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- /*
- * Copyright (C) 2011 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(JAVASCRIPT_DEBUGGER) && ENABLE(INSPECTOR) && ENABLE(WORKERS)
- #include "WorkerDebuggerAgent.h"
- #include "ScriptDebugServer.h"
- #include "WorkerContext.h"
- #include "WorkerThread.h"
- #include <wtf/MessageQueue.h>
- namespace WebCore {
- namespace {
- Mutex& workerDebuggerAgentsMutex()
- {
- AtomicallyInitializedStatic(Mutex&, mutex = *new Mutex);
- return mutex;
- }
- typedef HashMap<WorkerThread*, WorkerDebuggerAgent*> WorkerDebuggerAgents;
- WorkerDebuggerAgents& workerDebuggerAgents()
- {
- DEFINE_STATIC_LOCAL(WorkerDebuggerAgents, agents, ());
- return agents;
- }
- class RunInspectorCommandsTask : public ScriptDebugServer::Task {
- public:
- RunInspectorCommandsTask(WorkerThread* thread, WorkerContext* workerContext)
- : m_thread(thread)
- , m_workerContext(workerContext) { }
- virtual ~RunInspectorCommandsTask() { }
- virtual void run()
- {
- // Process all queued debugger commands. It is safe to use m_workerContext here
- // because it is alive if RunWorkerLoop is not terminated, otherwise it will
- // just be ignored. WorkerThread is certainly alive if this task is being executed.
- while (MessageQueueMessageReceived == m_thread->runLoop().runInMode(m_workerContext, WorkerDebuggerAgent::debuggerTaskMode, WorkerRunLoop::DontWaitForMessage)) { }
- }
- private:
- WorkerThread* m_thread;
- WorkerContext* m_workerContext;
- };
- } // namespace
- const char* WorkerDebuggerAgent::debuggerTaskMode = "debugger";
- PassOwnPtr<WorkerDebuggerAgent> WorkerDebuggerAgent::create(InstrumentingAgents* instrumentingAgents, InspectorCompositeState* inspectorState, WorkerContext* inspectedWorkerContext, InjectedScriptManager* injectedScriptManager)
- {
- return adoptPtr(new WorkerDebuggerAgent(instrumentingAgents, inspectorState, inspectedWorkerContext, injectedScriptManager));
- }
- WorkerDebuggerAgent::WorkerDebuggerAgent(InstrumentingAgents* instrumentingAgents, InspectorCompositeState* inspectorState, WorkerContext* inspectedWorkerContext, InjectedScriptManager* injectedScriptManager)
- : InspectorDebuggerAgent(instrumentingAgents, inspectorState, injectedScriptManager)
- , m_scriptDebugServer(inspectedWorkerContext, WorkerDebuggerAgent::debuggerTaskMode)
- , m_inspectedWorkerContext(inspectedWorkerContext)
- {
- MutexLocker lock(workerDebuggerAgentsMutex());
- workerDebuggerAgents().set(inspectedWorkerContext->thread(), this);
- }
- WorkerDebuggerAgent::~WorkerDebuggerAgent()
- {
- MutexLocker lock(workerDebuggerAgentsMutex());
- ASSERT(workerDebuggerAgents().contains(m_inspectedWorkerContext->thread()));
- workerDebuggerAgents().remove(m_inspectedWorkerContext->thread());
- }
- void WorkerDebuggerAgent::interruptAndDispatchInspectorCommands(WorkerThread* thread)
- {
- MutexLocker lock(workerDebuggerAgentsMutex());
- WorkerDebuggerAgent* agent = workerDebuggerAgents().get(thread);
- if (agent)
- agent->m_scriptDebugServer.interruptAndRunTask(adoptPtr(new RunInspectorCommandsTask(thread, agent->m_inspectedWorkerContext)));
- }
- void WorkerDebuggerAgent::startListeningScriptDebugServer()
- {
- scriptDebugServer().addListener(this);
- }
- void WorkerDebuggerAgent::stopListeningScriptDebugServer()
- {
- scriptDebugServer().removeListener(this);
- }
- WorkerScriptDebugServer& WorkerDebuggerAgent::scriptDebugServer()
- {
- return m_scriptDebugServer;
- }
- InjectedScript WorkerDebuggerAgent::injectedScriptForEval(ErrorString* error, const int* executionContextId)
- {
- if (executionContextId) {
- *error = "Execution context id is not supported for workers as there is only one execution context.";
- return InjectedScript();
- }
- ScriptState* scriptState = scriptStateFromWorkerContext(m_inspectedWorkerContext);
- return injectedScriptManager()->injectedScriptFor(scriptState);
- }
- void WorkerDebuggerAgent::muteConsole()
- {
- // We don't need to mute console for workers.
- }
- void WorkerDebuggerAgent::unmuteConsole()
- {
- // We don't need to mute console for workers.
- }
- } // namespace WebCore
- #endif // ENABLE(JAVASCRIPT_DEBUGGER) && ENABLE(INSPECTOR) && ENABLE(WORKERS)
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