PlatformTouchPointManx.cpp 2.4 KB

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  1. /*
  2. * Copyright (C) 2012 Sony Computer Entertainment Inc.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  15. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  16. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
  17. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  18. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  19. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  20. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  21. * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  22. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  23. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  24. */
  25. #include "config.h"
  26. #include "PlatformTouchPoint.h"
  27. #include <manx/TouchEvent.h>
  28. #if ENABLE(TOUCH_EVENTS)
  29. namespace WebCore {
  30. PlatformTouchPoint::PlatformTouchPoint(const Manx::TouchPoint& point)
  31. {
  32. m_id = point.id;
  33. switch (point.state) {
  34. case Manx::TouchPoint::StatePressed:
  35. m_state = PlatformTouchPoint::TouchPressed;
  36. break;
  37. case Manx::TouchPoint::StateReleased:
  38. m_state = PlatformTouchPoint::TouchReleased;
  39. break;
  40. case Manx::TouchPoint::StateMoved:
  41. m_state = PlatformTouchPoint::TouchMoved;
  42. break;
  43. case Manx::TouchPoint::StateStationary:
  44. m_state = PlatformTouchPoint::TouchStationary;
  45. break;
  46. case Manx::TouchPoint::StateCancelled:
  47. m_state = PlatformTouchPoint::TouchCancelled;
  48. break;
  49. case Manx::TouchPoint::StateUndefined:
  50. break;
  51. }
  52. m_pos = IntPoint(point.position.x, point.position.y);
  53. m_screenPos = IntPoint(point.screenPosition.x, point.screenPosition.y);
  54. }
  55. }
  56. #endif