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- /*
- * Copyright (C) 2012 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #include "RenderMultiColumnSet.h"
- #include "PaintInfo.h"
- #include "RenderLayer.h"
- #include "RenderMultiColumnBlock.h"
- #include "RenderMultiColumnFlowThread.h"
- using namespace std;
- namespace WebCore {
- RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread)
- : RenderRegionSet(0, flowThread)
- , m_computedColumnCount(1)
- , m_computedColumnWidth(0)
- , m_computedColumnHeight(0)
- , m_maxColumnHeight(LayoutUnit::max())
- , m_minSpaceShortage(LayoutUnit::max())
- , m_minimumColumnHeight(0)
- , m_forcedBreaksCount(0)
- , m_maximumDistanceBetweenForcedBreaks(0)
- , m_forcedBreakOffset(0)
- {
- }
- RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread)
- {
- Document* document = flowThread->document();
- RenderMultiColumnSet* renderer = new (document->renderArena()) RenderMultiColumnSet(flowThread);
- renderer->setDocumentForAnonymous(document);
- return renderer;
- }
- LayoutUnit RenderMultiColumnSet::heightAdjustedForSetOffset(LayoutUnit height) const
- {
- RenderMultiColumnBlock* multicolBlock = toRenderMultiColumnBlock(parent());
- LayoutUnit contentLogicalTop = logicalTop() - multicolBlock->borderAndPaddingBefore();
- height -= contentLogicalTop;
- return max(height, LayoutUnit(1)); // Let's avoid zero height, as that would probably cause an infinite amount of columns to be created.
- }
- LayoutUnit RenderMultiColumnSet::pageLogicalTopForOffset(LayoutUnit offset) const
- {
- LayoutUnit portionLogicalTop = (isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x());
- unsigned columnIndex = columnIndexAtOffset(offset, AssumeNewColumns);
- return portionLogicalTop + columnIndex * computedColumnHeight();
- }
- void RenderMultiColumnSet::setAndConstrainColumnHeight(LayoutUnit newHeight)
- {
- m_computedColumnHeight = newHeight;
- if (m_computedColumnHeight > m_maxColumnHeight)
- m_computedColumnHeight = m_maxColumnHeight;
- // FIXME: the height may also be affected by the enclosing pagination context, if any.
- }
- bool RenderMultiColumnSet::calculateBalancedHeight(bool initial)
- {
- ASSERT(toRenderMultiColumnBlock(parent())->requiresBalancing());
- LayoutUnit oldColumnHeight = m_computedColumnHeight;
- LayoutUnit currentMinSpaceShortage = m_minSpaceShortage;
- m_minSpaceShortage = LayoutUnit::max();
- if (initial) {
- // Start with the lowest imaginable column height.
- LayoutUnit logicalHeightGuess = ceilf(float(flowThread()->logicalHeight()) / float(m_computedColumnCount));
- logicalHeightGuess = max(logicalHeightGuess, m_minimumColumnHeight);
- setAndConstrainColumnHeight(logicalHeightGuess);
- // The multicol container now typically needs at least one more layout pass with a new
- // column height, but if height was specified, we only need to do this if we found that we
- // might need less space than that. On the other hand, if we determined that the columns
- // need to be as tall as the specified height of the container, we have already laid it out
- // correctly, and there's no need for another pass.
- return m_computedColumnHeight != oldColumnHeight;
- }
- if (columnCount() <= computedColumnCount())
- // With the current column height, the content fits without creating overflowing columns. We're done.
- return false;
- // If the initial guessed column height wasn't enough, stretch it now. Stretch by the lowest
- // amount of space shortage found during layout.
- ASSERT(currentMinSpaceShortage != LayoutUnit::max()); // If this can actually happen, we probably have a bug.
- if (currentMinSpaceShortage == LayoutUnit::max())
- return false; // So bail out rather than looping infinitely.
- setAndConstrainColumnHeight(m_computedColumnHeight + currentMinSpaceShortage);
- // If we reach the maximum column height (typically set by the height or max-height property),
- // we may not be allowed to stretch further. Return true only if stretching
- // succeeded. Otherwise, we're done.
- ASSERT(m_computedColumnHeight >= oldColumnHeight); // We shouldn't be able to shrink the height!
