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- /*
- * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above
- * copyright notice, this list of conditions and the following
- * disclaimer.
- * 2. Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following
- * disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
- * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
- * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
- * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #ifndef RenderRegion_h
- #define RenderRegion_h
- #include "RenderBlock.h"
- #include "StyleInheritedData.h"
- namespace WebCore {
- struct LayerFragment;
- typedef Vector<LayerFragment, 1> LayerFragments;
- class RenderBox;
- class RenderBoxRegionInfo;
- class RenderFlowThread;
- class RenderNamedFlowThread;
- class RenderRegion : public RenderBlock {
- public:
- explicit RenderRegion(Element*, RenderFlowThread*);
- virtual bool isRenderRegion() const { return true; }
- virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
- void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; }
- LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; }
- LayoutRect flowThreadPortionOverflowRect() const;
- void attachRegion();
- void detachRegion();
- RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; }
- RenderFlowThread* flowThread() const { return m_flowThread; }
- // Valid regions do not create circular dependencies with other flows.
- bool isValid() const { return m_isValid; }
- void setIsValid(bool valid) { m_isValid = valid; }
- bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; }
- void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; }
- RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const;
- RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
- bool containingBlockChainIsInset);
- PassOwnPtr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*);
- void removeRenderBoxRegionInfo(const RenderBox*);
- void deleteAllRenderBoxRegionInfo();
- bool isFirstRegion() const;
- bool isLastRegion() const;
- void clearObjectStyleInRegion(const RenderObject*);
- enum RegionState {
- RegionUndefined,
- RegionEmpty,
- RegionFit,
- RegionOverset
- };
- RegionState regionState() const { return isValid() ? m_regionState : RegionUndefined; }
- void setRegionState(RegionState regionState) { m_regionState = regionState; }
-
- // These methods represent the width and height of a "page" and for a RenderRegion they are just the
- // content width and content height of a region. For RenderRegionSets, however, they will be the width and
- // height of a single column or page in the set.
- virtual LayoutUnit pageLogicalWidth() const;
- virtual LayoutUnit pageLogicalHeight() const;
- LayoutUnit maxPageLogicalHeight() const;
- LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const;
- LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const;
- LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); };
- LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); };
- void getRanges(Vector<RefPtr<Range> >&) const;
- // This method represents the logical height of the entire flow thread portion used by the region or set.
- // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages
- // or columns added together.
- virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const;
- bool hasAutoLogicalHeight() const { return m_hasAutoLogicalHeight; }
- virtual void updateLogicalHeight() OVERRIDE;
- // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the
- // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or
- // page.
- virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const;
-
- virtual void expandToEncompassFlowThreadContentsIfNeeded() { };
- // Whether or not this region is a set.
- virtual bool isRenderRegionSet() const { return false; }
-
- virtual void repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) const;
- virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { }
- protected:
- void setRegionObjectsRegionStyle();
- void restoreRegionObjectsOriginalStyle();
- virtual void computePreferredLogicalWidths() OVERRIDE;
- virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE;
- LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion) const;
- void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, bool immediate, const LayoutRect& flowThreadPortionRect,
- const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const;
- virtual bool shouldHaveAutoLogicalHeight() const;
- private:
- virtual const char* renderName() const { return "RenderRegion"; }
- virtual bool canHaveChildren() const OVERRIDE { return false; }
- virtual bool canHaveGeneratedChildren() const OVERRIDE { return true; }
- virtual void insertedIntoTree() OVERRIDE;
- virtual void willBeRemovedFromTree() OVERRIDE;
- virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) OVERRIDE;
- virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE;
- virtual void installFlowThread();
- PassRefPtr<RenderStyle> computeStyleInRegion(const RenderObject*);
- void computeChildrenStyleInRegion(const RenderObject*);
- void setObjectStyleInRegion(RenderObject*, PassRefPtr<RenderStyle>, bool objectRegionStyleCached);
- void checkRegionStyle();
- void updateRegionHasAutoLogicalHeightFlag();
- void incrementAutoLogicalHeightCount();
- void decrementAutoLogicalHeightCount();
- protected:
- RenderFlowThread* m_flowThread;
- private:
- // If this RenderRegion is displayed as part of another named flow,
- // we need to create a dependency tree, so that layout of the
- // regions is always done before the regions themselves.
- RenderNamedFlowThread* m_parentNamedFlowThread;
- LayoutRect m_flowThreadPortionRect;
- // This map holds unique information about a block that is split across regions.
- // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that
- // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually
- // it will also hold a custom style for any box (for region styling).
- typedef HashMap<const RenderBox*, OwnPtr<RenderBoxRegionInfo> > RenderBoxRegionInfoMap;
- RenderBoxRegionInfoMap m_renderBoxRegionInfo;
- struct ObjectRegionStyleInfo {
- // Used to store the original style of the object in region
- // so that the original style is properly restored after paint.
- // Also used to store computed style of the object in region between
- // region paintings, so that the style in region is computed only
- // when necessary.
- RefPtr<RenderStyle> style;
- // True if the computed style in region is cached.
- bool cached;
- };
- typedef HashMap<const RenderObject*, ObjectRegionStyleInfo > RenderObjectRegionStyleMap;
- RenderObjectRegionStyleMap m_renderObjectRegionStyle;
- bool m_isValid : 1;
- bool m_hasCustomRegionStyle : 1;
- bool m_hasAutoLogicalHeight : 1;
- RegionState m_regionState;
- };
- inline RenderRegion* toRenderRegion(RenderObject* object)
- {
- ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderRegion());
- return static_cast<RenderRegion*>(object);
- }
- inline const RenderRegion* toRenderRegion(const RenderObject* object)
- {
- ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderRegion());
- return static_cast<const RenderRegion*>(object);
- }
- // This will catch anyone doing an unnecessary cast.
- void toRenderRegion(const RenderRegion*);
- } // namespace WebCore
- #endif // RenderRegion_h
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