}},
- {"dro", {"mobs:horseshoe_mese"}},
- {"dro", {"mobs:horseshoe_diamond"}},
- {"dro", {"mobs:horseshoe_crystal"}}
- })
- end
- print("[MOD] Mob Horse loaded")
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