- return m_computedColumnHeight > oldColumnHeight;
- }
- void RenderMultiColumnSet::recordSpaceShortage(LayoutUnit spaceShortage)
- {
- if (spaceShortage >= m_minSpaceShortage)
- return;
- // The space shortage is what we use as our stretch amount. We need a positive number here in
- // order to get anywhere.
- ASSERT(spaceShortage > 0);
- m_minSpaceShortage = spaceShortage;
- }
- void RenderMultiColumnSet::updateLogicalWidth()
- {
- RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent());
- setComputedColumnWidthAndCount(parentBlock->columnWidth(), parentBlock->columnCount()); // FIXME: This will eventually vary if we are contained inside regions.
-
- // FIXME: When we add regions support, we'll start it off at the width of the multi-column
- // block in that particular region.
- setLogicalWidth(parentBox()->contentLogicalWidth());
- // If we overflow, increase our logical width.
- unsigned colCount = columnCount();
- LayoutUnit colGap = columnGap();
- LayoutUnit minimumContentLogicalWidth = colCount * computedColumnWidth() + (colCount - 1) * colGap;
- LayoutUnit currentContentLogicalWidth = contentLogicalWidth();
- LayoutUnit delta = max(LayoutUnit(), minimumContentLogicalWidth - currentContentLogicalWidth);
- if (!delta)
- return;
- // Increase our logical width by the delta.
- setLogicalWidth(logicalWidth() + delta);
- }
- void RenderMultiColumnSet::prepareForLayout()
- {
- RenderMultiColumnBlock* multicolBlock = toRenderMultiColumnBlock(parent());
- RenderStyle* multicolStyle = multicolBlock->style();
- // Set box logical top.
- ASSERT(!previousSiblingBox() || !previousSiblingBox()->isRenderMultiColumnSet()); // FIXME: multiple set not implemented; need to examine previous set to calculate the correct logical top.
- setLogicalTop(multicolBlock->borderAndPaddingBefore());
- // Set box width.
- updateLogicalWidth();
- if (multicolBlock->requiresBalancing()) {
- // Set maximum column height. We will not stretch beyond this.
- m_maxColumnHeight = LayoutUnit::max();
- if (!multicolStyle->logicalHeight().isAuto())
- m_maxColumnHeight = multicolBlock->computeContentLogicalHeight(multicolStyle->logicalHeight());
- if (!multicolStyle->logicalMaxHeight().isUndefined()) {
- LayoutUnit logicalMaxHeight = multicolBlock->computeContentLogicalHeight(multicolStyle->logicalMaxHeight());
- if (m_maxColumnHeight > logicalMaxHeight)
- m_maxColumnHeight = logicalMaxHeight;
- }
- m_maxColumnHeight = heightAdjustedForSetOffset(m_maxColumnHeight);
- m_computedColumnHeight = 0; // Restart balancing.
- } else
- setAndConstrainColumnHeight(heightAdjustedForSetOffset(multicolBlock->columnHeightAvailable()));
- // Nuke previously stored minimum column height. Contents may have changed for all we know.
- m_minimumColumnHeight = 0;
- }
- void RenderMultiColumnSet::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
- {
- computedValues.m_extent = m_computedColumnHeight;
- computedValues.m_position = logicalTop;
- }
- LayoutUnit RenderMultiColumnSet::columnGap() const
- {
- // FIXME: Eventually we will cache the column gap when the widths of columns start varying, but for now we just
- // go to the parent block to get the gap.
- RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent());
- if (parentBlock->style()->hasNormalColumnGap())
- return parentBlock->style()->fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins.
- return parentBlock->style()->columnGap();
- }
- unsigned RenderMultiColumnSet::columnCount() const
- {
- // We must always return a value of 1 or greater. Column count = 0 is a meaningless situation,
- // and will confuse and cause problems in other parts of the code.
- if (!computedColumnHeight())
- return 1;
- // Our portion rect determines our column count. We have as many columns as needed to fit all the content.
