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- /* SCE CONFIDENTIAL
- * $PSLibId$
- * Copyright (C) 2011 Sony Computer Entertainment Inc.
- * All Rights Reserved.
- */
- #include "common.h"
- #include <display.h>
- #include <ctrl.h>
- #include <libdbgfont.h>
- #include <libdbg.h>
- #include <string.h>
- #include <stdlib.h>
- // Data structure to pass through the display queue
- typedef struct DisplayData
- {
- void *address; ///< Framebuffer address
- uint32_t width; ///< Framebuffer width
- uint32_t height; ///< Framebuffer height
- uint32_t strideInPixels; ///< Framebuffer stride in pixels
- uint32_t flipMode; ///< From #FlipMode
- } DisplayData;
- // heap memblocks
- SceUID g_lpddrUid = 0;
- SceUID g_cdramUid = 0;
- // libgxm context
- void *g_contextHostMem = NULL;
- void *g_contextVdmMem = NULL;
- void *g_contextVertexMem = NULL;
- void *g_contextFragmentMem = NULL;
- void *g_contextFragmentUsseMem = NULL;
- SceGxmContext *g_context = NULL;
- // libgxm shader patcher
- SceGxmShaderPatcher *g_shaderPatcher = NULL;
- // libgxm display queue
- void *g_displayBufferData[DISPLAY_BUFFER_COUNT];
- SceGxmColorSurface g_displaySurface[DISPLAY_BUFFER_COUNT];
- SceGxmSyncObject *g_displayBufferSync[DISPLAY_BUFFER_COUNT];
- uint32_t g_displayFrontBufferIndex = DISPLAY_BUFFER_COUNT - 1;
- uint32_t g_displayBackBufferIndex = 0;
- // Depth buffer for display surface
- void *g_mainDepthBufferData = NULL;
- SceGxmDepthStencilSurface g_mainDepthSurface;
- // libgxm main render target
- SceGxmRenderTarget *g_mainRenderTarget = NULL;
- // Callback functions to allocate memory for the shader patcher
- static void *patcherHostAlloc(void *userData, uint32_t size);
- static void patcherHostFree(void *userData, void *mem);
- static void *patcherBufferAlloc(void *userData, uint32_t size);
- static void *patcherVertexUsseAlloc(void *userData, uint32_t size, uint32_t *usseOffset);
- static void *patcherFragmentUsseAlloc(void *userData, uint32_t size, uint32_t *usseOffset);
- static void patcherFree(void *userData, void *mem);
- int initDbgFont(void)
- {
- int err = SCE_OK;
- UNUSED(err);
- #if !defined(DISABLE_DEBUG_FONT)
- // initialize structure
- SceDbgFontConfig config;
- memset(&config, 0, sizeof(SceDbgFontConfig));
- config.fontSize = SCE_DBGFONT_FONTSIZE_DEFAULT;
- err = sceDbgFontInit(&config);
- SCE_DBG_ASSERT(err == SCE_OK);
- #endif
- // done
- return err;
- }
- int termDbgFont(void)
- {
- int err = SCE_OK;
- UNUSED(err);
- #if !defined(DISABLE_DEBUG_FONT)
- // exit
- err = sceDbgFontExit();
- SCE_DBG_ASSERT(err == SCE_OK);
- #endif
- // done
- return err;
- }
- static void displayCallback(const void *callbackData)
- {
- int err = SCE_OK;
- UNUSED(err);
- // Cast the parameters back
- const DisplayData *displayData = (const DisplayData *)callbackData;
- // Render debug text now GPU rendering has finished
- renderDbgFont();
- // Render copyright debug text
- // sceDbgFontPrint(30, displayData->height - 45, 0xffffffff, (const SceChar8 *)"SCE CONFIDENTIAL");
- // sceDbgFontPrint(30, displayData->height - 30, 0xffffffff, (const SceChar8 *)"Copyright(C) 2012 Sony Computer Entertainment Inc.");
- // Flush debug text
- SceDbgFontFrameBufInfo info;
- memset(&info, 0, sizeof(info));
- info.frameBufAddr = (SceUChar8 *)displayData->address;
- info.frameBufPitch = displayData->strideInPixels;
- info.frameBufWidth = displayData->width;
- info.frameBufHeight = displayData->height;
