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- /*
- * Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #include "Timer.h"
- #include "SharedTimer.h"
- #include "ThreadGlobalData.h"
- #include "ThreadTimers.h"
- #include <limits.h>
- #include <limits>
- #include <math.h>
- #include <wtf/CurrentTime.h>
- #include <wtf/HashSet.h>
- #include <wtf/Vector.h>
- using namespace std;
- namespace WebCore {
- class TimerHeapReference;
- // Timers are stored in a heap data structure, used to implement a priority queue.
- // This allows us to efficiently determine which timer needs to fire the soonest.
- // Then we set a single shared system timer to fire at that time.
- //
- // When a timer's "next fire time" changes, we need to move it around in the priority queue.
- static Vector<TimerBase*>& threadGlobalTimerHeap()
- {
- return threadGlobalData().threadTimers().timerHeap();
- }
- // ----------------
- class TimerHeapPointer {
- public:
- TimerHeapPointer(TimerBase** pointer) : m_pointer(pointer) { }
- TimerHeapReference operator*() const;
- TimerBase* operator->() const { return *m_pointer; }
- private:
- TimerBase** m_pointer;
- };
- class TimerHeapReference {
- public:
- TimerHeapReference(TimerBase*& reference) : m_reference(reference) { }
- operator TimerBase*() const { return m_reference; }
- TimerHeapPointer operator&() const { return &m_reference; }
- TimerHeapReference& operator=(TimerBase*);
- TimerHeapReference& operator=(TimerHeapReference);
- private:
- TimerBase*& m_reference;
- };
- inline TimerHeapReference TimerHeapPointer::operator*() const
- {
- return *m_pointer;
- }
- inline TimerHeapReference& TimerHeapReference::operator=(TimerBase* timer)
- {
- m_reference = timer;
- Vector<TimerBase*>& heap = timer->timerHeap();
- if (&m_reference >= heap.data() && &m_reference < heap.data() + heap.size())
- timer->m_heapIndex = &m_reference - heap.data();
- return *this;
- }
- inline TimerHeapReference& TimerHeapReference::operator=(TimerHeapReference b)
- {
- TimerBase* timer = b;
- return *this = timer;
- }
- inline void swap(TimerHeapReference a, TimerHeapReference b)
- {
- TimerBase* timerA = a;
- TimerBase* timerB = b;
- // Invoke the assignment operator, since that takes care of updating m_heapIndex.
- a = timerB;
- b = timerA;
- }
- // ----------------
- // Class to represent iterators in the heap when calling the standard library heap algorithms.
- // Uses a custom pointer and reference type that update indices for pointers in the heap.
- class TimerHeapIterator : public iterator<random_access_iterator_tag, TimerBase*, ptrdiff_t, TimerHeapPointer, TimerHeapReference> {
- public:
- explicit TimerHeapIterator(TimerBase** pointer) : m_pointer(pointer) { checkConsistency(); }
- TimerHeapIterator& operator++() { checkConsistency(); ++m_pointer; checkConsistency(); return *this; }
- TimerHeapIterator operator++(int) { checkConsistency(1); return TimerHeapIterator(m_pointer++); }
- TimerHeapIterator& operator--() { checkConsistency(); --m_pointer; checkConsistency(); return *this; }
- TimerHeapIterator operator--(int) { checkConsistency(-1); return TimerHeapIterator(m_pointer--); }
- TimerHeapIterator& operator+=(ptrdiff_t i) { checkConsistency(); m_pointer += i; checkConsistency(); return *this; }
- TimerHeapIterator& operator-=(ptrdiff_t i) { checkConsistency(); m_pointer -= i; checkConsistency(); return *this; }
- TimerHeapReference operator*() const { return TimerHeapReference(*m_pointer); }
- TimerHeapReference operator[](ptrdiff_t i) const { return TimerHeapReference(m_pointer[i]); }
- TimerBase* operator->() const { return *m_pointer; }
- private:
- void checkConsistency(ptrdiff_t offset = 0) const
- {
- ASSERT(m_pointer >= threadGlobalTimerHeap().data());
- ASSERT(m_pointer <= threadGlobalTimerHeap().data() + threadGlobalTimerHeap().size());
- ASSERT_UNUSED(offset, m_pointer + offset >= threadGlobalTimerHeap().data());
- ASSERT_UNUSED(offset, m_pointer + offset <= threadGlobalTimerHeap().data() + threadGlobalTimerHeap().size());
- }
- friend bool operator==(TimerHeapIterator, TimerHeapIterator);
- friend bool operator!=(TimerHeapIterator, TimerHeapIterator);
- friend bool operator<(TimerHeapIterator, TimerHeapIterator);
- friend bool operator>(TimerHeapIterator, TimerHeapIterator);
- friend bool operator<=(TimerHeapIterator, TimerHeapIterator);
- friend bool operator>=(TimerHeapIterator, TimerHeapIterator);
-
- friend TimerHeapIterator operator+(TimerHeapIterator, size_t);