- LayoutUnit logicalHeightInColumns = flowThread()->isHorizontalWritingMode() ? flowThreadPortionRect().height() : flowThreadPortionRect().width();
- unsigned count = ceil(static_cast<float>(logicalHeightInColumns) / computedColumnHeight());
- ASSERT(count >= 1);
- return count;
- }
- LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const
- {
- LayoutUnit colLogicalWidth = computedColumnWidth();
- LayoutUnit colLogicalHeight = computedColumnHeight();
- LayoutUnit colLogicalTop = borderAndPaddingBefore();
- LayoutUnit colLogicalLeft = borderAndPaddingLogicalLeft();
- LayoutUnit colGap = columnGap();
- if (style()->isLeftToRightDirection())
- colLogicalLeft += index * (colLogicalWidth + colGap);
- else
- colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap);
- if (isHorizontalWritingMode())
- return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight);
- return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth);
- }
- unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset, ColumnIndexCalculationMode mode) const
- {
- LayoutRect portionRect(flowThreadPortionRect());
- // Handle the offset being out of range.
- LayoutUnit flowThreadLogicalTop = isHorizontalWritingMode() ? portionRect.y() : portionRect.x();
- if (offset < flowThreadLogicalTop)
- return 0;
- // If we're laying out right now, we cannot constrain against some logical bottom, since it
- // isn't known yet. Otherwise, just return the last column if we're past the logical bottom.
- if (mode == ClampToExistingColumns) {
- LayoutUnit flowThreadLogicalBottom = isHorizontalWritingMode() ? portionRect.maxY() : portionRect.maxX();
- if (offset >= flowThreadLogicalBottom)
- return columnCount() - 1;
- }
- // Just divide by the column height to determine the correct column.
- return static_cast<float>(offset - flowThreadLogicalTop) / computedColumnHeight();
- }
- LayoutRect RenderMultiColumnSet::flowThreadPortionRectAt(unsigned index) const
- {
- LayoutRect portionRect = flowThreadPortionRect();
- if (isHorizontalWritingMode())
- portionRect = LayoutRect(portionRect.x(), portionRect.y() + index * computedColumnHeight(), portionRect.width(), computedColumnHeight());
- else
- portionRect = LayoutRect(portionRect.x() + index * computedColumnHeight(), portionRect.y(), computedColumnHeight(), portionRect.height());
- return portionRect;
- }
- LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect& portionRect, unsigned index, unsigned colCount, LayoutUnit colGap) const
- {
- // This function determines the portion of the flow thread that paints for the column. Along the inline axis, columns are
- // unclipped at outside edges (i.e., the first and last column in the set), and they clip to half the column
- // gap along interior edges.
- //
- // In the block direction, we will not clip overflow out of the top of the first column, or out of the bottom of
- // the last column. This applies only to the true first column and last column across all column sets.
- //
- // FIXME: Eventually we will know overflow on a per-column basis, but we can't do this until we have a painting
- // mode that understands not to paint contents from a previous column in the overflow area of a following column.
- // This problem applies to regions and pages as well and is not unique to columns.
- bool isFirstColumn = !index;
- bool isLastColumn = index == colCount - 1;
- bool isLeftmostColumn = style()->isLeftToRightDirection() ? isFirstColumn : isLastColumn;
- bool isRightmostColumn = style()->isLeftToRightDirection() ? isLastColumn : isFirstColumn;
- LayoutRect overflowRect(portionRect);
- if (isHorizontalWritingMode()) {
- if (isLeftmostColumn) {
- // Shift to the logical left overflow of the flow thread to make sure it's all covered.
- overflowRect.shiftXEdgeTo(min(flowThread()->visualOverflowRect().x(), portionRect.x()));
- } else {
- // Expand into half of the logical left column gap.
- overflowRect.shiftXEdgeTo(portionRect.x() - colGap / 2);
- }
- if (isRightmostColumn) {
- // Shift to the logical right overflow of the flow thread to ensure content can spill out of the column.
- overflowRect.shiftMaxXEdgeTo(max(flowThread()->visualOverflowRect().maxX(), portionRect.maxX()));
- } else {
- // Expand into half of the logical right column gap.
- overflowRect.shiftMaxXEdgeTo(portionRect.maxX() + colGap / 2);
- }
- } else {
- if (isLeftmostColumn) {
- // Shift to the logical left overflow of the flow thread to make sure it's all covered.
- overflowRect.shiftYEdgeTo(min(flowThread()->visualOverflowRect().y(), portionRect.y()));
- } else {
- // Expand into half of the logical left column gap.
- overflowRect.shiftYEdgeTo(portionRect.y() - colGap / 2);
- }
- if (isRightmostColumn) {
- // Shift to the logical right overflow of the flow thread to ensure content can spill out of the column.
- overflowRect.shiftMaxYEdgeTo(max(flowThread()->visualOverflowRect().maxY(), portionRect.maxY()));
- } else {
- // Expand into half of the logical right column gap.