- info.frameBufPixelformat = DISPLAY_DBGFONT_FORMAT;
- #if !defined(DISABLE_DEBUG_FONT)
- err = sceDbgFontFlush(&info);
- SCE_DBG_ASSERT(err == SCE_OK);
- #endif
- // Check this buffer has been displayed for the necessary number of VSYNCs
- // (Avoids queuing a flip before the second VSYNC has happened)
- if (displayData->flipMode == FLIP_MODE_VSYNC_2) {
- err = sceDisplayWaitSetFrameBufMulti(2);
- }
- // Swap to the new buffer
- SceDisplayFrameBuf framebuf;
- memset(&framebuf, 0x00, sizeof(SceDisplayFrameBuf));
- framebuf.size = sizeof(SceDisplayFrameBuf);
- framebuf.base = displayData->address;
- framebuf.pitch = displayData->strideInPixels;
- framebuf.pixelformat = DISPLAY_PIXEL_FORMAT;
- framebuf.width = displayData->width;
- framebuf.height = displayData->height;
- err = sceDisplaySetFrameBuf(&framebuf,
- (displayData->flipMode == FLIP_MODE_HSYNC)
- ? SCE_DISPLAY_UPDATETIMING_NEXTHSYNC
- : SCE_DISPLAY_UPDATETIMING_NEXTVSYNC);
- SCE_DBG_ASSERT(err == SCE_OK);
- // Block this callback until the swap has occurred and the old buffer
- // is no longer displayed
- if (displayData->flipMode != FLIP_MODE_HSYNC) {
- err = sceDisplayWaitSetFrameBuf();
- SCE_DBG_ASSERT(err == SCE_OK);
- }
- }
- static void initGxmLibrary(void)
- {
- int err = SCE_OK;
- UNUSED(err);
- // set up parameters
- SceGxmInitializeParams initializeParams;
- memset(&initializeParams, 0, sizeof(SceGxmInitializeParams));
- initializeParams.flags = 0;
- initializeParams.displayQueueMaxPendingCount = DISPLAY_MAX_PENDING_SWAPS;
- initializeParams.displayQueueCallback = displayCallback;
- initializeParams.displayQueueCallbackDataSize = sizeof(DisplayData);
- initializeParams.parameterBufferSize = SCE_GXM_DEFAULT_PARAMETER_BUFFER_SIZE;
- // start libgxm
- err = sceGxmInitialize(&initializeParams);
- SCE_DBG_ASSERT(err == SCE_OK);
- }
- static void initHeaps(void)
- {
- int err = SCE_OK;
- UNUSED(err);
- // set up an empty heap
- heapInitialize();
- // allocate memory blocks
- g_lpddrUid = sceKernelAllocMemBlock(
- "SampleLpddr",
- SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
- HEAP_SIZE_LPDDR_R + HEAP_SIZE_LPDDR_RW + HEAP_SIZE_VERTEX_USSE + HEAP_SIZE_FRAGMENT_USSE,
- NULL);
- SCE_DBG_ASSERT(g_lpddrUid >= SCE_OK);
- g_cdramUid = sceKernelAllocMemBlock(
- "SampleCdram",
- SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RWDATA,
- HEAP_SIZE_CDRAM_RW,
- NULL);
- SCE_DBG_ASSERT(g_cdramUid >= SCE_OK);
- // grab the base addresses
- uint8_t *lpddrMem = NULL;
- uint8_t *cdramMem = NULL;
- err = sceKernelGetMemBlockBase(g_lpddrUid, (void **)&lpddrMem);
- SCE_DBG_ASSERT(err == SCE_OK);
- err = sceKernelGetMemBlockBase(g_cdramUid, (void **)&cdramMem);
- SCE_DBG_ASSERT(err == SCE_OK);
- // map and add each block
- uint32_t usseOffset;
- err = sceGxmMapMemory(lpddrMem, HEAP_SIZE_LPDDR_R, SCE_GXM_MEMORY_ATTRIB_READ);
- SCE_DBG_ASSERT(err == SCE_OK);
- heapExtend(HEAP_TYPE_LPDDR_R, lpddrMem, HEAP_SIZE_LPDDR_R);
- lpddrMem += HEAP_SIZE_LPDDR_R;
- err = sceGxmMapMemory(lpddrMem, HEAP_SIZE_LPDDR_RW, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE);
- SCE_DBG_ASSERT(err == SCE_OK);
- heapExtend(HEAP_TYPE_LPDDR_RW, lpddrMem, HEAP_SIZE_LPDDR_RW);
- lpddrMem += HEAP_SIZE_LPDDR_RW;
- err = sceGxmMapMemory(cdramMem, HEAP_SIZE_CDRAM_RW, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE);
- SCE_DBG_ASSERT(err == SCE_OK);
- heapExtend(HEAP_TYPE_CDRAM_RW, cdramMem, HEAP_SIZE_CDRAM_RW);
- cdramMem += HEAP_SIZE_CDRAM_RW;
