3 Revize aa399a6ef9 ... 8996ad27d8

Autor SHA1 Zpráva Datum
  tenplus1 8996ad27d8 update translation checks před 2 roky
  tenplus1 9e0021a0f8 fix intllib return před 3 roky
  tenplus1 7650e9ba5c tidy code, add custom spawn.lua check před 3 roky
3 změnil soubory, kde provedl 135 přidání a 25 odebrání
  1. 63 23
      init.lua
  2. 0 2
      intllib.lua
  3. 72 0
      spawn_example.lua

+ 63 - 23
init.lua

@@ -1,8 +1,30 @@
 
 -- Load support for intllib.
-local MP = minetest.get_modpath(minetest.get_current_modname())
-local S = minetest.get_translator and minetest.get_translator("mob_horse") or
-		dofile(MP .. "/intllib.lua")
+local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/"
+
+-- Check for translation method
+local S
+if minetest.get_translator ~= nil then
+	S = minetest.get_translator("mob_horse") -- 5.x translation function
+else
+	if minetest.get_modpath("intllib") then
+		dofile(minetest.get_modpath("intllib") .. "/init.lua")
+		if intllib.make_gettext_pair then
+			gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
+		else
+			gettext = intllib.Getter() -- old text file method
+		end
+		S = gettext
+	else -- boilerplate function
+		S = function(str, ...)
+			local args = {...}
+			return str:gsub("@%d+", function(match)
+				return args[tonumber(match:sub(2))]
+			end)
+		end
+	end
+end
+
 
 -- 0.4.17 or 5.0 check
 local y_off = 20
@@ -10,6 +32,7 @@ if minetest.features.object_independent_selectionbox then
 	y_off = 10
 end
 
+
 -- horse shoes (speed, jump, break, overlay texture)
 local shoes = {
 	["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"},
@@ -19,6 +42,7 @@ local shoes = {
 	["mobs:horseshoe_crystal"] = {11, 6, 9, "mobs_horseshoe_crystalo.png"}
 }
 
+
 -- rideable horse
 mobs:register_mob("mob_horse:horse", {
 	type = "animal",
@@ -39,7 +63,7 @@ mobs:register_mob("mob_horse:horse", {
 		walk_start = 75,
 		walk_end = 100,
 		run_start = 75,
-		run_end = 100,
+		run_end = 100
 	},
 	textures = {
 		{"mobs_horse.png"}, -- textures by Mjollna
@@ -227,16 +251,28 @@ mobs:register_mob("mob_horse:horse", {
 	end
 })
 
-mobs:spawn({
-	name = "mob_horse:horse",
-	nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
-	min_light = 14,
-	interval = 60,
-	chance = 16000,
-	min_height = 10,
-	max_height = 31000,
-	day_toggle = true,
-})
+
+-- check for custom spawn.lua
+local input = io.open(MP .. "spawn.lua", "r")
+
+if input then
+	input:close()
+	input = nil
+	dofile(MP .. "spawn.lua")
+else
+
+	mobs:spawn({
+		name = "mob_horse:horse",
+		nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
+		min_light = 14,
+		interval = 60,
+		chance = 16000,
+		min_height = 10,
+		max_height = 31000,
+		day_toggle = true
+	})
+end
+
 
 mobs:register_egg("mob_horse:horse", S("Horse"), "wool_brown.png", 1)
 
@@ -252,14 +288,14 @@ minetest.register_craft({
 	recipe = {
 		{"", "default:steelblock", ""},
 		{"default:steel_ingot", "", "default:steel_ingot"},
-		{"default:steel_ingot", "", "default:steel_ingot"},
+		{"default:steel_ingot", "", "default:steel_ingot"}
 	}
 })
 
 -- bronze horseshoes
 minetest.register_craftitem(":mobs:horseshoe_bronze", {
 	description = S("Bronze HorseShoes (use on horse to apply)"),
-	inventory_image = "mobs_horseshoe_bronze.png",
+	inventory_image = "mobs_horseshoe_bronze.png"
 })
 
 minetest.register_craft({
@@ -267,14 +303,14 @@ minetest.register_craft({
 	recipe = {
 		{"", "default:bronzeblock", ""},
 		{"default:bronze_ingot", "", "default:bronze_ingot"},
-		{"default:bronze_ingot", "", "default:bronze_ingot"},
+		{"default:bronze_ingot", "", "default:bronze_ingot"}
 	}
 })
 
