GetByIdStatus.h 4.1 KB

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  1. /*
  2. * Copyright (C) 2012 Apple Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  15. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  16. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
  17. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  18. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  19. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  20. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  21. * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  22. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  23. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  24. */
  25. #ifndef GetByIdStatus_h
  26. #define GetByIdStatus_h
  27. #include "PropertyOffset.h"
  28. #include "StructureSet.h"
  29. #include <wtf/NotFound.h>
  30. namespace JSC {
  31. class CodeBlock;
  32. class Identifier;
  33. class GetByIdStatus {
  34. public:
  35. enum State {
  36. NoInformation, // It's uncached so we have no information.
  37. Simple, // It's cached for a simple access to a known object property with
  38. // a possible structure chain and a possible specific value.
  39. TakesSlowPath, // It's known to often take slow path.
  40. MakesCalls // It's known to take paths that make calls.
  41. };
  42. GetByIdStatus()
  43. : m_state(NoInformation)
  44. , m_offset(invalidOffset)
  45. {
  46. }
  47. explicit GetByIdStatus(State state)
  48. : m_state(state)
  49. , m_offset(invalidOffset)
  50. {
  51. ASSERT(state == NoInformation || state == TakesSlowPath || state == MakesCalls);
  52. }
  53. GetByIdStatus(
  54. State state, bool wasSeenInJIT, const StructureSet& structureSet = StructureSet(),
  55. PropertyOffset offset = invalidOffset, JSValue specificValue = JSValue(), Vector<Structure*> chain = Vector<Structure*>())
  56. : m_state(state)
  57. , m_structureSet(structureSet)
  58. , m_chain(chain)
  59. , m_specificValue(specificValue)
  60. , m_offset(offset)
  61. , m_wasSeenInJIT(wasSeenInJIT)
  62. {
  63. ASSERT((state == Simple) == (offset != invalidOffset));
  64. }
  65. static GetByIdStatus computeFor(CodeBlock*, unsigned bytecodeIndex, Identifier&);
  66. static GetByIdStatus computeFor(VM&, Structure*, Identifier&);
  67. State state() const { return m_state; }
  68. bool isSet() const { return m_state != NoInformation; }
  69. bool operator!() const { return !isSet(); }
  70. bool isSimple() const { return m_state == Simple; }
  71. bool takesSlowPath() const { return m_state == TakesSlowPath || m_state == MakesCalls; }
  72. bool makesCalls() const { return m_state == MakesCalls; }
  73. const StructureSet& structureSet() const { return m_structureSet; }
  74. const Vector<Structure*>& chain() const { return m_chain; } // Returns empty vector if this is a direct access.
  75. JSValue specificValue() const { return m_specificValue; } // Returns JSValue() if there is no specific value.
  76. PropertyOffset offset() const { return m_offset; }
  77. bool wasSeenInJIT() const { return m_wasSeenInJIT; }
  78. private:
  79. static void computeForChain(GetByIdStatus& result, CodeBlock*, Identifier&, Structure*);
  80. static GetByIdStatus computeFromLLInt(CodeBlock*, unsigned bytecodeIndex, Identifier&);
  81. State m_state;
  82. StructureSet m_structureSet;
  83. Vector<Structure*> m_chain;
  84. JSValue m_specificValue;
  85. PropertyOffset m_offset;
  86. bool m_wasSeenInJIT;
  87. };
  88. } // namespace JSC
  89. #endif // PropertyAccessStatus_h