- err = sceGxmMapVertexUsseMemory(lpddrMem, HEAP_SIZE_VERTEX_USSE, &usseOffset);
- SCE_DBG_ASSERT(err == SCE_OK);
- heapExtend(HEAP_TYPE_VERTEX_USSE, lpddrMem, HEAP_SIZE_VERTEX_USSE, usseOffset);
- lpddrMem += HEAP_SIZE_VERTEX_USSE;
- err = sceGxmMapFragmentUsseMemory(lpddrMem, HEAP_SIZE_FRAGMENT_USSE, &usseOffset);
- SCE_DBG_ASSERT(err == SCE_OK);
- heapExtend(HEAP_TYPE_FRAGMENT_USSE, lpddrMem, HEAP_SIZE_FRAGMENT_USSE, usseOffset);
- lpddrMem += HEAP_SIZE_FRAGMENT_USSE;
- }
- static void createGxmContext(void)
- {
- int err = SCE_OK;
- UNUSED(err);
- // allocate host memory
- g_contextHostMem = malloc(SCE_GXM_MINIMUM_CONTEXT_HOST_MEM_SIZE);
- // allocate ring buffer memory using default sizes
- uint32_t fragmentUsseOffset;
- g_contextVdmMem = heapAlloc(HEAP_TYPE_LPDDR_R, SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE, 4);
- g_contextVertexMem = heapAlloc(HEAP_TYPE_LPDDR_R, SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE, 4);
- g_contextFragmentMem = heapAlloc(HEAP_TYPE_LPDDR_R, SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE, 4);
- g_contextFragmentUsseMem = heapAlloc(HEAP_TYPE_FRAGMENT_USSE, SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE, 4, &fragmentUsseOffset);
- // set up parameters
- SceGxmContextParams contextParams;
- memset(&contextParams, 0, sizeof(SceGxmContextParams));
- contextParams.hostMem = g_contextHostMem;
- contextParams.hostMemSize = SCE_GXM_MINIMUM_CONTEXT_HOST_MEM_SIZE;
- contextParams.vdmRingBufferMem = g_contextVdmMem;
- contextParams.vdmRingBufferMemSize = SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE;
- contextParams.vertexRingBufferMem = g_contextVertexMem;
- contextParams.vertexRingBufferMemSize = SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE;
- contextParams.fragmentRingBufferMem = g_contextFragmentMem;
- contextParams.fragmentRingBufferMemSize = SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE;
- contextParams.fragmentUsseRingBufferMem = g_contextFragmentUsseMem;
- contextParams.fragmentUsseRingBufferMemSize = SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE;
- contextParams.fragmentUsseRingBufferOffset = fragmentUsseOffset;
- // create the context
- err = sceGxmCreateContext(&contextParams, &g_context);
- SCE_DBG_ASSERT(err == SCE_OK);
- }
- static void createGxmShaderPatcher(void)
- {
- int err = SCE_OK;
- UNUSED(err);
- // create a shader patcher
- SceGxmShaderPatcherParams patcherParams;
- memset(&patcherParams, 0, sizeof(SceGxmShaderPatcherParams));
- patcherParams.userData = NULL;
- patcherParams.hostAllocCallback = &patcherHostAlloc;
- patcherParams.hostFreeCallback = &patcherHostFree;
- patcherParams.bufferAllocCallback = &patcherBufferAlloc;
- patcherParams.bufferFreeCallback = &patcherFree;
- patcherParams.bufferMem = NULL;
- patcherParams.bufferMemSize = NULL;
- patcherParams.vertexUsseAllocCallback = &patcherVertexUsseAlloc;
- patcherParams.vertexUsseFreeCallback = &patcherFree;
- patcherParams.vertexUsseMem = NULL;
- patcherParams.vertexUsseMemSize = NULL;
- patcherParams.vertexUsseOffset = NULL;
- patcherParams.fragmentUsseAllocCallback = &patcherFragmentUsseAlloc;
- patcherParams.fragmentUsseFreeCallback = &patcherFree;
- patcherParams.fragmentUsseMem = NULL;
- patcherParams.fragmentUsseMemSize = NULL;
- patcherParams.fragmentUsseOffset = NULL;
- err = sceGxmShaderPatcherCreate(&patcherParams, &g_shaderPatcher);
- SCE_DBG_ASSERT(err == SCE_OK);
- }
- int initGxm(void)
- {
- int err = SCE_OK;
