LayerTreeContextManx.cpp 3.0 KB

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  1. /*
  2. * Copyright (C) 2011 Apple Inc. All rights reserved.
  3. * Copyright (C) 2013 Sony Computer Entertainment Inc.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions
  7. * are met:
  8. * 1. Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * 2. Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in the
  12. * documentation and/or other materials provided with the distribution.
  13. *
  14. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
  15. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
  16. * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  17. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
  18. * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  19. * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  20. * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  21. * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  22. * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  23. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
  24. * THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include "config.h"
  27. #include "LayerTreeContext.h"
  28. #include "ArgumentCoders.h"
  29. #include <wtf/Atomics.h>
  30. #define INVALID_CANVAS_HANDLE 0xFFFFFFFFU
  31. namespace WebKit {
  32. static volatile int s_uniqueID = 0;
  33. LayerTreeContext::LayerTreeContext()
  34. : canvasHandleID(INVALID_CANVAS_HANDLE)
  35. {
  36. #if USE(COORDINATED_GRAPHICS)
  37. coordinatedLayerID = 0;
  38. #endif
  39. }
  40. LayerTreeContext::~LayerTreeContext()
  41. {
  42. }
  43. void LayerTreeContext::setCanvasHandle(uint32_t canvasHandle)
  44. {
  45. canvasHandleID = (uint32_t)WTF::atomicIncrement(&s_uniqueID);
  46. canvasHandleID <<= 32;
  47. canvasHandleID |= canvasHandle;
  48. }
  49. void LayerTreeContext::encode(CoreIPC::ArgumentEncoder& encoder) const
  50. {
  51. encoder << canvasHandleID;
  52. #if USE(COORDINATED_GRAPHICS)
  53. encoder << coordinatedLayerID;
  54. #endif
  55. }
  56. bool LayerTreeContext::decode(CoreIPC::ArgumentDecoder& decoder, LayerTreeContext& context)
  57. {
  58. if (!decoder.decode(context.canvasHandleID))
  59. return false;
  60. #if USE(COORDINATED_GRAPHICS)
  61. if (!decoder.decode(context.coordinatedLayerID))
  62. return false;
  63. #endif
  64. return true;
  65. }
  66. bool LayerTreeContext::isEmpty() const
  67. {
  68. #if USE(COORDINATED_GRAPHICS)
  69. return !coordinatedLayerID;
  70. #else
  71. return canvasHandle() == INVALID_CANVAS_HANDLE;
  72. #endif
  73. }
  74. bool operator==(const LayerTreeContext& a, const LayerTreeContext& b)
  75. {
  76. #if USE(COORDINATED_GRAPHICS)
  77. return a.canvasHandleID == b.canvasHandleID && a.coordinatedLayerID == b.coordinatedLayerID;
  78. #else
  79. return a.canvasHandleID == b.canvasHandleID;
  80. #endif
  81. }
  82. } // namespace WebKit