 -- mese horseshoes
 minetest.register_craftitem(":mobs:horseshoe_mese", {
 	description = S("Mese HorseShoes (use on horse to apply)"),
-	inventory_image = "mobs_horseshoe_mese.png",
+	inventory_image = "mobs_horseshoe_mese.png"
 })
 
 minetest.register_craft({
@@ -282,14 +318,14 @@ minetest.register_craft({
 	recipe = {
 		{"", "default:mese", ""},
 		{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
-		{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
+		{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"}
 	}
 })
 
 -- diamond horseshoes
 minetest.register_craftitem(":mobs:horseshoe_diamond", {
 	description = S("Diamond HorseShoes (use on horse to apply)"),
-	inventory_image = "mobs_horseshoe_diamond.png",
+	inventory_image = "mobs_horseshoe_diamond.png"
 })
 
 minetest.register_craft({
@@ -297,7 +333,7 @@ minetest.register_craft({
 	recipe = {
 		{"", "default:diamondblock", ""},
 		{"default:diamond", "", "default:diamond"},
-		{"default:diamond", "", "default:diamond"},
+		{"default:diamond", "", "default:diamond"}
 	}
 })
 
@@ -306,7 +342,7 @@ if minetest.get_modpath("ethereal") then
 
 minetest.register_craftitem(":mobs:horseshoe_crystal", {
 	description = S("Crystal HorseShoes (use on horse to apply)"),
-	inventory_image = "mobs_horseshoe_crystal.png",
+	inventory_image = "mobs_horseshoe_crystal.png"
 })
 
 minetest.register_craft({
@@ -314,12 +350,13 @@ minetest.register_craft({
 	recipe = {
 		{"", "ethereal:crystal_block", ""},
 		{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"},
-		{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"},
+		{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"}
 	}
 })
 
 end
 
+
 -- lucky blocks
 if minetest.get_modpath("lucky_block") then
 
@@ -332,3 +369,6 @@ lucky_block:add_blocks({
 })
 
 end
+
+
+print("[MOD] Mob Horse loaded")

+ 0 - 2
intllib.lua

@@ -1,3 +0,0 @@
-dofile(minetest.get_modpath("intllib").."/init.lua")
-

+ 72 - 0
spawn_example.lua

@@ -0,0 +1,72 @@
+
+--[[ Spawn Template, defaults to values shown if line not provided
+
+mobs:spawn({
+
+	name = "",
+
+		- Name of mob, must be provided e.g. "mymod:my_mob"
+
+	nodes = {"group:soil, "group:stone"},
+
+		- Nodes to spawn on top of.
+
+	neighbors = {"air"},
+
+		- Nodes to spawn beside.
+
+	min_light = 0,
+
+		- Minimum light level.
+
+	max_light = 15,
+
+		- Maximum light level, 15 is sunlight only.
+
+	interval = 30,
+
+		- Spawn interval in seconds.
+
+	chance = 5000,
+
+		- Spawn chance, 1 in every 5000 nodes.
+
+	active_object_count = 1,
+
+		- Active mobs of this type in area.
+
+	min_height = -31000,
+
+		- Minimum height level.
+
+	max_height = 31000,
+
+		- Maximum height level.
+
+	day_toggle = nil,
+
+		- Daytime toggle, true to spawn during day, false for night, nil for both
+
+	on_spawn = nil,
+
+		- On spawn function to run when mob spawns in world
+
+	on_map_load = nil,
+
+		- On map load, when true mob only spawns in newly generated map areas
+})
+]]--
+
+
+-- Horse
+
+mobs:spawn({
+	name = "mob_horse:horse",
+	nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
+	min_light = 14,
+	interval = 60,
+	chance = 16000,
+	min_height = 10,
+	max_height = 31000,
+	day_toggle = true
+})