- friend TimerHeapIterator operator+(size_t, TimerHeapIterator);
-
- friend TimerHeapIterator operator-(TimerHeapIterator, size_t);
- friend ptrdiff_t operator-(TimerHeapIterator, TimerHeapIterator);
- TimerBase** m_pointer;
- };
- inline bool operator==(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer == b.m_pointer; }
- inline bool operator!=(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer != b.m_pointer; }
- inline bool operator<(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer < b.m_pointer; }
- inline bool operator>(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer > b.m_pointer; }
- inline bool operator<=(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer <= b.m_pointer; }
- inline bool operator>=(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer >= b.m_pointer; }
- inline TimerHeapIterator operator+(TimerHeapIterator a, size_t b) { return TimerHeapIterator(a.m_pointer + b); }
- inline TimerHeapIterator operator+(size_t a, TimerHeapIterator b) { return TimerHeapIterator(a + b.m_pointer); }
- inline TimerHeapIterator operator-(TimerHeapIterator a, size_t b) { return TimerHeapIterator(a.m_pointer - b); }
- inline ptrdiff_t operator-(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer - b.m_pointer; }
- // ----------------
- class TimerHeapLessThanFunction {
- public:
- bool operator()(const TimerBase*, const TimerBase*) const;
- };
- inline bool TimerHeapLessThanFunction::operator()(const TimerBase* a, const TimerBase* b) const
- {
- // The comparisons below are "backwards" because the heap puts the largest
- // element first and we want the lowest time to be the first one in the heap.
- double aFireTime = a->m_nextFireTime;
- double bFireTime = b->m_nextFireTime;
- if (bFireTime != aFireTime)
- return bFireTime < aFireTime;
-
- // We need to look at the difference of the insertion orders instead of comparing the two
- // outright in case of overflow.
- unsigned difference = a->m_heapInsertionOrder - b->m_heapInsertionOrder;
- return difference < numeric_limits<unsigned>::max() / 2;
- }
- // ----------------
- TimerBase::TimerBase()
- : m_nextFireTime(0)
- , m_unalignedNextFireTime(0)
- , m_repeatInterval(0)
- , m_heapIndex(-1)
- , m_cachedThreadGlobalTimerHeap(0)
- #ifndef NDEBUG
- , m_thread(currentThread())
- #endif
- {
- }
- TimerBase::~TimerBase()
- {
- stop();
- ASSERT(!inHeap());
- }
- void TimerBase::start(double nextFireInterval, double repeatInterval)
- {
- ASSERT(m_thread == currentThread());
- m_repeatInterval = repeatInterval;
- setNextFireTime(monotonicallyIncreasingTime() + nextFireInterval);
- }
- void TimerBase::stop()
- {
- ASSERT(m_thread == currentThread());
- m_repeatInterval = 0;
- setNextFireTime(0);
- ASSERT(m_nextFireTime == 0);
- ASSERT(m_repeatInterval == 0);
- ASSERT(!inHeap());
- }
- double TimerBase::nextFireInterval() const
- {
- ASSERT(isActive());
- double current = monotonicallyIncreasingTime();
- if (m_nextFireTime < current)
- return 0;
- return m_nextFireTime - current;
- }
- inline void TimerBase::checkHeapIndex() const
- {
- ASSERT(timerHeap() == threadGlobalTimerHeap());
- ASSERT(!timerHeap().isEmpty());
- ASSERT(m_heapIndex >= 0);
- ASSERT(m_heapIndex < static_cast<int>(timerHeap().size()));
- ASSERT(timerHeap()[m_heapIndex] == this);
- }
- inline void TimerBase::checkConsistency() const
- {
- // Timers should be in the heap if and only if they have a non-zero next fire time.
- ASSERT(inHeap() == (m_nextFireTime != 0));
- if (inHeap())
- checkHeapIndex();
- }
- void TimerBase::heapDecreaseKey()
- {
- ASSERT(m_nextFireTime != 0);
- checkHeapIndex();
- TimerBase** heapData = timerHeap().data();
- push_heap(TimerHeapIterator(heapData), TimerHeapIterator(heapData + m_heapIndex + 1), TimerHeapLessThanFunction());
- checkHeapIndex();
- }
- inline void TimerBase::heapDelete()
- {
- ASSERT(m_nextFireTime == 0);
- heapPop();
- timerHeap().removeLast();
- m_heapIndex = -1;
- }
- void TimerBase::heapDeleteMin()
- {
- ASSERT(m_nextFireTime == 0);
- heapPopMin();
- timerHeap().removeLast();
- m_heapIndex = -1;
- }
- inline void TimerBase::heapIncreaseKey()
- {
- ASSERT(m_nextFireTime != 0);
- heapPop();
- heapDecreaseKey();
- }
- inline void TimerBase::heapInsert()
- {
- ASSERT(!inHeap());
- timerHeap().append(this);
- m_heapIndex = timerHeap().size() - 1;
- heapDecreaseKey();
- }
- inline void TimerBase::heapPop()
- {
- // Temporarily force this timer to have the minimum key so we can pop it.