- overflowRect.shiftMaxYEdgeTo(portionRect.maxY() + colGap / 2);
- }
- }
- return overflowRectForFlowThreadPortion(overflowRect, isFirstRegion() && isFirstColumn, isLastRegion() && isLastColumn);
- }
- void RenderMultiColumnSet::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
- {
- if (style()->visibility() != VISIBLE)
- return;
- RenderBlock::paintObject(paintInfo, paintOffset);
- // FIXME: Right now we're only painting in the foreground phase.
- // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like
- // RenderBlocks do. Note this is a pretty minor issue, since the old column implementation clipped columns
- // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns
- // would overlap another block.
- if (!m_flowThread || !isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection))
- return;
- paintColumnRules(paintInfo, paintOffset);
- }
- void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
- {
- if (paintInfo.context->paintingDisabled())
- return;
- RenderStyle* blockStyle = toRenderMultiColumnBlock(parent())->style();
- const Color& ruleColor = blockStyle->visitedDependentColor(CSSPropertyWebkitColumnRuleColor);
- bool ruleTransparent = blockStyle->columnRuleIsTransparent();
- EBorderStyle ruleStyle = blockStyle->columnRuleStyle();
- LayoutUnit ruleThickness = blockStyle->columnRuleWidth();
- LayoutUnit colGap = columnGap();
- bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent;
- if (!renderRule)
- return;
- unsigned colCount = columnCount();
- if (colCount <= 1)
- return;
- bool antialias = shouldAntialiasLines(paintInfo.context);
- bool leftToRight = style()->isLeftToRightDirection();
- LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth();
- LayoutUnit ruleAdd = borderAndPaddingLogicalLeft();
- LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth();
- LayoutUnit inlineDirectionSize = computedColumnWidth();
- BoxSide boxSide = isHorizontalWritingMode()
- ? leftToRight ? BSLeft : BSRight
- : leftToRight ? BSTop : BSBottom;
- for (unsigned i = 0; i < colCount; i++) {
- // Move to the next position.
- if (leftToRight) {
- ruleLogicalLeft += inlineDirectionSize + colGap / 2;
- currLogicalLeftOffset += inlineDirectionSize + colGap;
- } else {
- ruleLogicalLeft -= (inlineDirectionSize + colGap / 2);
- currLogicalLeftOffset -= (inlineDirectionSize + colGap);
- }
- // Now paint the column rule.
- if (i < colCount - 1) {
- LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft();
- LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth();
- LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd;
- LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness;
- IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom);
- drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
- }
-
- ruleLogicalLeft = currLogicalLeftOffset;
- }
- }
- void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) const
- {
- // Figure out the start and end columns and only check within that range so that we don't walk the
- // entire column set. Put the repaint rect into flow thread coordinates by flipping it first.
- LayoutRect flowThreadRepaintRect(repaintRect);
- flowThread()->flipForWritingMode(flowThreadRepaintRect);
-
- // Now we can compare this rect with the flow thread portions owned by each column. First let's
- // just see if the repaint rect intersects our flow thread portion at all.
- LayoutRect clippedRect(flowThreadRepaintRect);
- clippedRect.intersect(RenderRegion::flowThreadPortionOverflowRect());
- if (clippedRect.isEmpty())
- return;
-
- // Now we know we intersect at least one column. Let's figure out the logical top and logical
- // bottom of the area we're repainting.
- LayoutUnit repaintLogicalTop = isHorizontalWritingMode() ? flowThreadRepaintRect.y() : flowThreadRepaintRect.x();
- LayoutUnit repaintLogicalBottom = (isHorizontalWritingMode() ? flowThreadRepaintRect.maxY() : flowThreadRepaintRect.maxX()) - 1;
-
- unsigned startColumn = columnIndexAtOffset(repaintLogicalTop);
- unsigned endColumn = columnIndexAtOffset(repaintLogicalBottom);
-
- LayoutUnit colGap = columnGap();
- unsigned colCount = columnCount();
- for (unsigned i = startColumn; i <= endColumn; i++) {
- LayoutRect colRect = columnRectAt(i);
-
- // Get the portion of the flow thread that corresponds to this column.
- LayoutRect flowThreadPortion = flowThreadPortionRectAt(i);
-
- // Now get the overflow rect that corresponds to the column.
- LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flowThreadPortion, i, colCount, colGap);
- // Do a repaint for this specific column.
- repaintFlowThreadContentRectangle(repaintRect, immediate, flowThreadPortion, flowThreadOverflowPortion, colRect.location());
- }
- }
- void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
- {
- // Put the layer bounds into flow thread-local coordinates by flipping it first.
- LayoutRect layerBoundsInFlowThread(layerBoundingBox);
- flowThread()->flipForWritingMode(layerBoundsInFlowThread);
- // Do the same for the dirty rect.
- LayoutRect dirtyRectInFlowThread(dirtyRect);
- flowThread()->flipForWritingMode(dirtyRectInFlowThread);
- // Now we can compare with the flow thread portions owned by each column. First let's
- // see if the rect intersects our flow thread portion at all.
- LayoutRect clippedRect(layerBoundsInFlowThread);
- clippedRect.intersect(RenderRegion::flowThreadPortionOverflowRect());
- if (clippedRect.isEmpty())
- return;
-
- // Now we know we intersect at least one column. Let's figure out the logical top and logical
- // bottom of the area we're checking.
- LayoutUnit layerLogicalTop = isHorizontalWritingMode() ? layerBoundsInFlowThread.y() : layerBoundsInFlowThread.x();
- LayoutUnit layerLogicalBottom = (isHorizontalWritingMode() ? layerBoundsInFlowThread.maxY() : layerBoundsInFlowThread.maxX()) - 1;
-
- // Figure out the start and end columns and only check within that range so that we don't walk the
- // entire column set.
- unsigned startColumn = columnIndexAtOffset(layerLogicalTop);
- unsigned endColumn = columnIndexAtOffset(layerLogicalBottom);
-
- LayoutUnit colLogicalWidth = computedColumnWidth();
- LayoutUnit colGap = columnGap();
- unsigned colCount = columnCount();
-
- for (unsigned i = startColumn; i <= endColumn; i++) {
- // Get the portion of the flow thread that corresponds to this column.
- LayoutRect flowThreadPortion = flowThreadPortionRectAt(i);
-
- // Now get the overflow rect that corresponds to the column.
- LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flowThreadPortion, i, colCount, colGap);
- // In order to create a fragment we must intersect the portion painted by this column.
- LayoutRect clippedRect(layerBoundsInFlowThread);
- clippedRect.intersect(flowThreadOverflowPortion);
- if (clippedRect.isEmpty())
- continue;
-
- // We also need to intersect the dirty rect. We have to apply a translation and shift based off
- // our column index.
- LayoutPoint translationOffset;
- LayoutUnit inlineOffset = i * (colLogicalWidth + colGap);
- if (!style()->isLeftToRightDirection())
- inlineOffset = -inlineOffset;
- translationOffset.setX(inlineOffset);
- LayoutUnit blockOffset = isHorizontalWritingMode() ? -flowThreadPortion.y() : -flowThreadPortion.x();
- if (isFlippedBlocksWritingMode(style()->writingMode()))
- blockOffset = -blockOffset;
- translationOffset.setY(blockOffset);
- if (!isHorizontalWritingMode())
- translationOffset = translationOffset.transposedPoint();
- // FIXME: The translation needs to include the multicolumn set's content offset within the
- // multicolumn block as well. This won't be an issue until we start creating multiple multicolumn sets.
- // Shift the dirty rect to be in flow thread coordinates with this translation applied.
- LayoutRect translatedDirtyRect(dirtyRectInFlowThread);
- translatedDirtyRect.moveBy(-translationOffset);
-
- // See if we intersect the dirty rect.
- clippedRect = layerBoundsInFlowThread;
- clippedRect.intersect(translatedDirtyRect);
- if (clippedRect.isEmpty())
- continue;
-
- // Something does need to paint in this column. Make a fragment now and supply the physical translation
- // offset and the clip rect for the column with that offset applied.
- LayerFragment fragment;
- fragment.paginationOffset = translationOffset;
-
- LayoutRect flippedFlowThreadOverflowPortion(flowThreadOverflowPortion);
- flipForWritingMode(flippedFlowThreadOverflowPortion);
- fragment.paginationClip = flippedFlowThreadOverflowPortion;
- fragments.append(fragment);
- }
- }
- const char* RenderMultiColumnSet::renderName() const
- {
- return "RenderMultiColumnSet";
- }
- }
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