- UNUSED(err);
- // initialize libgxm
- initGxmLibrary();
- // initialize our sample heaps
- initHeaps();
- // create a rendering context
- createGxmContext();
- // create a shader patcher
- createGxmShaderPatcher();
- // allocate memory and sync objects for display buffers
- for (uint32_t i = 0; i < DISPLAY_BUFFER_COUNT; ++i) {
- // allocate memory for display
- g_displayBufferData[i] = heapAlloc(
- HEAP_TYPE_CDRAM_RW,
- 4*DISPLAY_STRIDE_IN_PIXELS*DISPLAY_HEIGHT,
- 256);
- // memset the buffer to black
- for (uint32_t y = 0; y < DISPLAY_HEIGHT; ++y) {
- uint32_t *row = (uint32_t *)g_displayBufferData[i] + y*DISPLAY_STRIDE_IN_PIXELS;
- for (uint32_t x = 0; x < DISPLAY_WIDTH; ++x) {
- row[x] = 0xff000000;
- }
- }
- // initialize a color surface for this display buffer
- err = sceGxmColorSurfaceInit(
- &g_displaySurface[i],
- DISPLAY_COLOR_FORMAT,
- SCE_GXM_COLOR_SURFACE_LINEAR,
- (MSAA_MODE == SCE_GXM_MULTISAMPLE_NONE) ? SCE_GXM_COLOR_SURFACE_SCALE_NONE : SCE_GXM_COLOR_SURFACE_SCALE_MSAA_DOWNSCALE,
- SCE_GXM_OUTPUT_REGISTER_SIZE_32BIT,
- DISPLAY_WIDTH,
- DISPLAY_HEIGHT,
- DISPLAY_STRIDE_IN_PIXELS,
- g_displayBufferData[i]);
- SCE_DBG_ASSERT(err == SCE_OK);
- // create a sync object that we will associate with this buffer
- err = sceGxmSyncObjectCreate(&g_displayBufferSync[i]);
- SCE_DBG_ASSERT(err == SCE_OK);
- }
- // create a depth buffer
- const uint32_t alignedWidth = ALIGN(DISPLAY_WIDTH, SCE_GXM_TILE_SIZEX);
- const uint32_t alignedHeight = ALIGN(DISPLAY_HEIGHT, SCE_GXM_TILE_SIZEY);
- uint32_t sampleCount = alignedWidth*alignedHeight;
- uint32_t depthStrideInSamples = alignedWidth;
- if (MSAA_MODE == SCE_GXM_MULTISAMPLE_4X) {
- // samples increase in X and Y
- sampleCount *= 4;
- depthStrideInSamples *= 2;
- } else if (MSAA_MODE == SCE_GXM_MULTISAMPLE_2X) {
- // samples increase in Y only
- sampleCount *= 2;
- }
- g_mainDepthBufferData = heapAlloc(
- HEAP_TYPE_LPDDR_RW,
- 4*sampleCount,
- SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT);
- // initialize depth surface
- err = sceGxmDepthStencilSurfaceInit(
- &g_mainDepthSurface,
- SCE_GXM_DEPTH_STENCIL_FORMAT_S8D24,
- SCE_GXM_DEPTH_STENCIL_SURFACE_TILED,
- depthStrideInSamples,
- g_mainDepthBufferData,
- NULL);
- // swap to the current front buffer with VSYNC
- // (also ensures that future calls with HSYNC are successful)
- SceDisplayFrameBuf framebuf;
- memset(&framebuf, 0x00, sizeof(SceDisplayFrameBuf));
- framebuf.size = sizeof(SceDisplayFrameBuf);
- framebuf.base = g_displayBufferData[g_displayFrontBufferIndex];
- framebuf.pitch = DISPLAY_STRIDE_IN_PIXELS;
- framebuf.pixelformat = DISPLAY_PIXEL_FORMAT;
- framebuf.width = DISPLAY_WIDTH;
- framebuf.height = DISPLAY_HEIGHT;
- err = sceDisplaySetFrameBuf(&framebuf, SCE_DISPLAY_UPDATETIMING_NEXTVSYNC);
- SCE_DBG_ASSERT(err == SCE_OK);
- err = sceDisplayWaitSetFrameBuf();
- SCE_DBG_ASSERT(err == SCE_OK);
- // create a render target that describes the tiling setup we want to use
- g_mainRenderTarget = createRenderTarget(DISPLAY_WIDTH, DISPLAY_HEIGHT, MSAA_MODE);
- // done
- return err;
- }
- int termGxm(void)
- {
- int err = SCE_OK;
- UNUSED(err);
- // destroy render target
- destroyRenderTarget(g_mainRenderTarget);
- // destroy depth buffer
- heapFree(g_mainDepthBufferData);
- // wait for display processing to finish before deallocating buffers
- err = sceGxmDisplayQueueFinish();
- SCE_DBG_ASSERT(err == SCE_OK);
- // free the display buffers and sync objects
