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- /*
- * Copyright (C) 2012 Zan Dobersek <zandobersek@gmail.com>
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- */
- #ifndef GamepadDeviceLinux_h
- #define GamepadDeviceLinux_h
- #if ENABLE(GAMEPAD)
- #include <linux/joystick.h>
- #include <wtf/Vector.h>
- #include <wtf/text/WTFString.h>
- namespace WebCore {
- class GamepadDeviceLinux {
- public:
- bool connected() { return m_connected; };
- String id() { return m_deviceName; }
- unsigned long long timestamp() { return m_lastTimestamp; }
- unsigned axesCount() { return m_axes.size(); }
- float* axesData() { return m_axes.data(); }
- unsigned buttonsCount() { return m_buttons.size(); }
- float* buttonsData() { return m_buttons.data(); }
- protected:
- GamepadDeviceLinux(String deviceFile);
- ~GamepadDeviceLinux();
- void updateForEvent(struct js_event);
- int m_fileDescriptor;
- private:
- float normalizeAxisValue(short value);
- float normalizeButtonValue(short value);
- bool m_connected;
- String m_deviceName;
- unsigned long long m_lastTimestamp;
- Vector<float> m_axes;
- Vector<float> m_buttons;
- };
- } // namespace WebCore
- #endif // ENABLE(GAMEPAD)
- #endif // GamepadDeviceLinux_h
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