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- /*
- * Copyright (C) 2009 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef BinaryPropertyList_h
- #define BinaryPropertyList_h
- #include <CoreFoundation/CoreFoundation.h>
- #include <wtf/Forward.h>
- #include <wtf/Vector.h>
- // Writes a limited subset of binary property lists.
- // Covers only what's needed for writing browser history as of this writing.
- class BinaryPropertyListObjectStream {
- public:
- // Call writeBooleanTrue to write the boolean true value.
- // A single shared object will be used in the serialized list.
- virtual void writeBooleanTrue() = 0;
- // Call writeInteger to write an integer value.
- // A single shared object will be used for each integer in the serialized list.
- virtual void writeInteger(int) = 0;
- // Call writeString to write a string value.
- // A single shared object will be used for each string in the serialized list.
- virtual void writeString(const String&) = 0;
- // Call writeUniqueString instead of writeString when it's unlikely the
- // string will be written twice in the same property list; this saves hash
- // table overhead for such strings. A separate object will be used for each
- // of these strings in the serialized list.
- virtual void writeUniqueString(const String&) = 0;
- virtual void writeUniqueString(const char*) = 0;
- // Call writeIntegerArray instead of writeArrayStart/writeArrayEnd for
- // arrays entirely composed of integers. A single shared object will be used
- // for each identical array in the serialized list. Warning: The integer
- // pointer must remain valid until the writeBinaryPropertyList function
- // returns, because these lists are put into a hash table without copying
- // them -- that's OK if the client already has a Vector<int>.
- virtual void writeIntegerArray(const int*, size_t) = 0;
- // After calling writeArrayStart, write array elements.
- // Then call writeArrayEnd, passing in the result from writeArrayStart.
- // A separate object will be used for each of these arrays in the serialized list.
- virtual size_t writeArrayStart() = 0;
- virtual void writeArrayEnd(size_t resultFromWriteArrayStart) = 0;
- // After calling writeDictionaryStart, write all keys, then all values.
- // Then call writeDictionaryEnd, passing in the result from writeDictionaryStart.
- // A separate object will be used for each dictionary in the serialized list.
- virtual size_t writeDictionaryStart() = 0;
- virtual void writeDictionaryEnd(size_t resultFromWriteDictionaryStart) = 0;
- protected:
- virtual ~BinaryPropertyListObjectStream() { }
- };
- class BinaryPropertyListWriter {
- public:
- // Calls writeObjects once to prepare for writing and determine how big a
- // buffer is required. Then calls buffer to get the appropriately-sized
- // buffer, then calls writeObjects a second time and writes the property list.
- void writePropertyList();
- protected:
- virtual ~BinaryPropertyListWriter() { }
- private:
- // Called by writePropertyList.
- // Must call the object stream functions for the objects to be written
- // into the property list.
- virtual void writeObjects(BinaryPropertyListObjectStream&) = 0;
- // Called by writePropertyList.
- // Returns the buffer that the writer should write into.
- virtual UInt8* buffer(size_t) = 0;
- friend class BinaryPropertyListPlan;
- friend class BinaryPropertyListSerializer;
- };
- #endif // BinaryPropertyList_h
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