- for (uint32_t i = 0; i < DISPLAY_BUFFER_COUNT; ++i) {
- // free color surface
- heapFree(g_displayBufferData[i]);
- // destroy sync object
- err = sceGxmSyncObjectDestroy(g_displayBufferSync[i]);
- SCE_DBG_ASSERT(err == SCE_OK);
- }
- // destroy the shader patcher
- err = sceGxmShaderPatcherDestroy(g_shaderPatcher);
- SCE_DBG_ASSERT(err == SCE_OK);
- // destroy the rendering context
- err = sceGxmDestroyContext(g_context);
- SCE_DBG_ASSERT(err == SCE_OK);
- heapFree(g_contextFragmentUsseMem);
- heapFree(g_contextFragmentMem);
- heapFree(g_contextVertexMem);
- heapFree(g_contextVdmMem);
- free(g_contextHostMem);
- // destroy heaps
- heapTerminate();
- sceKernelFreeMemBlock(g_lpddrUid);
- sceKernelFreeMemBlock(g_cdramUid);
- // terminate libgxm
- err = sceGxmTerminate();
- SCE_DBG_ASSERT(err == SCE_OK);
- // done
- return err;
- }
- int cycleDisplayBuffers(FlipMode flipMode, uint32_t width, uint32_t height, uint32_t strideInPixels)
- {
- int err = SCE_OK;
- UNUSED(err);
- // queue the display swap for this frame
- DisplayData displayData;
- displayData.address = g_displayBufferData[g_displayBackBufferIndex];
- displayData.width = width;
- displayData.height = height;
- displayData.strideInPixels = strideInPixels;
- displayData.flipMode = flipMode;
- err = sceGxmDisplayQueueAddEntry(
- g_displayBufferSync[g_displayFrontBufferIndex], // front buffer is OLD buffer
- g_displayBufferSync[g_displayBackBufferIndex], // back buffer is NEW buffer
- &displayData);
- SCE_DBG_ASSERT(err == SCE_OK);
- // update buffer indices
- g_displayFrontBufferIndex = g_displayBackBufferIndex;
- g_displayBackBufferIndex = (g_displayBackBufferIndex + 1) % DISPLAY_BUFFER_COUNT;
- // done
- return err;
- }
- SceGxmRenderTarget *createRenderTarget(uint32_t width, uint32_t height, SceGxmMultisampleMode msaaMode)
- {
- int err = SCE_OK;
- UNUSED(err);
- // set up parameters
- SceGxmRenderTargetParams params;
- memset(¶ms, 0, sizeof(SceGxmRenderTargetParams));
- params.flags = 0;
- params.width = width;
- params.height = height;
- params.scenesPerFrame = 1;
- params.multisampleMode = msaaMode;
- params.multisampleLocations = 0;
- params.driverMemBlock = SCE_UID_INVALID_UID;
- // create the render target
- SceGxmRenderTarget *renderTarget;
- err = sceGxmCreateRenderTarget(¶ms, &renderTarget);
- SCE_DBG_ASSERT(err == SCE_OK);
- return renderTarget;
- }
- void destroyRenderTarget(SceGxmRenderTarget *renderTarget)
- {
- int err = SCE_OK;
- UNUSED(err);
- // destroy the render target
- err = sceGxmDestroyRenderTarget(renderTarget);
- SCE_DBG_ASSERT(err == SCE_OK);
- }
- void *patcherHostAlloc(void *userData, uint32_t size)
- {
- UNUSED(userData);
- return malloc(size);
- }
- void patcherHostFree(void *userData, void *mem)
- {
- UNUSED(userData);
- free(mem);
- }
- void *patcherBufferAlloc(void *userData, uint32_t size)
- {
- UNUSED(userData);
- return heapAlloc(HEAP_TYPE_LPDDR_RW, size, 4);
- }
- void *patcherVertexUsseAlloc(void *userData, uint32_t size, uint32_t *usseOffset)
- {
- UNUSED(userData);
- return heapAlloc(HEAP_TYPE_VERTEX_USSE, size, SCE_GXM_USSE_ALIGNMENT, usseOffset);
- }
- void *patcherFragmentUsseAlloc(void *userData, uint32_t size, uint32_t *usseOffset)
- {
- UNUSED(userData);
- return heapAlloc(HEAP_TYPE_FRAGMENT_USSE, size, SCE_GXM_USSE_ALIGNMENT, usseOffset);
- }
- void patcherFree(void *userData, void *mem)
- {
- UNUSED(userData);
- heapFree(mem);
- }
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