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- /*
- * Copyright (C) 2008, 2013 Apple Inc. All Rights Reserved.
- * Copyright (C) 2012 Serotek Corporation. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #include "AccessibleDocument.h"
- #include <WebCore/AXObjectCache.h>
- #include <WebCore/Document.h>
- #include <WebCore/RenderObject.h>
- using namespace WebCore;
- // AccessibleDocument
- AccessibleDocument::AccessibleDocument(Document* doc, HWND window)
- : AccessibleBase(doc->axObjectCache()->rootObject(), window)
- {
- }
- long AccessibleDocument::role() const
- {
- return ROLE_SYSTEM_DOCUMENT;
- }
- Document* AccessibleDocument::document() const
- {
- if (!m_object)
- return 0;
- return m_object->document();
- }
- long AccessibleDocument::state() const
- {
- long state = AccessibleBase::state();
- // The document is considered focusable on Windows.
- state |= STATE_SYSTEM_FOCUSABLE;
- // The document must expose itself as focused if no element has focus.
- if (m_object->focusedUIElement() == m_object)
- state |= STATE_SYSTEM_FOCUSED;
- return state;
- }
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