InjectedScriptModule.cpp 3.1 KB

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  1. /*
  2. * Copyright (C) 2012 Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions are
  6. * met:
  7. *
  8. * * Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * * Redistributions in binary form must reproduce the above
  11. * copyright notice, this list of conditions and the following disclaimer
  12. * in the documentation and/or other materials provided with the
  13. * distribution.
  14. * * Neither the name of Google Inc. nor the names of its
  15. * contributors may be used to endorse or promote products derived from
  16. * this software without specific prior written permission.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  19. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  20. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  21. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  22. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  24. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  25. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  26. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  27. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  28. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. */
  30. #include "config.h"
  31. #if ENABLE(INSPECTOR)
  32. #include "InjectedScriptModule.h"
  33. #include "InjectedScript.h"
  34. #include "InjectedScriptManager.h"
  35. #include "ScriptFunctionCall.h"
  36. #include "ScriptObject.h"
  37. namespace WebCore {
  38. InjectedScriptModule::InjectedScriptModule(const String& name)
  39. : InjectedScriptBase(name)
  40. {
  41. }
  42. void InjectedScriptModule::ensureInjected(InjectedScriptManager* injectedScriptManager, ScriptState* scriptState)
  43. {
  44. InjectedScript injectedScript = injectedScriptManager->injectedScriptFor(scriptState);
  45. ASSERT(!injectedScript.hasNoValue());
  46. if (injectedScript.hasNoValue())
  47. return;
  48. // FIXME: Make the InjectedScript a module itself.
  49. ScriptFunctionCall function(injectedScript.injectedScriptObject(), "module");
  50. function.appendArgument(name());
  51. bool hadException = false;
  52. ScriptValue resultValue = injectedScript.callFunctionWithEvalEnabled(function, hadException);
  53. ASSERT(!hadException);
  54. if (hadException || resultValue.hasNoValue() || !resultValue.isObject()) {
  55. ScriptFunctionCall function(injectedScript.injectedScriptObject(), "injectModule");
  56. function.appendArgument(name());
  57. function.appendArgument(source());
  58. resultValue = injectedScript.callFunctionWithEvalEnabled(function, hadException);
  59. if (hadException || resultValue.hasNoValue() || !resultValue.isObject()) {
  60. ASSERT_NOT_REACHED();
  61. return;
  62. }
  63. }
  64. ScriptObject moduleObject(scriptState, resultValue);
  65. initialize(moduleObject, injectedScriptManager->inspectedStateAccessCheck());
  66. }
  67. } // namespace WebCore
  68. #endif // ENABLE(INSPECTOR)