- double fireTime = m_nextFireTime;
- m_nextFireTime = -numeric_limits<double>::infinity();
- heapDecreaseKey();
- heapPopMin();
- m_nextFireTime = fireTime;
- }
- void TimerBase::heapPopMin()
- {
- ASSERT(this == timerHeap().first());
- checkHeapIndex();
- Vector<TimerBase*>& heap = timerHeap();
- TimerBase** heapData = heap.data();
- pop_heap(TimerHeapIterator(heapData), TimerHeapIterator(heapData + heap.size()), TimerHeapLessThanFunction());
- checkHeapIndex();
- ASSERT(this == timerHeap().last());
- }
- static inline bool parentHeapPropertyHolds(const TimerBase* current, const Vector<TimerBase*>& heap, unsigned currentIndex)
- {
- if (!currentIndex)
- return true;
- unsigned parentIndex = (currentIndex - 1) / 2;
- TimerHeapLessThanFunction compareHeapPosition;
- return compareHeapPosition(current, heap[parentIndex]);
- }
- static inline bool childHeapPropertyHolds(const TimerBase* current, const Vector<TimerBase*>& heap, unsigned childIndex)
- {
- if (childIndex >= heap.size())
- return true;
- TimerHeapLessThanFunction compareHeapPosition;
- return compareHeapPosition(heap[childIndex], current);
- }
- bool TimerBase::hasValidHeapPosition() const
- {
- ASSERT(m_nextFireTime);
- if (!inHeap())
- return false;
- // Check if the heap property still holds with the new fire time. If it does we don't need to do anything.
- // This assumes that the STL heap is a standard binary heap. In an unlikely event it is not, the assertions
- // in updateHeapIfNeeded() will get hit.
- const Vector<TimerBase*>& heap = timerHeap();
- if (!parentHeapPropertyHolds(this, heap, m_heapIndex))
- return false;
- unsigned childIndex1 = 2 * m_heapIndex + 1;
- unsigned childIndex2 = childIndex1 + 1;
- return childHeapPropertyHolds(this, heap, childIndex1) && childHeapPropertyHolds(this, heap, childIndex2);
- }
- void TimerBase::updateHeapIfNeeded(double oldTime)
- {
- if (m_nextFireTime && hasValidHeapPosition())
- return;
- #ifndef NDEBUG
- int oldHeapIndex = m_heapIndex;
- #endif
- if (!oldTime)
- heapInsert();
- else if (!m_nextFireTime)
- heapDelete();
- else if (m_nextFireTime < oldTime)
- heapDecreaseKey();
- else
- heapIncreaseKey();
- ASSERT(m_heapIndex != oldHeapIndex);
- ASSERT(!inHeap() || hasValidHeapPosition());
- }
- void TimerBase::setNextFireTime(double newUnalignedTime)
- {
- ASSERT(m_thread == currentThread());
- if (m_unalignedNextFireTime != newUnalignedTime)
- m_unalignedNextFireTime = newUnalignedTime;
- // Accessing thread global data is slow. Cache the heap pointer.
- if (!m_cachedThreadGlobalTimerHeap)
- m_cachedThreadGlobalTimerHeap = &threadGlobalTimerHeap();
- // Keep heap valid while changing the next-fire time.
- double oldTime = m_nextFireTime;
- double newTime = alignedFireTime(newUnalignedTime);
- if (oldTime != newTime) {
- m_nextFireTime = newTime;
- static unsigned currentHeapInsertionOrder;
- m_heapInsertionOrder = currentHeapInsertionOrder++;
- bool wasFirstTimerInHeap = m_heapIndex == 0;
- updateHeapIfNeeded(oldTime);
- bool isFirstTimerInHeap = m_heapIndex == 0;
- if (wasFirstTimerInHeap || isFirstTimerInHeap)
- threadGlobalData().threadTimers().updateSharedTimer();
- }
- checkConsistency();
- }
- void TimerBase::fireTimersInNestedEventLoop()
- {
- // Redirect to ThreadTimers.
- threadGlobalData().threadTimers().fireTimersInNestedEventLoop();
- }
- void TimerBase::didChangeAlignmentInterval()
- {
- setNextFireTime(m_unalignedNextFireTime);
- }
- double TimerBase::nextUnalignedFireInterval() const
- {
- ASSERT(isActive());
- return max(m_unalignedNextFireTime - monotonicallyIncreasingTime(), 0.0);
- }
- } // namespace WebCore
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