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- /* SCE CONFIDENTIAL
- * $PSLibId$
- * Copyright (C) 2011 Sony Computer Entertainment Inc.
- * All Rights Reserved.
- */
- #ifndef _RENDER_H
- #define _RENDER_H
- #include <gxm.h>
- #include <tilebackend/tilebackend.h>
- // WebView window parameters
- #define WEBVIEW_WIDTH 960
- #define WEBVIEW_HEIGHT 544
- #define WEBVIEW_FORMAT SCE_GXM_TEXTURE_FORMAT_A8R8G8B8
- // Shared Texture Buffer
- extern uint8_t *g_testTextureData;
- extern tilebackend::Target g_target;
- // Create data for clear draw call
- void createClearData(void);
- // Destroy data for clear draw call
- void destroyClearData(void);
- // Create data for cube draw call
- void createCubeData(void);
- // Destroy data for cube draw call
- void destroyCubeData(void);
- // Create test texture data
- void createTestTextureData(uint32_t width, uint32_t height, SceGxmTextureFormat format);
- // Destroy test texture data
- void destroyTestTextureData(void);
- // Create the offscreen buffer
- void createOffscreenBuffer(void);
- // Destroy the offscreen buffer
- void destroyOffscreenBuffer(void);
- // Do update step
- void updateRender(void);
- // Render offscreen buffer
- void renderOffscreen(void);
- // Render main buffer
- void renderMain(void);
- // Get View Offset
- void getOffset(uint32_t *x, uint32_t *y);
- // convert the coord-system for a point. (coord-system: the device-coord to the local-coord on a plane) and returns if the point is on the plane.
- // x/y: the point
- bool convertScreenToLocalCSS(short& x, short& y);
- // popup a window of mag
- void popup_mag(float x, float y, float z, float w, float h, float tx, float ty, float tw, float th);
- // update a content of mag
- void update_mag(float x, float y, float rx, float ry);
- // close a window of mag
- void dismiss_mag();
- #endif /* _RENDER_H */
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