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- /*
- * Copyright (C) 2010, 2011, 2012, 2013 Research In Motion Limited. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #ifndef SurfacePool_h
- #define SurfacePool_h
- #include "BackingStoreTile.h"
- #include "GraphicsContext.h"
- #include <BlackBerryPlatformGraphics.h>
- #include <BlackBerryPlatformPrimitives.h>
- #include <pthread.h>
- #include <set>
- #include <wtf/Vector.h>
- namespace BlackBerry {
- namespace WebKit {
- class SurfacePool {
- public:
- static SurfacePool* globalSurfacePool();
- void initialize(const BlackBerry::Platform::IntSize&);
- int isActive() const { return !m_tileBufferPool.isEmpty() && !m_buffersSuspended; }
- int isEmpty() const { return m_tileBufferPool.isEmpty(); }
- int numberOfBackingStoreFrontBuffers() const;
- PlatformGraphicsContext* createPlatformGraphicsContext(BlackBerry::Platform::Graphics::Drawable*) const;
- void destroyPlatformGraphicsContext(PlatformGraphicsContext*) const;
- // The surface pool will allocate as many back buffers as specified by
- // Platform::Settings::instance()->numberOfBackingStoreBackBuffers() which
- // allows for at least one back buffer to be available for drawing before
- // swapping buffers/geometry to the front.
- unsigned numberOfAvailableBackBuffers() const;
- TileBuffer* takeBackBuffer();
- void addBackBuffer(TileBuffer*);
- void releaseBuffers();
- void createBuffers();
- // EGLImage synchronization between WebKit and compositing threads
- // TODO: Figure out how to improve the BlackBerry::Platform::Graphics with API that can encapsulate
- // this kind of synchronisation mechanism.
- // WebKit thread must waitForBuffer() before rendering to EGLImage
- void waitForBuffer(TileBuffer*);
- // Compositing thread must notify the SurfacePool when EGLImages are composited
- void notifyBuffersComposited(const WTF::Vector<TileBuffer*>& buffers);
- void destroyPlatformSync(void* platformSync);
- private:
- SurfacePool();
- typedef WTF::Vector<TileBuffer*> TileBufferList;
- TileBufferList m_tileBufferPool;
- TileBufferList m_availableBackBufferPool;
- unsigned m_numberOfFrontBuffers;
- bool m_initialized; // SurfacePool has been set up, with or without buffers.
- bool m_buffersSuspended; // Buffer objects exist, but pixel memory has been freed.
- std::set<void*> m_garbage;
- bool m_hasFenceExtension;
- mutable pthread_mutex_t m_mutex;
- };
- }
- }
- #endif // SurfacePool_h
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