MathMLTextElement.h 2.1 KB

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  1. /*
  2. * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
  3. * Copyright (C) 2010 Apple Inc. All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions
  7. * are met:
  8. * 1. Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * 2. Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in the
  12. * documentation and/or other materials provided with the distribution.
  13. *
  14. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  15. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  16. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  17. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  18. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  19. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  20. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  21. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  22. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  23. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #ifndef MathMLTextElement_h
  27. #define MathMLTextElement_h
  28. #if ENABLE(MATHML)
  29. #include "MathMLElement.h"
  30. namespace WebCore {
  31. class MathMLTextElement : public MathMLElement {
  32. public:
  33. static PassRefPtr<MathMLTextElement> create(const QualifiedName& tagName, Document*);
  34. virtual void attach(const AttachContext& = AttachContext()) OVERRIDE;
  35. private:
  36. MathMLTextElement(const QualifiedName& tagName, Document*);
  37. virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
  38. virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0) OVERRIDE;
  39. };
  40. }
  41. #endif // ENABLE(MATHML)
  42. #endif // MathMLTextElement_h